Software:ARMA 2

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ARMA 2
Arma-2-cover.jpg
European Union cover art
Developer(s)Bohemia Interactive
Publisher(s)Bohemia Interactive
Director(s)Marek Španěl
Designer(s)Ivan Buchta
Programmer(s)Ondřej Španěl
Composer(s)Ondřej Matějka
SeriesARMA
EngineReal Virtuality 3
Platform(s)Microsoft Windows
Release
Genre(s)First-person shooter, tactical shooter
Mode(s)Single-player, multiplayer

ARMA 2[N 1] is a military simulation video game developed and published by Bohemia Interactive for Microsoft Windows. It is the sequel to ARMA (ARMA: Combat Operations in North America), and the predecessor to ARMA 3. ARMA 2 saw a limited release in May 2009, and a wide release from June 2009 through July 2009. An expansion pack titled ARMA 2 was released in 2010.[5] In June 2011, a free version of the game was released, featuring multiplayer and limited single-player modes. It is also considered the official successor of Operation Flashpoint (which has since been renamed to ARMA: Cold War Assault by Bohemia Interactive).[6]

The game had sold 2.3 million copies as of February 2015.[7]

Gameplay

ARMA 2 is a tactical shooter focused primarily on infantry combat, but significant vehicular and aerial combat elements are present. The player is able to command AI squad members which adds a real-time strategy element to the game. This is further enhanced by the high command system, which allows the player to command multiple squads using the map. ARMA 2 is set primarily in the fictional Eastern European state of Chernarus (meaning "Black Rus"). The Chernarussian landscape is based heavily on the Czech Republic; the home country of the developer.

ARMA 2, plus all expansions, features eleven distinct armed factions, each with their own vehicles and weapons. Caught in the middle are the Chernarussian and Takistani civilians. The factions included in Arma 2 are: USMC, Armed Forces of the Russian Federation, Chernarussian Defense Forces (CDF), Chernarussian Movement of the Red Star (ChDKZ), National Party (NAPA), and the citizens of Chernarus.

ARMA 2 features around 80 realistically represented weapons with many variants including assault rifles, machine guns, and missile launchers, with realistically simulated ballistics.

There are around 130 vehicle variants, and any vehicle that exists in-game can be controlled by the player, including civilian cars, tractors and bicycles. Similarly, all aircraft encountered in the game can be flown by the player, with limited fuel and realistic weapon loadouts.

ARMA 2 includes a mission editor which makes it possible to create user-made single player missions or campaigns and multiplayer missions through use of the in-game wizard. More complex missions can be enhanced with scripting commands. The syntax and interface have both been kept largely consistent with the ARMA series, meaning that missions are ported across games.

Synopsis

Setting

A map of the fictional country of Chernarus, showing the province of South Zagoria and the neighboring countries of Takistan and Russia.

ARMA 2's single-player campaign takes place in late 2009, in the province of South Zagoria in the north-eastern region of the fictional post-Soviet state of Chernarus, as well as the remote Chernarussian island of Útes. South Zagoria's approximately 225 square kilometers are based on actual satellite photos of České Středohoří, in northern Bohemia, Czech Republic.[citation needed] The precise location used is the remote area between Děčín and Ústí nad Labem.[citation needed]

Chernarus is in a state of political unrest, with its democratic government embroiled in a civil war against pro-communist rebels known as the ChDKZ (Chernarusskiy Dvizheniye Krasnoy Zvezdy, lit. Chernarussian Movement of the Red Star), led by communist revolutionary, Gregori Lopotev. After several months, the Chernarussian government asks the international community for assistance against the rebels, and the United States responds by sending a U.S. Navy Expeditionary Strike Group off the coast of Chernarus, hoping that a presence of an Amphibious Ready Group would calm any tensions in the area. However, the ChDKZ remains undeterred, and by late 2009 the ChDKZ launch a coup d'état against the Chernarussian government, taking control of the northeastern Chernarussian province of South Zagoria and forcing the remaining Chernarussian military forces in the area to retreat towards the inland town of Zelenogorsk.

Following this, the ChDKZ proceed to invade the island of Útes. Despite fierce resistance, the Chernarussian military forces on the island are eventually overwhelmed, and the island falls to the ChDKZ. In response, U.S. Marines launch an amphibious invasion of Útes to liberate the island from the ChDKZ forces, ultimately succeeding in pushing rebel forces out of the area.

