Software:Forza Motorsport 5

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Short description: 2013 video game
Forza Motorsport 5
Forza 5 box art.jpg
Cover art featuring the McLaren P1 racing through Prague
Developer(s)Turn 10 Studios
Publisher(s)Microsoft Studios
Director(s)Dan Greenawalt
Producer(s)
  • Barry Feather
  • Ryan B. Cooper
Designer(s)
  • Rhett Mathis
  • William Giese
  • Elliott Lyons
Programmer(s)
  • Daniel Adent
  • Chris Tector
Composer(s)Lance Hayes
SeriesForza Motorsport
Platform(s)Xbox One
ReleaseNovember 22, 2013
Genre(s)Racing
Mode(s)Single-player, multiplayer

Forza Motorsport 5 is a 2013 racing video game developed by Turn 10 Studios and published by Microsoft Studios for the Xbox One.[1] The game was released on November 22, 2013 as a launch title. The game was revealed on May 21, 2013 during the Xbox One reveal event.[2] Jeremy Clarkson, who was featured in the previous installment, Forza Motorsport 4, returned to narrate alongside James May, and Richard Hammond who co-presented alongside Jeremy in Top Gear. The narration was used for the game's commentary when choosing a new event, championship, or league. It is the fifth Forza Motorsport and sixth overall installment in the Forza series.

Forza Motorsport 5 received generally positive reviews, with aggregate review websites GameRankings and Metacritic giving a score of 79.49% and 79 out of 100, respectively. Reviewers praised the game's visuals and artificial intelligence, but were critical of the lack of content in relation to its predecessor, Forza Motorsport 4.

Gameplay

Forza Motorsport 5 features both fictional and real-world tracks. Here the Ferrari F12 Berlinetta races at Circuit de Spa-Francorchamps.

Forza Motorsport 5 is a simulation racing video game. Players compete in events around the globe using real licensed cars on a variety of real world and fictional courses. It features an arcade mode, meant more for quickplay of races, and a career mode, which is focused on long-term play. Career mode spans several racing disciplines, spanning from racing of common commuter cars to those in racing series such as Super GT and Deutsche Tourenwagen Masters as well as other sports car racing series. To help players acclimate to the simulation style of racing, assists such as an ideal racing line, anti-lock brakes and traction control can be used.

Players can compete in various championships, which are divided based on vehicle manufacturer region, vehicle age, power, drivetrain, racing discipline, and other categories. Each championship consists of multiple races. Additionally exhibition races can be run, which are single events. Awards are generally better with championship races, while exhibitions require less of a time commitment from the player. The game offers both split-screen multiplayer and online play through Xbox Live.

Development

The game ships with 200 cars from over 50 manufacturers[3] and 17 circuits including Spa, Bathurst, Yas Marina, and Circuit de la Sarthe. There are monthly car packs, including 10 cars each available to buy as downloadable content (DLC) for the first 8 months after the game's launch. The possibility of tracks, such as Nürburgring, being available to purchase as DLC after the game's launch was considered,[4][5] but instead Turn 10 Studios has released new tracks as free content for users, including Road America in February 2014, Long Beach in April 2014 and the Nürburgring in June 2014.[6] Silverstone Circuit and the fictional Bernese Alps racetrack, based on the Swiss Alps, were carried over from Forza Motorsport 4.[7]

The sound design team used FMOD Studio to try new techniques for the game. The car audio model accepted inputs such as throttle position, engine load, boost pressure, gear selection, clutch position, and RPM (independent for engine, turbo, supercharger, and transmission). The team hired Skywalker Sound to create an action movie soundscape based on a lap of the Bernese Alps track in Forza Motorsport 4, and as a result tailored the game audio for player engagement versus passive movie watching.[8]

At E3 2013, first-hand gameplay, new features, and cars in "Forza Vista" mode were shown.[9] Also at the event, it was revealed that for the first time in the game's history there would be open-wheel cars including the Dallara DW12 IndyCar and Formula One cars, including the McLaren M23 driven by James Hunt and the Ferrari 312T2 driven by Niki Lauda in the 1976 Formula One season.[10] The Lotus E21 driven by Kimi Räikkönen and Romain Grosjean in the 2013 Formula One Season was also revealed on November 5.[3]

Forza Motorsport 5, the fifth installment in the Motorsport series and the sixth in the Forza series, was released as an Xbox One launch title on November 22, 2013. The game expanded on the Top Gear partnership by having Richard Hammond and James May provide commentary alongside Clarkson.[11] The Autovista mode was renamed Forzavista, and new to the series are open-wheel cars and integrated cloud computing, which collects and uses driving data from connected players to shape Drivatar behavior and through which user-generated paint jobs can be downloaded. Responding to inquiries about the amount of content featured in the game, Turn 10 Studios' Dan Greenawalt explained that the company emphasized quality after determining that the cars and tracks it had designed needed improvement in advance of the next generation of consoles. The result was a decrease to 203 cars (excluding three from the Limited Edition Day One Version) and 14 tracks and the two inventories being redesigned, some entirely, using laser-scanning technology. The 2013 McLaren P1 is the cover vehicle.[12][13]

