Software:IRIS GL
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Revision as of 07:53, 26 July 2022 by imported>S.Timg (fixing)
Short description: Proprietary graphics API from Silicon Graphics
Developer(s) | Silicon Graphics |
---|---|
Stable release | n/a
/ 1992 |
Operating system | IRIX |
Type | API |
License | Various proprietary |
IRIS GL (Integrated Raster Imaging System Graphics Library) is a proprietary graphics API created by Silicon Graphics (SGI) in the early 1980s for producing 2D and 3D computer graphics on their IRIX-based IRIS graphical workstations.[1][2] Later SGI removed their proprietary code, reworked various system calls, and released IRIS GL as the industry standard OpenGL.
See also
- Silicon Graphics Image for file extension
.iris
- SGI IRIS
- IrisVision - first port to PCs
References
- ↑ Seddon, Chris (2005). "History of OpenGL". OpenGL Game Development. Wordware. p. 43. ISBN 1-55622-989-5. https://books.google.com/books?id=ahb5bqeLROAC&q=IRIS+GL&pg=PA43.
- ↑ Kilgard, Mark (2008). "OpenGL Prehistory: IRIS GL (slide from SIGGRAPH talk)". https://www.slideshare.net/Mark_Kilgard/sigraph-asia-2008-modern-opengl-presentation/13-13OpenGLs_PrehistoryIRIS_GL_1Window_system.
- Clark, James (July 1982). "The Geometry Engine: A VLSI Geometry System for Graphics". pp. 127–133. https://design.osu.edu/carlson/history/PDFs/geometry-engine.pdf.
External links
Original source: https://en.wikipedia.org/wiki/IRIS GL.
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