Software:Black Crypt

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Short description: Role-playing video game for the Commodore Amiga from 1992
Black Crypt
Black Crypt coverart.jpg
Developer(s)Raven Software
Publisher(s)Electronic Arts
Producer(s)Christopher Erhardt
Programmer(s)Ben Gokey
Rick Johnson
Artist(s)Brian Raffel
Steve Raffel
Composer(s)Kevin Schilder
Platform(s)Amiga
Release1992[1]
Genre(s)Role-playing
Mode(s)Single-player

Black Crypt is a role-playing video game. It was Raven Software's debut title, and was published for the Amiga by Electronic Arts in 1992. Its 3D realtime style is similar to FTL Games' popular Dungeon Master, where the player leads a party of four heroes through a large dungeon to ultimately confront and defeat a powerful enemy. A version for the Sega Mega Drive was in development but never released.[2]

Gameplay

The player's party fighting an ogre

The player is given the task of creating four heroes to traverse the twenty-eight levels of the "Tomb of the Four Heroes"[3] to defeat the evil Estoroth Paingiver. Estoroth, a powerful cleric, had been banished to a black crypt for committing unspeakable acts. The guilds of the country of Astera believe Estoroth is attempting to unseal his crypt, and send the four heroes to seal him away for good.

Unlike Dungeon Master, Black Crypt does not have pre-generated characters to select as possible heroes. When starting a new game the player must first create and name their four heroes, who are of set class (fighter, cleric, magic user and druid), as well as set their starting attributes.

While most games of this type did not include maps of the dungeon (meaning players often mapped them out themselves on paper) the magic user has access to a spell called "Wizard Sight" which automatically maps the heroes movement and can be viewed in-game while the spell is active. Black Crypt also features 'bosses' on several levels, the first of which is actually within twenty spaces of the start location.

Development

Black Crypt was originally conceived by Brian Raffel and Steve Raffel in the late 1980s as a non-electrical game set for pen-and-paper role-playing games, although work began in April 1990 to eventually turn their idea into a video game.[4] The game's budget was $40,000.[5]

According to a pre-release blurb in The One, Black Crypt consists of 12 interconnected dungeons rendered in 64-colour extra half-brite graphics, and an EA spokesman purported that Electronic Arts "like to think of the game as a dungeon simulator rather than a game."[6]

Black Crypt and came on three 880k disks (excluding a game-save disk, used if not installed on a hard drive). The graphics mode used was called Extra Half-Bright, which allowed for a user defined palette of thirty-two colours, as well as an additional thirty-two colours which were half the brightness of the chosen palette, allowing for the game's gloomy atmosphere.[original research?]

Reception

Reception
Review scores
PublicationScore
The One92%[7]
Amiga Power85%[8]
Amiga Joker83%[9]
Play Time83%[10]
Aktueller Software Markt9/12[11]
Power Play72%[12]

Black Crypt received an 83% from German reviewer Amiga Joker.[9]

Amiga Power gave the Amiga version of Black Crypt an overall score of 85%, the reviewer begins their review remarking their disdain for RPGs, calling them "escapism for accountants" but expressing that "[Black Crypt] somehow managed to draw me in and keep me there". Amiga Power criticized the game's plot as "boring", and calls Black Crypt "aesthetically unremarkable" and the title sequence "dull" and accompanying music "unsuitable rubbish", and sound effects 'unatmospheric' .Amiga Power furthermore calls it 'unoriginal' and expresses that Black Crypt appears based on Dungeon Master, and states that "The variety of monsters is not wide and none of them seem out of the ordinary." Despite these criticisms, Amiga Power's reviewer expresses that they "quickly found myself excusing its flaws, and despite a lack of atmosphere there was a healthy feeling that progress was being made. Not once did I reach the stage where I thought 'Now what?' and that impresses me. ... beneath it all, it's actually a rather absorbing and playable game."[8]

The One gave the Amiga version of Black Crypt an overall score of 92%, initially comparing it to Dungeon Master, but expressing that Black Crypt is a 'unique' RPG that sets itself apart from others, calling it "The state of the art in 3D role-playing games". The One praises Black Crypt's graphics and gameplay, stating that "Black Crypt is easily the best 3D role-playing game available on the Amiga. Aside from cosmetic improvements like smoother animation and superior artwork, it boasts features that are clearly the product of some thought being applied in the planning stages. ... What finally tips the balance in Black Crypt's favour is the delicate line between mental effort and combat and the superb way the plot leads you through the game." The One further praises the sound and controls, expressing that "sound effects in Black Crypt provide the player with often vital clues as to what's going on" and calling the controls 'admirable' and that they're "so intuitive that five minutes into the game you won't even notice [you're using it]".[7]

In a restrospective review of Black Crypt in Black Gate, John ONeill said "While critics raved, Black Crypt was released when the Amiga was already in decline, and was never successful enough to be ported to any other platform. It vanished quickly, both from store shelves and collective memory."[13]

References

  1. Kovallc, John (April 8, 1995). "Makig a Game of it". https://www.newspapers.com/clip/85304851/. Retrieved August 17, 2021. 
  2. "ProPreview: Into The Crypt (Mega Drive)". Sega Pro (Paragon Publishing) (9): 24. July 1992. https://retrocdn.net/index.php?title=File:SegaPro_UK_09.pdf&page=24. 
  3. Maps of "Tomb of Four Heroes from Raven Software
  4. "Origins of Black Crypt". http://www.ravengames.com/blackcrypt/blackcrypt.php. 
  5. Conklin, Aaron (September 16, 2005). "Soaring into year 15 Middleton-Based Raven Software is set two release two A-list Video Games in the coming weeks". https://madison.com/business/soaring-into-year-middleton-based-raven-software-is-set-to/article_7c45558a-01c3-509f-8315-f02a41a8f694.html. 
  6. "Once More into the Dungeon...". The One (EMAP Images) (40): 14. January 1992. ISSN 0955-4084. https://archive.org/details/theone-magazine-40/page/n13. 
  7. 7.0 7.1 Scotford, Laurence (March 1992). "Black Crypt Review". The One (EMAP Images) (42): 62–63. ISSN 0955-4084. https://archive.org/details/theone-magazine-42/page/n61. 
  8. 8.0 8.1 Penn, Gary (March 1992). "Black Crypt Review". Amiga Power (Future Publishing) (11): 34–36. ISSN 0961-7310. https://archive.org/details/Amiga_Power_Issue_11_1992-03_Future_Publishing_GB/page/n33. 
  9. 9.0 9.1 Nettelbeck, Joachim (April 1992). "Black Crypt" (in German). Amiga Joker (Joker Verlag): 28. https://archive.org/details/AmigaJoker199204/page/n27/mode/2up. 
  10. Geltenpoth, Alexander (May 1992). "Black Crypt" (in German). Play Time (Computec Verlag): 67. https://archive.org/details/playtime199205/Play%20Time%201992-05/page/n65/mode/2up. 
  11. Hink, Antje (May 1992). "In der Gruft ist dicke Luft" (in German). Aktueller Software Markt (Tronic Verlag): 39. ISSN 0933-1867. https://archive.org/details/asm_magazine-1992-05/page/n37/mode/2up. 
  12. Hengst, Michael; Eisenmenger, Richard (April 1992). "Schwarzer Freitag: Black Crypt" (in German). Power Play (Markt&Technik): 39–40. https://archive.org/details/powerplaymagazine-1992-04/page/38/mode/2up. 
  13. https://www.blackgate.com/2012/11/14/in-search-of-the-lost-black-crypt/

External links