A few days after the liberation of Útes, the Marines prepare to deploy to mainland Chernarus for Operation Harvest Red to bring an end to the civil war in Chernarus and re-establish Chernarussian sovereignty. Though the U.S. Marines are officially being deployed to Chernarus as a peacekeeping force, the true purpose of their deployment is to capture Lopotev and to end the rebellion.

Plot

Operation Harvest Red

In preparation for Operation Harvest Red, elements of the U.S. Marine Corps' Force Recon are deployed behind enemy lines into Chernarus to weaken ChDKZ coastal defenses for the invading Marine Expeditionary Unit. Among the Force Reconnaissance Marines is Razor Team, a five-man special operations team, which includes second-in-command Master Sergeant Matthew "Coops" Cooper, and team leader Master Sergeant Patrick "Eightball" Miles.

Razor Team is to conduct a raid on the small Chernarussian town of Pusta, to disrupt ChDKZ communications in preparation for the invading Marine Expeditionary Unit.[8] During Razor Team's raid on Pusta, the team rescues torture victims, and subsequently uncovers a mass grave, revealing that the ChDKZ have been conducting acts of genocide and war crimes in South Zagoria. After the raid on Pusta, Razor Team is tasked with helping to unite the Chernarussian Defense Forces with National Party guerillas led by Prizrak.

As the civil war in Chernarus continues, a terrorist bombing occurs in the middle of Red Square, killing dozens and wounding several more. The ChDKZ blames the attack on the National Party, and the Russian Federation, already wary of U.S. forces operating near its border, demands the unconditional withdrawal of U.S. forces from Chernarus. Russia also proposes to the United Nations Security Council that the United States withdraw its forces from Chernarus, whom the Russians allege are escalating the conflict. The United States' mandate in Chernarus expires, and U.S. forces quickly withdraw from the country. Shortly after the U.S. withdrawal, the Russian Federation sends a United Nations -backed peacekeeping contingent into South Zagoria to replace the U.S. forces. However, Razor Team is left behind in the confusion as the rest of the U.S. forces withdraw from the country. Later, it is revealed that the terrorist bombing of Red Square was in fact a false flag attack committed by the ChDKZ to paint the National Party as terrorists. Razor Team is then tasked to acquire evidence which will prove the ChDKZ's involvement in the bombing of Red Square and the National Party's innocence.

The ending of the campaign depends upon a number of different factors: whether or not Razor Team eliminates Prizrak, who is opposing the alliance between the Chernarussian government and the National Party, and if Lopotev remains in custody. The campaign's endings range from Razor Team escaping safely, their elimination by the ChDKZ, or Russia's eventual nuclear strike against Chernarus.[9]

Operation Eagle Wing

After the conclusion of Operation Harvest Red in 2009, the civil war in South Zagoria province has escalated into a outright war between the U.S., backing the Chernarussian government, and the Russian Federation, backing the ChDKZ insurgency, sparking World War III. The U.S. launches "Operation Echo Wave" and dispatches a naval fleet carrying a U.S. Marine expeditionary unit off the coast of South Zagoria to aid the CDF in their retaking of the province from the Russians.[10]

Development

ARMA 2 was announced in 2007.[11] It is named after the Latin word "arma", meaning weapons, soldiers, and war. Due to the fact that the previous game in the series was named Armed Assault, ARMA 2 is often referred to as Armed Assault 2, albeit in error. Although ARMA 2's title is stylized as ArmA II, it is done as an homage to the previous game in the series, because the game's title is a slight contraction of Armed Assault in the first game in the series.[12]

During development, Bohemia Interactive stated at the Electronic Entertainment Expo that ARMA 2 was to have a "roleplaying feel to it", with in-game events affecting the character as well as the entire campaign. For example, terrorizing non-playable characters would result in losing their trust, thus encouraging the victimized NPC(s) to give away valuable information to enemy forces. The entire campaign can be played either offline, as single-player, or online co-operative play for up to four players.

