Shunting yard algorithm

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Short description: Algorithm to parse a syntax with infix notation to postfix notation


Shunting yard algorithm
ClassParsing
Data structureStack
Worst-case performance[math]\displaystyle{ O(n) }[/math]
Worst-case space complexity[math]\displaystyle{ O(n) }[/math]

In computer science, the shunting yard algorithm is a method for parsing arithmetical or logical expressions, or a combination of both, specified in infix notation. It can produce either a postfix notation string, also known as Reverse Polish notation (RPN), or an abstract syntax tree (AST).[1] The algorithm was invented by Edsger Dijkstra and named the "shunting yard" algorithm because its operation resembles that of a railroad shunting yard. Dijkstra first described the shunting yard algorithm in the Mathematisch Centrum report MR 34/61.

Like the evaluation of RPN, the shunting yard algorithm is stack-based. Infix expressions are the form of mathematical notation most people are used to, for instance "3 + 4" or "3 + 4 × (2 − 1)". For the conversion there are two text variables (strings), the input and the output. There is also a stack that holds operators not yet added to the output queue. To convert, the program reads each symbol in order and does something based on that symbol. The result for the above examples would be (in Reverse Polish notation) "3 4 +" and "3 4 2 1 − × +", respectively.

The shunting yard algorithm will correctly parse all valid infix expressions, but does not reject all invalid expressions. For example, "1 2 +" is not a valid infix expression, but would be parsed as "1 + 2". The algorithm can however reject expressions with mismatched parentheses.

The shunting yard algorithm was later generalized into operator-precedence parsing.

A simple conversion

  1. Input: 3 + 4
  2. Push 3 to the output queue (whenever a number is read it is pushed to the output)
  3. Push + (or its ID) onto the operator stack
  4. Push 4 to the output queue
  5. After reading the expression, pop the operators off the stack and add them to the output.
    In this case there is only one, "+".
  6. Output: 3 4 +

This already shows a couple of rules:

  • All numbers are pushed to the output when they are read.
  • At the end of reading the expression, pop all operators off the stack and onto the output.

Graphical illustration

Shunting yard.svg

Graphical illustration of algorithm, using a three-way railroad junction. The input is processed one symbol at a time: if a variable or number is found, it is copied directly to the output a), c), e), h). If the symbol is an operator, it is pushed onto the operator stack b), d), f). If the operator's precedence is lower than that of the operators at the top of the stack or the precedences are equal and the operator is left associative, then that operator is popped off the stack and added to the output g). Finally, any remaining operators are popped off the stack and added to the output i).

The algorithm in detail

/* The functions referred to in this algorithm are simple single argument functions such as sine, inverse or factorial. */
/* This implementation does not implement composite functions, functions with a variable number of arguments, or unary operators. */

while there are tokens to be read:
    read a token
    if the token is:
    - a number:
        put it into the output queue
    - a function:
        push it onto the operator stack 
    - an operator o1:
        while (
            there is an operator o2 at the top of the operator stack which is not a left parenthesis, 
            and (o2 has greater precedence than o1 or (o1 and o2 have the same precedence and o1 is left-associative))
        ):
            pop o2 from the operator stack into the output queue
        push o1 onto the operator stack
    - a ",":
        while the operator at the top of the operator stack is not a left parenthesis:
             pop the operator from the operator stack into the output queue
    - a left parenthesis (i.e. "("):
        push it onto the operator stack
    - a right parenthesis (i.e. ")"):
        while the operator at the top of the operator stack is not a left parenthesis:
            {assert the operator stack is not empty}
            /* If the stack runs out without finding a left parenthesis, then there are mismatched parentheses. */
            pop the operator from the operator stack into the output queue
        {assert there is a left parenthesis at the top of the operator stack}
        pop the left parenthesis from the operator stack and discard it
        if there is a function token at the top of the operator stack, then:
            pop the function from the operator stack into the output queue
/* After the while loop, pop the remaining items from the operator stack into the output queue. */
while there are tokens on the operator stack:
    /* If the operator token on the top of the stack is a parenthesis, then there are mismatched parentheses. */
    {assert the operator on top of the stack is not a (left) parenthesis}
    pop the operator from the operator stack onto the output queue

To analyze the running time complexity of this algorithm, one has only to note that each token will be read once, each number, function, or operator will be printed once, and each function, operator, or parenthesis will be pushed onto the stack and popped off the stack once—therefore, there are at most a constant number of operations executed per token, and the running time is thus O(n) — linear in the size of the input.

