Software:Give It Up! (video game)

From HandWiki
Revision as of 10:23, 9 February 2024 by John Stpola (talk | contribs) (update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Short description: 2014 video game
Give It Up!
Give It Up cover.jpg
Developer(s)Invictus Games
Publisher(s)Invictus Games
SeriesGive It Up!
Platform(s)Android, iOS
ReleaseDecember 18, 2014
Genre(s)Rhythm, platform
Mode(s)Single-player

Give It Up! is a rhythm platform game for iOS and Android.[1] It was developed by Hungarian indie studio Invictus and released on December 18, 2014.[2] In the game, the player is tasked with controlling a black blob, with simple touch controls. The player must avoid the various obstacles in the game by jumping over them to the beat of a song.[1] A sequel for the game was also created, it was released on October 29, 2015.[3][4]

Gameplay

The game contains a total of nine different music tracks. To unlock each track, the player must complete the previous track without making a single mistake.[5] Throughout each level, the background shows what percentage of the level the player has completed.[1] If the player makes a mistake in the level before reaching the end at 100%, they are forced to start again.[6]

The game contains only a single control, which is tapping the screen. The player has to time their taps, to ensure that they avoid the various obstacles (such as spikes) throughout the levels.[7] The player can also fail a level by jumping too early and hitting a wall.[1] The "safe" platforms that the player can land on during the levels are grey, but they turn green when stepped on. The obstacles are red.[5]

Reception

Give It Up! received "mixed or average" reviews, with a Metacritic score of 58 out of 100, based on reviews from 4 critics.[8] TouchArcade criticized the game for its repetition and lack of different songs in each level.The same review praised Give It Up! for its responsiveness and smooth running.[1] Other reviews were unimpressed by the game for its difficulty and how frustrating it was.[6] It was also criticized for becoming largely a memorization challenge.[5]

The sequel generally received more positive reviews, with TouchArcade giving the game a 4.5 out of 5.[4]

References

External links