Technology

ARMA 2 uses the third-generation Real Virtuality game engine, which had been in development for over 10 years prior to the game's release and of which previous versions are used in training simulators by militaries around the world. This engine has full DirectX 9 support (Shader Model 3). It features realistic day-night cycles, changing weather, fog and visibility, and a view distance of up to 15 kilometres. Every weapon in the game fires projectiles with real trajectories, bullet drop, and penetration characteristics. As such, no weapon system in the game is "guaranteed" a hit – only after the engine has simulated the event can it be determined if a given shot or missile has hit the target.[citation needed] The number of agents supported by the engine is limited mainly by computer performance.[13] This allows a wide range of scenarios to be played, from small unit actions up to large-scale battles. Almost all events in the game are dynamically defined, including most unit speech and AI choices about how to evaluate and respond to specific situations in the game world: scenarios rarely unfold the same way twice – although a side with an overwhelming advantage will tend to win consistently. The player can choose to turn their head independently from their weapon / body, unlike in most shooters where the view is locked to the weapon. This allows players to look left and right while running forwards to maintain awareness of the battlefield or to look around while in a confined space without having to lower or shift their weapon.

ARMA 2 provides a battlefield with all necessary data loaded in the background, with no interruptions by loading screens. However there are loading screens between episodes and missions. In order to augment player immersion in the gameplay, ARMA 2 features an optional "ambient battle" feature in which the world around the player can automatically be populated by friendly and hostile units who will engage in combat.

Patches

Shortly after the game's German release a 1.01 patch appeared, with the objective of improving the game's AI. Another patch, v1.02, was released on 20 June 2009 fixing more AI graphical issues such as the AI walking through walls during cut scenes, driving vehicles with no hands, and unrealistic war reactions by the AI and other various singleplayer campaign problems. Then, another updated patch v1.02.58134 was released on 26 June. Patch v1.03 was released on 4 August albeit without an option for stand-alone server hosts. Patch 1.04 was released on 15 September. On 22 December 2009, patch 1.05 was released, which included a new mini-campaign, Eagle Wing, and a new vehicle, the AH-64 Apache. Patch v1.07 was debuted on 28 June 2010. Changes of note include improved performance within larger cities, enhanced AI driving skills, a raise of the file cache size to 4 GB RAM or more to take advantage of 64-bit operating systems, and improving the game engine's use of processors with 4 or more cores. Currently, the latest patch for ARMA 2 is v1.11[14] (debuted on 22 December 2011, and sharing many features with ARMA 2 Operation Arrowhead patch v1.60), which brought significant optimisations in multiplayer Netcode and performance, as well as numerous single-player campaign and missions fixes. On 19 August Marek Španěl from Bohemia Interactive announced that the latest beta patches are available to everyone from the official ARMA 2 website.[15] Current development of the beta versions has added, among other things, support for more efficient anti-aliasing modes like FXAA and SMAA in the ARMA 2: Operation Arrowhead engine.

Modding

ARMA 2, like its predecessors, has an extensive support for modding the game. The developers have released a complete suite of tools to modify and create new content for ARMA 2.[16] The Real Virtuality Engine includes a built-in scripting language to do tasks such as control AI characters, create triggers and waypoints, and add post-processing effects.

DayZ

Main page: Software:DayZ (mod)

In April 2012, Dean Hall released DayZ, an open world survival horror modification for ARMA 2 which also required the Operation Arrowhead standalone expansion pack to work. DayZ received much critical acclaim in the video gaming media for its "innovative design elements", with Kotaku and Eurogamer describing it as possibly the best zombie game ever made,[17][18] and PCGamer saying it was one of the most important things to happen to PC Gaming in 2012.[19] The mod was responsible for putting the three-year-old game into the top seller charts for over seven weeks, spending much of this time the top selling game,[20][21] and is responsible for over 300,000 unit sales within two months of its release.[22]

Release

The demo version of ARMA 2 was released on Bohemia Interactive forums on 25 June 2009, and shortly thereafter on Steam. In the demo version, the player is given the possibility to play two single player missions as well as six of the eight training missions, with limited access to the mission editor. There is also access to a benchmark and limited online multiplayer.

Arma 2 uses different copy protections depending on publisher as well as a in-house coded copy protection solution against tampering known as DEGRADE.[23] If the software detects that it was pirated, the DEGRADE-system degrades features of the game, rendering it unplayable. The version downloadable from Steam is not limited by number of installs, but other download services may utilize some limits. As of version 1.05 the publishers copy protection have been removed from ARMA 2 although DEGRADE is still included.

