Software:Dungeon Souls

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Short description: 2015 roguelike video game
Dungeon Souls
Dungeon Souls cover.png
Developer(s)Lamina Studios
Publisher(s)Plug In Digital
Director(s)April Gianan, Diogo Braga, Igor Grincu
Producer(s)April Gianan
Designer(s)Mike Reñevo
Composer(s)Unfamiliar Identity, Joe O'Quinn, Christopher van Eijk, David Viano
EngineGameMaker: Studio
Platform(s)Microsoft Windows, Linux, macOS
Release
  • WW: December 2, 2016
Genre(s)Roguelike, adventure
Mode(s)Single-player, multiplayer

Dungeon Souls is a roguelike adventure video game developed by Lamina Studios, and published by Plug In Digital.[lower-alpha 1] The game was released on July 7, 2015 for Microsoft Windows in Early Access. Players select from one of 6 characters and travel throughout the game vanquishing enemies, slaying monsters, and collecting items.[2]

Gameplay

Dungeon Souls is a strategic real-time monster slaying and dungeon crawling adventure set in a retro, pixelated world. The game puts players in control of one of six playable characters, with the goal of traversing vast dungeons. After selecting a character, the player is thrust in the game world and is encouraged to activate all of the seals the sprawling dungeon before being led to the floor down to the next dungeon. On their adventure, players must defeat many different types of enemies, ranging from slimes, to skeletons and deadly traps. The game has permadeath, so when the player dies in the game, there is no option to respawn.[2]

Reception

Rock Paper Shotgun's Marsh Davies applauds the smooth gameplay and character classes, stating "It's splashy, frantic and hugely enjoyable, and its classes are constructed with smart consideration of their asymmetry." He goes on to indicate that the design elements of the game borrow heavily from similar roguelikes, stating "Dungeon Souls makes no bones about that extent to which it borrows from its forebears, but, in its particular arrangement of classes, does offer a distinct tactical flavour of its own."[3]

Hardcore Gamer's James Cunningham heavily praises the game's execution, stating "It's an irresistible gameplay loop when done well, and Dungeon Souls quickly sinks its hooks in and doesn't let go."[4]

Notes

  1. Originally published by Black Shell Media, whose publishing business was bought by Plug In Digital.[1]

References

  1. Dealessandri, Marie (2021-02-01). "Plug In Digital acquires Black Shell's catalogue". GamesIndustry.biz. https://www.gamesindustry.biz/plug-in-digital-acquires-black-shells-catalogue. Retrieved 2023-09-06. 
  2. 2.0 2.1 Oestreicher, Jason (July 25, 2015). "Unfinished: Giant Bomb". Rock Paper Shotgun. http://www.giantbomb.com/videos/unfinished-dungeon-souls-07242015/2300-10530/. Retrieved Jan 17, 2016. 
  3. Davies, Marsh (July 13, 2015). "Dungeon Souls review (Early Access)". Rock Paper Shotgun. http://www.rockpapershotgun.com/2015/07/13/dungeon-souls-review-early-access/. Retrieved Jan 17, 2016. 
  4. Cunningham, James (July 29, 2015). "The Endless Crypts And Powerups Of Dungeon Souls". Hardcore Gamer. http://www.hardcoregamer.com/2015/07/29/the-endless-crypts-and-powerups-of-dungeon-souls/160322/. Retrieved Jan 17, 2016.