Soundtrack

Lance Hayes, the award winning composer who had composed the previous two Motorsport installments, had returned to compose his final Forza soundtrack alongside English composer, John Broomhall. In contrast to its predecessors, there are no licensed songs from popular artists that play while racing, instead substituting them for the original score by Lance and John. Also, in contrast with Forza Motorsport 4 and Forza Motorsport 3, the score features an emphasis on orchestration and percussion, in addition to the ambient electronica sound established in previous entries. The soundtrack was released alongside the game itself on November 22, 2013, exclusively as a digital download.[14]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings79.49%[15]
Metacritic79/100[16]
Review scores
PublicationScore
Edge7/10[17]
EGM6.5/10[18]
Eurogamer7/10[19]
Game Informer8.75/10[20]
GameRevolution3.5/5 stars[21]
GamesMaster73%[22]
GameSpot9/10[23]
GamesRadar+4/5 stars[24]
Giant Bomb3/5 stars[25]
IGN8.8/10[26]
OXM (US)9/10[27]
Polygon9/10[28]

Forza Motorsport 5 received generally positive reviews, with aggregate review websites GameRankings and Metacritic giving a score of 79.49% and 79 out of 100, respectively. Shaun McInnis of GameSpot said the game was "built on the romantic thrill of motorsport in all its forms, and that love for its subject matter is all but impossible to resist."[23] Luke Reilly of IGN called it "an essential destination for the automobile obsessed" and "a very hard game for a revhead like myself not to love."[26] In his review for Polygon, Arthur Gies praised the game's "aggressive, convincing AI", saying it made "every offline race feel like a multiplayer competition".[28] Gies went on to say that "Turn 10 has charted a course for the future of the series — and created the Xbox One's first must-own game".[28]

However, a number of critics complained about the relative lack of content versus its predecessor, Forza Motorsport 4. Edge noted that the game "has lost some 300 cars, over 20 locations and countless tracks", losing "the variety of racing that made it great" and that it was "a launch game with all the spectacle and disappointment we’ve come to expect from launch games".[17] Matthew Kato of Game Informer called the game's revised career mode "a mistake" and that Forza Motorsport 5 "takes a big step forward only to be held back by what it has removed".[20] Writing for EGM, Ray Carsillo said that while the game "maintains the tradition of providing great control along with some stunningly realistic graphics", ultimately it was "a surprising step backward for the Forza franchise".[18]

On February 18, 2014 Microsoft announced that Forza Motorsport 5 is the fastest-selling racing game in Xbox history. More than one third of Xbox One owners have bought the game. Eurogamer estimated the sales to be around 1.3 million copies.[29] On June 16, 2014 Forza Creative Director Dan Greenawalt announced that half of all Xbox One owners have played the full version of Forza Motorsport 5.[30]

During the 17th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences awarded Forza Motorsport 5 with "Racing Game of the Year", along with receiving a nomination for "Outstanding Achievement in Gameplay Engineering".[31]

