Software:Cro-Mag Rally

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Cro-Mag Rally
Developer(s)Pangea Software
Publisher(s)Aspyr
Designer(s)Brian Greenstone
Composer(s)Mike Beckett
Platform(s)Mac OS 9, Mac OS X, iOS, Windows Phone 7, Xbox 360, Android
Release
  • NA: October 2000
(Mac)
  • NA: July 10, 2008
  • EU: August 24, 2008
(iOS)
Genre(s)Kart racing game
Mode(s)Single-player, multiplayer

Cro-Mag Rally is a kart racing game developed by Pangea Software and published by Aspyr, which takes place in caveman times. It was originally released for Mac OS 9 and Mac OS X, and was later ported to iOS, Xbox 360, Android, and Windows Phone 7.[1]

Gameplay

Inspired by Mario Kart,[2][3] the game centers around two caveman racers, Brog and Grag in vehicles made out of materials associated with cavemen, as they race through stages of ancient history.[4] The goal is to guide the caveman through different sets of tracks that include hazards, such as pits or tornado.[5] Each course is unlocked from the start, and are made of 3 laps each with several difficulty options.[6] During the race, the players can pick up power ups (including bombs, nitro, tire traction, and oil slicks) that can be used against the opponents.[5][6] Every one of them will last 15 seconds.[6] At the beginning, only a few vehicles are available. They all behave diversely,[5] making a distinction in control, speed, suspension and traction attributes.[6][7] However, as the progress is made, all eleven vehicles[6] can be unlocked.

The iOS version uses the accelerometer for steering left and right, with specific touch-screen buttons for driving forwards/backwards and weapons.[5] A variety of options can be adjusted separately, like steering sensitivity.[6] It has two game modes: Race, with a focus on beating the others to the finish line, and Gather, which relies on picking up arrowheads on the track as fast as possible.[5][6][8]

In the Mac version, the single player part consists of a Practice Mode, where the players can test the cars and tracks, and a Tournament Mode with nine stages divided between three periods: the Bronze Age, the Stone Age, and the Iron Age.[9] To make a progress, the player has to finish the race in third position or higher, while collecting eight arrowheads across the level at the same time.[9] There is a Physics Editor, which allows the player to alter elements of play such as speed, acceleration, suspension, and traction of each car, as well as gravity.[10]

Cro-Mag Rally has multiple multiplayer variants. On the Mac version, the game allows up to six players to compete via local area network.[9] A number of modes are available, such as Race, Tag, Survive, and Quest For Fire.[9] Race is the usual mode with the players having a battle for the first place.[9] There are two versions of Tag, both being each other's opposites: Keep-Away and Stampede.[9] Keep-Away begins with one player being "it", with the goal of being the last man standing by avoiding the elimination by staying the "it" for a long time. and ends when all but one of the players has been eliminated from the game by being "it" far too long.[9] Meanwhile, in Stampede, the winner is the one to stay as the "it" for two minutes.[9] Survive allows the players to slam karts and fire weapons at the opponents, until only one vehicle is left.[9] Similar to Capture The Flag, Quest For Fire splits the players into two teams, trying to seize five torches from the enemies and move them to their base.[9] The iOS version offered a four-player online multiplayer via Game Center.[11]

Reception

Reception
Review scores
PublicationScore
IGN7/10[6]
Pocket Gamer4/5 stars[2]
Inside Mac Games8.5/10[9]
MacLife3/5 stars[7]

References

  1. "Cro-Mag Rally®". Archived from the original on 2011-08-21. https://web.archive.org/web/20110821064027/http://www.marketplacebrowser.com/352301/cro-mag-rally%C2%AE/. 
  2. 2.0 2.1 Spencer, Spanner (July 15, 2008). "Cro-Mag Rally". https://www.pocketgamer.com/articles/007719/cro-mag-rally/. Retrieved January 4, 2020. 
  3. Nicholson, Brad (August 25, 2008). "iPhone review blitzkrieg: Pangea edition". https://www.destructoid.com/iphone-review-blitzkrieg-pangea-edition-100478.phtml. Retrieved January 4, 2020. 
  4. Tuinman, Jaap (January 18, 2001). "Hands on with Pangea Software's Cro-Mag Rally". https://www.macworld.com/article/1021739/cromag.html. Retrieved January 4, 2020. 
  5. 5.0 5.1 5.2 5.3 5.4 Cohen, Peter (July 24, 2008). "Cro-Mag Rally for IPhone". https://www.pcworld.com/article/148868/article.html. Retrieved January 4, 2020. 
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Roush, George (August 18, 2008). "Cro-Mag Rally Review". https://www.ign.com/articles/2008/08/18/cro-mag-rally-review. Retrieved January 4, 2020. 
  7. 7.0 7.1 Broida, Rick (July 17, 2008). "Cro-Mag Rally". http://www.maclife.com/article/reviews/cromag_rally. Retrieved January 4, 2020. 
  8. Patterson, Blake (August 4, 2008). "Kart to Kart: Cro-Mag Rally vs. Crash Bandicoot Nitro Kart 3D". https://toucharcade.com/2008/07/19/kart-to-kart-cro-mag-rally-vs-crash-bandikoot-nitro-kart-3d/. Retrieved January 4, 2020. 
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 Leyden, Patrick (January 3, 2001). "Cro-Mag Rally". http://www.insidemacgames.com/reviews/view.php?ID=112. Retrieved January 4, 2020. 
  10. Allen, Toby (November 20, 2000). "Cro-Mag Rally Editor Coming Soon". http://www.insidemacgames.com/news/story.php?ArticleID=1482. Retrieved January 4, 2020. 
  11. Jordan, Jon (September 9, 2000). "Pangea goes big with Game Center multiplayer modes for Nanosaur 2, Cro-Mag Rally, and Enigmo". https://www.pocketgamer.com/articles/023389/pangea-goes-big-with-game-center-multiplayer-modes-for-nanosaur-2-cro-mag-rally-and-enigmo/. Retrieved January 4, 2020. 

External links