ARMA 2: Free

In June 2011 Bohemia Interactive released a free-to-play version of ARMA 2, featuring full multiplayer compatibility with the retail version of ARMA 2.[6] However, the single-player campaign was omitted and players are not able to use high-resolution textures. In 2012, Steam removed ARMA 2: Free from its database. The service eventually was discontinued on 8 April 2014.[24]

Expansions

Name Release date Type Source Notes
Arma 2: Operation Arrowhead 29 June 2010[25] Standalone expansion pack DVD
Download
Arma 2: Combined Operations 29 June 2010[26] Standalone expansion pack DVD
Download
Arma 2 + Arma 2: Operation Arrowhead
Arma 2: British Armed Forces 26 August 2010[27] Expansion pack Download Units of the British Armed Forces
Arma 2: Private Military Company 30 November 2010[28] Expansion pack Download Units of private military companies
Arma 2: Reinforcements 1 April 2011[29] Standalone expansion pack DVD
Download
Addons British Armed Forces + Private Military Company
Arma 2: Army of the Czech Republic 1 August 2012[30] Expansion pack Download Units of the Army of the Czech Republic

ARMA 2: Operation Arrowhead

Main page: Software:ARMA 2: Operation Arrowhead

On 22 April 2010, Bohemia Interactive confirmed that a standalone expansion pack for ARMA 2, titled Arma 2: Operation Arrowhead, would be released worldwide on 29 June 2010.[31] According to the site, players will be able to play as members of the United States Army in a fictional region of west-Asia named Takistan,[32] where the terrain is based on Afghanistan. Operation Arrowhead includes three new maps, a variety of new units, vehicles and equipment, as well as the eponymous campaign. Among the new units are a new array of United States Army personnel and vehicles, Czech forces and German KSK units. United Nations peacekeepers are also present as an independent faction.

Bohemia Interactive has so far released two downloadable content packs for Operation Arrowhead. The first DLC, titled British Armed Forces, adds units from the British Army, and a new mini-campaign, where players assume the role of a company from The Parachute Regiment operating in Takistan.[33][34] The second DLC, titled Private Military Company, includes a new campaign, environment, vehicles and weapons.[35] On 4 June 2012, a third DLC titled Army of the Czech Republic was announced.[36]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic77% (38 reviews)[37]
Review scores
PublicationScore
Eurogamer8/10[38]
GameSpot8/10[37]
PC Gamer (UK)83%[37]
PC Zone70%[37]

ARMA 2 received generally positive reviews. The game has been praised for its realism, graphics, and the sheer scale of the game. However, as with the original Armed Assault, the game has received criticism for the number of bugs it contained on release[38] and the quality of the AI.[39] A reviewer at TheReticule.com ultimately felt that though at times it "doesn't work", the game is "a genuinely excellent game of the same pedigree of Operation Flashpoint and has done a lot of [sic] regain my faith in BIS".[40] Another reviewer noted that the game managed to show the "job of a real soldier today: contact with the population", something that is lacking in other similar games[41] The developers have since released several patches addressing common bugs. In PC Gamer's leaderboard of top 100 greatest PC games of all time ArmA received 22nd place.[42] The game was also awarded by PC Gamer as Most PC Game of the year.[43] The reason was complexity, community, technical perfection and miracle of simulation.

British TV network ITV broadcast footage taken from the game in a documentary aired on 26 September 2011, entitled Exposure: Gaddafi and the IRA, mistaking it for footage taken of an IRA attack in 1988. The broadcaster apologised, blaming human error.[44] A spokesperson for ITV commented on the error and said: "The events featured in Exposure: Gaddafi and the IRA were genuine but it would appear that during the editing process the correct clip of the 1988 incident was not selected and other footage was mistakenly included in the film by producers. This was an unfortunate case of human error for which we apologise."[45]

Sequel

ARMA 2: Firing Range is a standalone spin-off for mobile phones, released in 2011.[46] It utilises augmented reality.[47]

ARMA 3 is an open-world military tactical shooter video game developed by Czech studio Bohemia Interactive for Microsoft Windows. It was released on 12 September 2013. Set more than 25 years after the events of ARMA 2, in 2035, NATO forces are trying to hold off a massive enemy offensive from the east.[citation needed]

