Software:Room to Grow (video game)

From HandWiki
Revision as of 14:03, 9 February 2024 by Unex (talk | contribs) (fix)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Short description: 2021 video game
Room to Grow
Room to grow cover.jpg
Developer(s)Mischka Kamener
Publisher(s)Mischka Kamener
Composer(s)Romain Rope
Platform(s)Microsoft Windows
Release25 February 2021
Genre(s)Puzzle
Mode(s)Single-player

Room to Grow is 2021 indie puzzle video game developed and published by Mischka Kamener. The player controls a cactus which can elongate itself across the grid-based space. The objective of the each level is to control its cactus to move other another cactus or multiple cacti to its goal, a small grey circle. The game was positively received with praise for its challenging puzzles, atmosphere, and soundtrack though its simple concept had a more mixed reception and its lack of narrative was criticized.

Gameplay

Room to Grow is an indie puzzle video game.[1][2] The player controls a cactus which can elongate itself across the grid-based space.[2] The movement has been compared to that of Snake.[2] The objective of the each level is to control its cactus to move other another cactus or multiple cacti to its goal, a small grey circle.[2] The game is presented in a cartoon art style.[2]

Development and release

Room to Grow was developed and published by Mischka Kamener.[1] The music and sound design was done by Romain Rope.[3] It was released on 25 February 2021.[1]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic76/100[4]

Room to Grow received "generally positive reviews" according to review aggregator Metacritic based on eight reviews.[4]

In a positive review, Max Fagandini of Keengamer, the praised the basic concept that ramps up to produce harder challenges and applauded its simple and peaceful atmosphere.[5] Rocío Torrejón of MeriStation also praised the simple and "attractive" design.[1] Though Torrejón criticized the "simple concept".[1] Torrejón praised the way the same puzzle could be completed in different ways.[1]

Critics criticized the lack of narrative.[5][1] Jamie Davies of Gamegrin called it "hollow" due its lack of narrative, player leaderboards, or level editor.[2] Davies went on to praise its soundtrack and challenging puzzles saying: "genuinely challenging experience for those who are constantly on the lookout for new brain-teasers to keep their mind active".[2]

Critics praised the soundtrack which was deemed as relaxing and fitting to the game.[5][1][2] Max Fagandini noted that the music shifted on the world map based on the environment, saying it sounded "more airy in the mountains with some wintery-sounding sleigh bells".[5]

References

External links