References

  1. Kollar, Philip (21 May 2013). "Forza Motorsport 5 in the works for Xbox One". Polygon. http://www.polygon.com/2013/5/21/4344008/forza-motorsport-5-in-the-works-for-xbox-one. 
  2. Schramm, Mike (May 21, 2013). "Microsoft announces Forza Motorsport 5, coming to the Xbox One". Joystiq. http://www.joystiq.com/2013/05/21/microsoft-announces-forza-motorsport-5-coming-to-the-xbox-one/. 
  3. 3.0 3.1 John Schommer (2013-11-06). "The Forza Showroom Final Reveal". Turn 10 Studios. http://forzamotorsport.net/en-US/news/FM5_Forza_Showroom_final. 
  4. Robinson, Martin (6 November 2013). "Why Forza Motorsport 5 has fewer cars and tracks than Forza 4". Eurogamer.net (Eurogamer). http://www.eurogamer.net/articles/2013-11-06-why-forza-motorsport-5-has-less-cars-and-tracks-than-forza-4. 
  5. Brandon Turkus (2013-11-10). "Forza Motorsport 5 to feature just 200 cars, no Nürburgring". AutoBlog. http://www.autoblog.com/2013/11/10/forza-motorsport-5-fewer-cars-tracks/. 
  6. "Test Your Racing Mettle on Forza Motorsport 5's Nurburgring". news.xbox.com. Microsoft Corporation. June 9, 2014. http://news.xbox.com/2014/06/events-nurburgring-in-forza-motorsport-5-e3. 
  7. "Alps and Silverstone Unveiled". Turn 10 Studios. 2013-09-26. http://forzamotorsport.net/en-US/news/FM5_Alps_Silverstone_Unveiled. 
  8. Donnelly, Cormac (August 11, 2014). "Vehicle Engine design – Project CARS, Forza Motorsport 5 and REV". https://designingsound.org/2014/08/11/vehicle-engine-design-project-cars-forza-motorsport-5-and-rev/. 
  9. "Forza Motorsport 5 at E3 2013". Turn 10 Studios. 2013-06-10. http://forzamotorsport.net/en-US/news/FM5_at_E3. 
  10. "Open Wheel is Coming!". Turn 10 Studios. 2013-06-10. http://forzamotorsport.net/en-US/news/Open_Wheel_6_11_13. 
  11. Martin, Liam (2013-10-21). "'Forza Motorsport 5' 'Top Gear' trailer with Jeremy Clarkson". Digital Spy. https://www.digitalspy.com/videogames/xbox-one/a525031/forza-motorsport-5-top-gear-trailer-with-jeremy-clarkson-525031/. 
  12. "Road to Release – Forza Motorsport 5". GameRevolution. 2013-11-14. https://www.gamerevolution.com/features/6585-road-to-release-forza-motorsport-5. 
  13. Robinson, Martin (2013-11-06). "Why Forza Motorsport 5 has fewer cars and tracks than Forza 4". Eurogamer. https://www.eurogamer.net/articles/2013-11-06-why-forza-motorsport-5-has-less-cars-and-tracks-than-forza-4. 
  14. Lance Hayes, John Broomhall (November 22, 2013). "Forza Motorsport 5". iTunes. https://itunes.apple.com/us/album/forza-motorsport-5/id743300842. 
  15. "Forza Motorsport 5 for Xbox One". GameRankings. CBS Interactive. http://www.gamerankings.com/xboxone/716325-forza-motorsport-5/index.html. 
  16. "Forza Motorsport 5 for Xbox One Reviews". Metacritic. https://www.metacritic.com/game/forza-motorsport-5/critic-reviews/?platform=xbox-one. 
  17. 17.0 17.1 Edge Staff (November 20, 2013). "Forza Motorsport 5 review". Edge. Future Publishing. http://www.edge-online.com/review/forza-motorsport-5-review/. 
  18. 18.0 18.1 Carsillo, Ray (November 20, 2013). "EGM Review: Forza Motorsport 5". EGM Media. http://www.egmnow.com/articles/reviews/egm-review-forza-motorsport-5/. 
  19. Robinson, Mark (November 20, 2013). "Forza Motorsport 5 review". Eurogamer.net. http://www.eurogamer.net/articles/2013-11-20-forza-motorsport-5-review. 
  20. 20.0 20.1 Kato, Matthew (November 20, 2013). "Racing Ahead Only To Lag Behind". Game Informer. http://www.gameinformer.com/games/forza_motorsport_5/b/xboxone/archive/2013/11/20/forza-5-game-informer-review.aspx. 
  21. Nick Tan (2013-11-27). "Forza Motorsport 5 Review". Game Revolution. http://www.gamerevolution.com/review/forza-motorsport-5. 
  22. Forza 5 review, Gamesmaster magazine
  23. 23.0 23.1 McInnis, Shaun (November 20, 2013). "Forza Motorsport 5 Review". GameSpot. http://www.gamespot.com/reviews/forza-motorsport-5-review/1900-6415570/. 
  24. Tarin, Donny (November 20, 2013). "Forza Motorsport 5 review". GamesRadar. http://www.gamesradar.com/forza-5-review/. 
  25. Jeff Gerstmann (2013-12-05). "Forza Motorsport 5 Review". Giant Bomb. http://www.giantbomb.com/reviews/forza-motorsport-5-review/1900-618/. 
  26. 26.0 26.1 Reilly, Luke (November 20, 2013). "Forza Motorsport 5 Review". IGN. IGN Entertainment. http://www.ign.com/articles/2013/11/20/forza-motorsport-5-review. 
  27. Lewis, Cameron (November 20, 2013). "Forza Motorsport 5 Xbox One review". Official Xbox Magazine. http://www.oxmonline.com/forza-motorsport-5-xbox-one-review. 
  28. 28.0 28.1 28.2 Gies, Arthur (November 20, 2013). "Forza Motorsport 5 Review: Drive Angry". Polygon. http://www.polygon.com/2013/11/20/5124990/forza-5-review. 
  29. Yin-Poole, Wesley (18 February 2014). "Forza 5 fastest-selling racing game in Xbox history". Eurogamer. Gamer Network. http://www.eurogamer.net/articles/2014-02-18-ms-forza-5-fastest-selling-racing-game-in-xbox-history. 
  30. Reilly, Luke (16 June 2014). "Half of all Xbox One Owners Have Played Forza Motorsport 5". IGN. IGN Entertainment. http://www.ign.com/articles/2014/06/17/half-of-all-xbox-one-owners-have-played-forza-motorsport-5-ign-first. 
  31. "D.I.C.E. Awards By Video Game Details Forza Motorsport 5". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2014&idGame=1323. 

External links