Notes

  1. Stylized as Arma 2, Arma II, ArmA 2, or ArmA II.

References

  1. "ArmA II". 505 Games. http://www.505games.co.uk/Games.aspx?ID=128. 
  2. "Hrej.cz". Press release. 29 April 2009. http://www.hrej.cz/novinky/2009/04/29/termin-vydani-arma-2-v-cr-a-na-slovensku/. 
  3. "ARMA II in North America!". MCV. 22 June 2009. http://www.mcvuk.com/press-releases/48566/ArmA-II. 
  4. 4.0 4.1 Fahey, Mike (23 June 2009). "Got Game Bringing ArmA II Boxed Copies To North America". Kotaku. https://www.kotaku.com.au/2009/06/got-game-bringing-arma-ii-boxed-copies-to-north-america/. 
  5. "ARMA II: Operation Arrowhead on Steam". Store.steampowered.com. http://store.steampowered.com/app/33930. 
  6. 6.0 6.1 "Arma 2 free – ARMA 2 Official Website". Arma2.com. 16 February 2011. http://www.arma2.com/agegate/agegate.html. 
  7. Doskočil, Jan (4 April 2015). "Nástroj SteamSpy odtajňuje prodejnost her na Steamu". http://www.eurogamer.cz/articles/2015-04-04-nastroj-steamspy-odhaluje-prodejnost-her-na-steamu. 
  8. http://www.gamepressure.com+(9 October 2009). "ArmA II Game Guide Campaign; Mission 2 into the Storm". Guides.gamepressure.com. http://guides.gamepressure.com/arma2/guide.asp?ID=7978. 
  9. "Arma 2 guide". Gamepressure. http://guides.gamepressure.com/arma2/guide.asp?ID=7989. 
  10. "Eagle Wing: Director's Cut". Moricky. September 2009. http://ew.moricky.com/. 
  11. "Armed Assault Info". http://www.armedassault.info/index.php?game=1&cat=news&game=1&page=178. 
  12. Španěl, Marek (29 April 2009). "ARMA 2 – The Name Tale". Bohemia Interactive Studio. http://www.bistudio.com/index.php/english/company/developers-blog/129-arma-2-the-name-tale. 
  13. "Heavily overclocked system displaying 1500 agents in battle". 9 June 2009. https://www.youtube.com/watch?v=8KK6Fo3Y0AU. 
  14. "major update for entire ARMA 2 product range released". https://www.bistudio.com/english/home/news/projects/277-new-major-update-for-entire-arma-2-product-range-released. 
  15. "Beta Patches". http://www.arma2.com/beta-patches. 
  16. "ARMA II Editing Tools Released". Bohemia Interactive. 14 August 2009. https://forums.bistudio.com/showthread.php?t=83808. 
  17. Plunket, Luke (9 May 2012). "This Might be the Greatest Zombie Game Ever Made". Kotaku. https://kotaku.com/5908753/this-might-be-the-greatest-zombie-game-ever-made. 
  18. Smith, Quitin (25 May 2012). "Day Z: The Best Zombie Game Ever Made?". http://www.eurogamer.net/articles/2012-05-25-day-z-the-best-zombie-game-ever-made. 
  19. Lahti, Evan (16 May 2012). "Day Z interview – how zombies + Arma 2 created gaming's best story machine". PCGamer. http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/. 
  20. "Zombies help ageing title Arma II top video game charts". BBC. 1 June 2012. https://www.bbc.com/news/technology-18280173. 
  21. Rose, Mike (18 May 2012). "How a mod put three-year-old Arma 2 on top of Steam's charts". Gamasutra. http://www.gamasutra.com/view/news/170507/How_a_mod_put_threeyearold_Arma_2_on_top_of_Steams_charts.php. 
  22. Usher, William (1 July 2012). "DayZ Helps Arma 2 Rack Up More Than 300,000 in Sales". Cinema Blend. http://www.cinemablend.com/games/DayZ-Helps-Arma-2-Rack-Up-More-Than-300-000-Sales-44161.html. 
  23. "Interview: Bohemia Interactive's CEO on fighting piracy, creative DRM". PC Gamer. 17 November 2011. http://www.pcgamer.com/2011/11/17/interview-bohemia-interactives-ceo-on-fighting-piracy-creative-drm/. 
