Software:Hypercharge: Unboxed
Hypercharge: Unboxed | |
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Developer(s) | Digital Cybercherries |
Publisher(s) | Digital Cybercherries |
Designer(s) |
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Engine | Unreal Engine 4 |
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Release |
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Genre(s) | |
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Hypercharge: Unboxed (stylized as HYPERCHARGE: Unboxed) is a cooperative third-person and first-person shooter video game, developed by British indie studio Digital Cybercherries, and released for Microsoft Windows and Nintendo Switch in 2020. The game takes place in familiar locations such as bedrooms, garages, bathrooms, hallways and toy stores. Each player assumes the role of an action figure, who must defend parts of their territory from dangerous enemies.
Gameplay
Hypercharge: Unboxed is a third-person and first-person shooter with defense building mechanics set in suburban home environments. Most of the gameplay is built around exploration, combat, and character customization.[1][2][3]
The game's combat is mainly ranged-based. Players can use attachments for different weapons, which can be found scattered throughout each level. It has a heavy focus on cooperative gameplay and the game features a four player, co-operative multiplayer mode.[4]
While traversing each map, players find various supplies and items, such as batteries, weapons, attachments and credits. Batteries are used to power the HYPER-CORES' shield and defenses, and attachments give each weapon a perk. Credits can be used to purchase weapons, attachments and defenses.
Development
Digital Cybercherries were awarded an Unreal Dev Grant which helped to further fund Hypercharge: Unboxed.[5] It is built in the Unreal Engine 4.
The game was released on the Nintendo eShop on January 31, 2020[6] and on Steam on April 27, 2020.[7]
References
- ↑ Steve Watts (20 January 2016). "Hypercharge: An Exclusive Look at the Action Figure Shooter". Shack News. http://www.shacknews.com/article/92841/hypercharge-an-exclusive-look-at-the-action-figure-shooter/. Retrieved June 23, 2018.
- ↑ Daniel Kayser. "Discover How Hypercharge is Using Unreal Engine 4 to Fulfill Your Childhood Action Figure Fantasies". Unreal Engine. https://www.unrealengine.com/en-US/blog/discover-how-hypercharge-is-using-unreal-engine-4-to-fulfill-your-childhood-action-figure-fantasies/. Retrieved June 23, 2018.
- ↑ Ian Higton (12 January 2016). "NewRetroArcaded developer announces Hypercharge". Eurogamer. https://www.eurogamer.net/articles/2016-01-12-newretroarcade-developer-announces-hypercharge. Retrieved June 22, 2018.
- ↑ "HYPERCHARGE: Unboxed". Giant Bomb. https://www.giantbomb.com/hypercharge-unboxed/3030-60232/. Retrieved June 22, 2018.
- ↑ Dana Cowley. "Epic Games Awards $150,000 in Unreal Dev Grants". Unreal Engine. https://www.unrealengine.com/en-US/blog/epic-games-awards-150000-in-unreal-dev-grants/. Retrieved June 22, 2018.
- ↑ "Hypercharge: Unboxed - Now available for pre-purchase on the Nintendo Switch" (in en). https://www.gamasutra.com/view/pressreleases/356573/Hypercharge_Unboxed__Now_available_for_prepurchase_on_the_Nintendo_Switch.php.
- ↑ "Hypercharge: Unboxed leaves Steam Early Access" (in en). https://www.gamasutra.com/view/pressreleases/361874/Hypercharge_Unboxed_leaves_Steam_Early_Access.php.
External links
Original source: https://en.wikipedia.org/wiki/Hypercharge: Unboxed.
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