Software:Cocoron
Cocoron | |
---|---|
Developer(s) | K2, Takeru |
Publisher(s) | Sur Dé Wave |
Director(s) | Akira Kitamura |
Programmer(s) | Akihito Ohta Tsukasa Chibana |
Artist(s) | Kiyoshi Utata Shinichi Yoshimoto Takehiko Tamada |
Composer(s) | Takashi Tateishi Yoshiji Yokoyama |
Platform(s) | Famicom |
Release |
|
Genre(s) | Platform |
Mode(s) | Single-player |
Cocoron[lower-alpha 1] is a 1991 video game developed by K2 and published by Takeru for the Famicom.[1][2] A version for the PC Engine was announced, but was not released.
Gameplay
Cocoron is a side-scrolling action game.[2][3] It features full character customization, allowing players to build a character from a toy box filled with spare parts.[4]
Development
Cocoron was directed by Akira Kitamura, who had previously designed the character Mega Man.[5] Kitamura had left Capcom to form the company Takeru. The score was created by Takashi Tateishi, who also did the music to Mega Man 2.[6] According to Tateishi, Kitamura requested "more cutesy" music for the game than previous titles.[7] The artist for the game was Takashi "Utata Kiyoshi" Kogure.[8][9]
Capcom wanted to release Mega Man 3 to market before Cocoron, and they refused to delay the title despite internal problems of production.[citation needed]
Release
The game was released in Japan on May 3, 1991.[1][2]
A port of the game to the PC-Engine, titled PC Cocoron was announced.[10] It was previewed in various magazines, including Weekly Famitsu,[11] and Console Plus #28.[12] Ultimately however, it was not released, and a copy of PC Cocoron is the possession of the Game Preservation Society.[10]
Reception
Reception | ||||||
---|---|---|---|---|---|---|
|
Japanese gaming magazine Famitsu gave it a score of 26 out of 40.[1]
Family Computer Magazine readers voted to give it a 19.7 out of 30 score.[13]
Wired writer Chris Kohler called the game boring, repetitive, and difficult.[3]
Notes
References
- ↑ 1.0 1.1 1.2 "ココロン [ファミコン / ファミ通.com"]. https://www.famitsu.com/cominy/?a=page_h_title&title_id=19640.
- ↑ 2.0 2.1 2.2 Isao, Yamazaki (2016). Famicom Complete Guide. Tōkyō: Shufunotomoinfosu. pp. 175. ISBN 9784074176397. OCLC 967284999.
- ↑ 3.0 3.1 "Broke in Tokyo: Retro Game Shopping on a Weak Dollar" (in en-US). WIRED. https://www.wired.com/2011/10/broke-in-tokyo-2011/. Retrieved 2018-07-30.
- ↑ "Playing With Power: Great Ideas That Have Changed Gaming Forever from 1UP.com". 17 June 2006. http://www.1up.com/do/feature?pager.offset=1&cId=3151392.
- ↑ "【5月3日のレトロゲーム】今日はFC『ココロン』の発売28周年!". Gamedrive. 2019-05-03. https://gamedrive.jp/news/1556873402.
- ↑ ""東京ゲームタクト2018"が5月4日・5日に開催決定、出演者第1弾を発表 - ファミ通.com" (in ja). 15 March 2018. https://www.famitsu.com/news/201803/15153686.html.
- ↑ "Takashi Tateishi" (in en-US). http://www.bravewave.net/interviews/takashi-tateishi.
- ↑ (in ja) Utata Kiyoshi Artdot Works. Japan: Game Area 51. 2011. pp. 138–141.
- ↑ "GameSetWatch Osman, Little Samson Feature in Utata Kiyoshi Artdot Works". http://www.gamesetwatch.com/2011/06/osman_little_samson_feature_in.php.
- ↑ 10.0 10.1 Szczepaniak, John (August 4, 2014). The Untold History of Japanese Video Game Developers. SMG Szczepaniak. ISBN 978-0992926021.
- ↑ "New Game Special Part I". Weekly Famitsu (160/161): 30–31. January 10, 1992.
- ↑ "Le Japan en Direct". Console Plus (28): 22. January 1994.
- ↑ 13.0 13.1 (in ja) 超絶 大技林 '98年春版: ファミコン - ココロン (Special). 42. Tokuma Shoten Intermedia. 15 April 1998. p. 50. ASIN B00J16900U.
External links
Original source: https://en.wikipedia.org/wiki/Cocoron.
Read more |