  24. Maiberg, Emanuel (9 April 2014). "Arma 2 Free closes down, Bohemia puts Arma 2 series on sale". http://www.pcgamer.com/2014/04/09/arma-2-free-closes-down-bohemia-puts-arma-2-series-on-sale/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0. 
  25. "ArmA II: Operation Arrowhead – PC – IGN". Pc.ign.com. 1 July 2010. http://pc.ign.com/objects/026/026067.html. 
  26. "ArmA II: Combined Operations – PC – GameSpy". Pc.gamespy.com. http://pc.gamespy.com/pc/arma-ii-combined-operations/. 
  27. Sam Naylor (26 August 2010). "ARMA 2 DLC "British Armed Forces" Released Today | RipTen Videogame Blog". Ripten.com. http://www.ripten.com/2010/08/26/arma-2-dlc-british-armed-forces-released-today-sam-n/. 
  28. "Arma 2: Private Military Company Released". Forums.bistudio.com. 30 November 2010. https://forums.bistudio.com/showthread.php?t=110805. 
  29. "News: ArmA II: Reinforcements releasing in April 1". Strategy Informer. http://www.strategyinformer.com/news/11288/arma-ii-reinforcements-releasing-in-april-1. 
  30. "Arma 2: Army of the Czech Republic released". PC Gamer. August 2012. http://www.pcgamer.com/2012/08/01/arma-2-army-of-the-czech-republic-released/. 
  31. "Arma 2: Operation Arrowhead arrives in June!". Idea-games.com. 22 April 2010. http://www.idea-games.com/index.php?option=com_content&task=view&id=145&Itemid=2. 
  32. "ARMA 2: Operation Arrowhead Official Website". Arma2.com. http://www.arma2.com/arrowhead/arrowhead.html. 
  33. "British Armed Forces Features". ARMA2. http://www.arma2.com/game-features/arma-2-operation-arrowhead-british-armed-forces-features_en.html. 
  34. Naylor, Sam. "ARMA 2 DLC "British Armed Forces" Released Today". http://www.ripten.com/2010/08/26/arma-2-dlc-british-armed-forces-released-today-sam-n/. 
  35. "Arma 2: Private Military Company Features". http://www.arma2.com/arma-2-pmc.html. 
  36. "Arma 2: Army of the Czech Republic DLC project announcement". 4 June 2012. https://www.bistudio.com/english/home/news/projects/312-arma-2-army-of-the-czech-republic-dlc-project-announcement. 
  37. 37.0 37.1 37.2 37.3 "ARMA 2 Reviews". http://www.metacritic.com/games/platforms/pc/arma2. 
  38. 38.0 38.1 Stone, Tim (17 June 2009). "ARMA 2 Review". http://www.eurogamer.net/articles/arma-ii-review. 
  39. Shannon, Daniel (20 July 2009). "ARMA II Review". http://www.gamespot.com/pc/action/armaii/review.html. "Buggy campaign is almost unbeatable; AI drivers should have their licenses revoked" 
  40. Wild, Greg (10 June 2009). "ArmA II – The Verdict". The Reticule. http://thereticule.com/2009/06/arma-ii-the-verdict/. 
  41. Mandement, Laurent (6 August 2009). "Test d'ArmA II sur PC". Gamers.fr. http://www.gamers.fr/tests/pc/arma-2. 
  42. "The PC Gamer Top 100 Greatest Games". 3 July 2021. http://www.pcgamer.com/best-pc-games/#page-9. 
  43. "pcgamer2010arma2.jpg (800x550 pixels)". Archived from the original. Error: If you specify |archiveurl=, you must also specify |archivedate=. https://archive.today/20130928111038/http://img686.imageshack.us/img686/4883/pcgamer2010arma2.jpg. 
  44. "BBC News – ITV documentary in IRA computer game blunder". BBC. 27 September 2011. https://www.bbc.co.uk/news/uk-northern-ireland-15082177. 
  45. Crecente, Brian (27 September 2011). "Idiot Documentarians Reveal "Secret IRA Terrorism Footage". It's a Video Game from 2009.[Update 2"]. Kotaku. https://kotaku.com/5844214/idiot-documentarians-reveal-secret-ira-terrorism-footage-its-a-video-game-from-2009. 
  46. "Arma 2: Firing Range". https://www.metacritic.com/game/ios/arma-2-firing-range. 
  47. "Arma 2: Firing Range". http://www.arma2.com/firing-range. 

External links