Software:Serpent (video game)

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Short description: 1990 video game
Serpent
SerpentJPBoxShotGameBoy.jpg
Japanese cover art
Developer(s)Naxat Soft[1]
Publisher(s)Naxat Soft
Taxan
Programmer(s)Kiyoshi Sakai
Composer(s)Atsuhiro Motoyama[2]
Platform(s)Game Boy
Release
Genre(s)Snake
Mode(s)Single-player, 2 player multiplayer

Serpent (かこむん蛇, Kakomunja) is a snake video game developed by Naxat Soft for the Game Boy. It was released in 1990 in North America and Japan .

Gameplay

When a snake cannot move, it self-destructs, and the surviving snake wins.

In the future, there is a sport called Serpent. Two fighters in serpentine robotic machines try to box each other in to win the fight. The serpents are detailed in the fact that they aren't just a line, giving a greater sense of realism to the game. Each snake has a fixed number of lives; with losing a life being a representation of "losing the war." The "game over" message is a simple message saying "the bitter taste of defeat" with an animated picture of a snake crying and accompanied by a melancholic music in a waltz rhythm.

There are two modes with four difficulty levels; level 1 is considered to be the easiest (normal speed and enemy performance) while level 4 is the hardest (fast speed and enemies are likely to cheat death). The first mode allows players to simply compete against an opponent while the second mode brings in a series of small snakes that emerge when players take too long conquering a level.[3] Missiles can be launched when the player collects them on the field. White numbers help the player develop a longer body while black numbers make the body shorter.[4]

Missiles can either make the enemy faster (black missiles) or slower (white missiles). Winning 7 of the 13 possible matches automatically makes the player into the "champion of serpents.[3]"

References

External links