The shunting yard algorithm can also be applied to produce prefix notation (also known as Polish notation). To do this one would simply start from the end of a string of tokens to be parsed and work backwards, reverse the output queue (therefore making the output queue an output stack), and flip the left and right parenthesis behavior (remembering that the now-left parenthesis behavior should pop until it finds a now-right parenthesis). And changing the associativity condition to right.

Detailed examples

Input: 3 + 4 × 2 ÷ ( 1 − 5 ) ^ 2 ^ 3

Operator Precedence Associativity
^ 4 Right
× 3 Left
÷ 3 Left
+ 2 Left
2 Left

The symbol ^ represents the power operator.

Token Action Output
(in RPN)
Operator
stack
Notes
3 Add token to output 3
+ Push token to stack 3 +
4 Add token to output 3 4 +
× Push token to stack 3 4 × + × has higher precedence than +
2 Add token to output 3 4 2 × +
÷ Pop stack to output 3 4 2 × + ÷ and × have same precedence
Push token to stack 3 4 2 × ÷ + ÷ has higher precedence than +
( Push token to stack 3 4 2 × ( ÷ +
1 Add token to output 3 4 2 × 1 ( ÷ +
Push token to stack 3 4 2 × 1 − ( ÷ +
5 Add token to output 3 4 2 × 1 5 − ( ÷ +
) Pop stack to output 3 4 2 × 1 5 − ( ÷ + Repeated until "(" found
Pop stack 3 4 2 × 1 5 − ÷ + Discard matching parenthesis
^ Push token to stack 3 4 2 × 1 5 − ^ ÷ + ^ has higher precedence than ÷
2 Add token to output 3 4 2 × 1 5 − 2 ^ ÷ +
^ Push token to stack 3 4 2 × 1 5 − 2 ^ ^ ÷ + ^ is evaluated right-to-left
3 Add token to output 3 4 2 × 1 5 − 2 3 ^ ^ ÷ +
end Pop entire stack to output 3 4 2 × 1 5 − 2 3 ^ ^ ÷ +

Input: sin ( max ( 2, 3 ) ÷ 3 × π )

Token Action Output
(in RPN)
Operator
stack
Notes
sin Push token to stack sin
( Push token to stack ( sin
max Push token to stack max ( sin
( Push token to stack ( max ( sin
2 Add token to output 2 ( max ( sin
, Ignore 2 ( max ( sin The operator at the top of the stack is a left parenthesis
3 Add token to output 2 3 ( max ( sin
) Pop stack to output 2 3 ( max ( sin Repeated until "(" is at the top of the stack
Pop stack 2 3 max ( sin Discarding matching parentheses
Pop stack to output 2 3 max ( sin Function at top of the stack
÷ Push token to stack 2 3 max ÷ ( sin
3 Add token to output 2 3 max 3 ÷ ( sin
× Pop stack to output 2 3 max 3 ÷ ( sin
Push token to stack 2 3 max 3 ÷ × ( sin
π Add token to output 2 3 max 3 ÷ π × ( sin
) Pop stack to output 2 3 max 3 ÷ π × ( sin Repeated until "(" is at the top of the stack
Pop stack 2 3 max 3 ÷ π × sin Discarding matching parentheses
Pop stack to output 2 3 max 3 ÷ π × sin Function at top of the stack
end Pop entire stack to output 2 3 max 3 ÷ π × sin

See also

References

External links