Software:Submarine Commander (Atari 2600)

From HandWiki
Revision as of 13:53, 9 February 2024 by Corlink (talk | contribs) (over-write)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Short description: 1982 video game
Submarine Commander
Sears Submarine commander.jpg
Developer(s)Atari, Inc.
Publisher(s)Sears
Programmer(s)Matthew Hubbard[1]
Platform(s)Atari 2600
Release
Genre(s)Shoot 'em up
Mode(s)Single-player, multiplayer

Submarine Commander is a shoot 'em up for the Atari 2600 developed by Matthew Hubbard at Atari, Inc..[1] It released exclusively under the Sears Tele-Games label in 1982.[2][3]

Gameplay

The player controls a submarine going through enemy territory. The player must shoot targets in order to win the game.[3] The player views the action via a periscope that can be rotated through 360 degrees - a rarity for the time. Information provided to the player includes a radar scope, a depth-charge-detector, a fuel gauge, and an engine temperature gauge for detecting engine-overheating. There are eight modes of play, made up of single and two-player mode and four different levels of difficulty for each. [4]

Development

The game was one of three developed by Atari exclusively for Sears, the others being Stellar Track and Steeplechase.[5] It was based on the Midway arcade game Sea Wolf II that was played with a periscope.[6]

Reception

A December 1982 review in Joystik magazine described Submarine Commander as being a "very basic shooting-gallery type game."[3]

A retrospective review at 8-Bit Central said the game was "not a visually pleasing experience", but that it the complexity of the gameplay made it "worth playing". 8-Bit Central gave the game 2.5/5 overall.[4] A December 2012 review on the Video Games Critic website called it "an eye-opening experience" and liked the faux-3D graphics and action and gave it a grade of "B+" overall.[7]

References