Software:Lode Runner's Rescue

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Short description: 1985 video game
Lode Runner's Rescue
Lode Runner's Rescue cover.jpg
Publisher(s)Synapse Software
Designer(s)Joshua Scholar[1]
Platform(s)Commodore 64, Atari 8-bit
Release
Genre(s)Action
Mode(s)Single-player

Lode Runner's Rescue is a 1985 action game developed by Joshua Scholar for the Commodore 64 and Atari 8-bit family as a follow-up to Doug Smiths's Lode Runner.[3] Lode Runner was published by Broderbund, but the sequel was published under the Synapse Software name, a company acquired by Broderbund in 1984. Lode Runner's Rescue uses isometric projection to give a 3D feel.[4]

Gameplay

Reception

Lode Runner's Rescue was positively received by the press, including Ahoy!,[5][6] ANALOG Computing,[7] Atari Explorer,[8] and Commodore Magazine which described it as a surprise hit.[9]

Greg Williams of Computer Gaming World praised the Atari version's graphics but asked "How likely is it that a game with girls, mice, cats, and magic mushrooms should be called Lode Runner's Rescue?" He speculated that the publisher put the series name on an unrelated and independently developed game.[10]

Roy Wagner reviewed the Commodore 64 version for Computer Gaming World and praised the ability of creating the player's screens with icon screen editor.[11]

References

  1. Hague, James. "The Giant List of Classic Game Programmers". https://dadgum.com/giantlist/. 
  2. "1985 Index". Computer Entertainer 4 (10): 6. January 1986. http://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_jan86.pdf#page=6. 
  3. "Commodore Power Play Issue 17". October 1985. https://archive.org/stream/commodore-power-play-17/Commodore_Power-Play_1985_Issue_17_V4_N05_Oct_Nov#page/n15/mode/2up/. Retrieved 2015-11-03. 
  4. "Lode Runner's Rescue". http://www.atarimania.com/game-atari-400-800-xl-xe-lode-runner-s-rescue_3022.html. 
  5. "Ahoy! Magazine Issue 28". April 1986. https://archive.org/stream/ahoy-magazine-28/Ahoy_28_April_1986#page/n41/mode/2up/. Retrieved 2015-11-03. 
  6. "Ahoy! Magazine Issue 26". February 1986. https://archive.org/stream/ahoy-magazine-26/Ahoy_26_February_1986#page/n49/mode/2up/. Retrieved 2015-11-03. 
  7. "Analog Computing Magazine Issue 38 (Graphics Issue)". January 1986. https://archive.org/stream/analog-computing-magazine-38/Analog_Computing_38_1986-01_Graphics_Issue#page/n101/mode/2up/. Retrieved 2015-11-03. 
  8. "Atari Explorer (Winter 1986)". December 1986. https://archive.org/stream/Atari_Explorer_1986-12_Atari_US#page/n5/mode/2up/. Retrieved 2015-11-03. 
  9. "Commodore Magazine Issue 34". October 1989. https://archive.org/stream/34-commodore-magazine/Commodore_Magazine_Vol-10-N10_1989_Oct#page/n74/mode/1up/. Retrieved 2015-11-03. 
  10. Williams, Gregg (Jan–Feb 1986). "Atari Playfield". Computer Gaming World: 32. http://www.cgwmuseum.org/galleries/index.php?year=1986&pub=2&id=25. 
  11. Wagner, Roy (March 1986). "The Commodore Key". Computer Gaming World 1 (26): 38. 

External links