Software:Air Cavalry

From HandWiki
Revision as of 17:27, 27 June 2023 by Steve Marsio (talk | contribs) (fixing)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Air Cavalry
Air cavalry snes.jpg
North American cover art
Developer(s)Synergistic Software
Publisher(s)
Programmer(s)Alan Clarke
Steve Coleman
Christopher Phillips
Composer(s)Christopher Barker
Craig Utterback
Platform(s)Super NES
Release
  • NA: June 1995
  • EU: 1995
Genre(s)Flight simulation
Shoot 'em up
Mode(s)Single player
2-player cooperative

Air Cavalry is a flight simulation video game developed by Synergistic Software. It was released by Cybersoft and GameTek for the Super NES in 1995.

Gameplay

Gameplay screenshot.

In the game, players control an advanced helicopter gunship. Flying above multiple types of terrain, players have to complete a number of objectives using different types of helicopters with different uses for each. Players can select from three theatres of operations with six or more objectives that increase in difficulty. Players can also practice in the training mission.

Reception

Reception
Review scores
PublicationScore
CVG47/100[1]
EGM5.875/10[2]
Next Generation2/5 stars[4]
Ação Games3/5 stars[5]

Air Cavalry received generally mixed reviews. The four reviewers of Electronic Gaming Monthly commented that the low supply of ammunition and the unfailing accuracy of enemy fire make the game unpleasantly difficult, and that the Mode 7 sequences look poor. They nonetheless assessed the game as "decent", and said that enthusiasts of military games would find it very appealing.[2]

GamePro, in contrast, praised the Mode 7 sequences and remarked that "Easy targeting and non-moving enemies makes this a better game for rookies than veterans." While they criticized the slow-moving helicopter and simplistic gameplay compared to the Strike series, they concluded that "if you're looking for a solid shooter, Air Cavalry comes to the rescue."[6] Next Generation reviewed the game, and stated that "Success is as much of luck as skill, which makes it frustrating as well as overly repetitive."[4]

References

  1. Automatic, Rad (June 1995). "CVG Review: Air Cavalry". Computer and Video Games (EMAP) (163): 58. https://retrocdn.net/index.php?title=File%3ACVG_UK_163.pdf&page=58. 
  2. 2.0 2.1 Semrad, Ed; Carpenter, Danyon; Manuel, Al; Williams, Ken (June 1995). "Review Crew: Air Cavalry". Electronic Gaming Monthly (Sendai Publishing) (71): 35. https://archive.org/stream/ElectronicGamingMonthly_71#page/n34/mode/1up. 
  3. Lundrigan, Jeff (July 1995). "Review: Air Cavalry". Game Players (Signal Research) (73): 64. https://archive.org/stream/Game_Players_Issue_54_July_1995#page/n67/mode/1up. 
  4. 4.0 4.1 "Finals - Air Cavalry". Next Generation (Imagine Media) (5): 100. May 1995. https://archive.org/stream/nextgen-issue-005/Next_Generation_Issue_005_May_1995#page/n101/mode/1up. 
  5. "SNES - Air Cavalry (Cybersoft)". Ação Games (Editora Azul) (87): 34. July 1995. https://archive.org/stream/acao_games_50/acao_games_87#page/n33/mode/1up. 
  6. Squideo, Captain (July 1995). "ProReview: Air Cavalry". GamePro (IDG) (82): 65. https://retrocdn.net/index.php?title=File:GamePro_US_072.pdf&page=67. 

External links