Company:Atomic Games

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Short description: American video game developer
Atomic Games, Inc.
TypeSubsidiary
IndustryVideo games
FateDissolved together with parent
Founded1989 (1989)
FounderKeith Zabalaoui
DefunctMay 2011 (2011-05)
Headquarters,
U.S.
Key people
Peter Tamte
ParentDestineer (2005–2011)
Websiteatomicgames.com

Atomic Games, Inc. was an American video game developer based in Austin, Texas , specializing in wargames. The company was founded by Keith Zabalaoui in 1989, and is best known for developing the Close Combat series of real-time wargames, as well as the V for Victory series.[1] In December 2000, due to the cancellation of a project titled Hammer's Slammers, Atomic Games laid off its entire staff, only keeping three executives.[2][3] Atomic Games was acquired by Destineer on May 6, 2005, while collaborating on Close Combat: Red Phoenix and Close Combat.[4][5] Atomic Games was developing a third-person shooter, Six Days in Fallujah, in cooperation with Konami, until the latter decided to withdraw from the project in August 2009, causing significant layoffs at Atomic Games.[6][7][8] The company went on to finish the game, but never released it.[9] Atomic Games released the game called Breach, which is a multiplayer-only downloadable first-person shooter.[10] Destineer also owned Bold Games, and MacSoft, who also went down with Destineer

With Avalon Hill

Atomic Games was signed to Avalon Hill in 1993 by the company's Jim Rose,[11][12] and began developing Beyond Squad Leader and the World at War series for its new publisher.[12][13][14] Rose, hired to lead Avalon Hill's computer game division in December 1992,[15] had been tasked with reviving this section of the business in the face of flagging board game sales.[16] The two companies' first collaboration, Operation Crusader, reused the engine of the V for Victory series. PC Gamer US wargame columnist William R. Trotter named it one of the top-five wargames of 1994.[17]

Atomic and Avalon experienced creative friction during the development of their projects together.[18][19][13] Computer Gaming World columnist Alan Emrich wrote in 1995, "To say there was no love lost between [...] Jim Rose and Atomic's Keith Zabalaoui would be a gracious understatement."[13] By June 1995, Rose had left Avalon Hill to found TalonSoft, and Beyond Squad Leader had entered alpha testing.[20]

Games

References

  1. Remo, Chris (March 11, 2009). "Interview: Atomic Games' Tamte On New Projects, Return Of Close Combat". http://www.gamasutra.com/view/news/113599/Interview_Atomic_Games_Tamte_On_New_Projects_Return_Of_Close_Combat.php. 
  2. "AND ANOTHER ONES GONE, ANOTHER ONES GONE… [Author: Arcadian Del Sol"]. December 13, 2000. http://www.brokentoys.org/?p=911. 
  3. Walker, Trey (May 17, 2006). "Atomic Games Shuts Down". https://www.gamespot.com/articles/atomic-games-shuts-down/1100-2663819/. 
  4. "Destineer acquires Atomic Games". http://www.macworld.com/article/1044690/destineer.html. 
  5. "Destineer Buys Close Combat Developer Atomic Games – The Mac Observer". https://www.macobserver.com/tmo/article/Destineer_Buys_Close_Combat_Developer_Atomic_Games. 
  6. "Rumor: Atomic Games is 'pretty much dead'". https://www.engadget.com/2009/08/07/rumor-atomic-games-is-pretty-much-dead/. 
  7. Alexander, Leigh (August 6, 2009). "Atomic Sees Layoffs As Controversial Fallujah Fails To Find Publisher". http://www.gamasutra.com/view/news/115690/Atomic_Sees_Layoffs_As_Controversial_Fallujah_Fails_To_Find_Publisher.php. 
  8. Fahey, Mike (August 6, 2009). "Six Days In Fallujah Causes Casualties At Atomic Games". http://kotaku.com/5331496/six-days-in-fallujah-causes-casualties-at-atomic-games. 
  9. Reilly, Jim (March 2, 2010). "Six Days in Fallujah Finished, Still Coming Out". http://www.ign.com/articles/2010/03/02/six-days-in-fallujah-finished-still-coming-out. 
  10. Hatfield, Daemon (March 25, 2010). "PAX East 10: Atomic Games Wants to Level the Battlefield". http://www.ign.com/articles/2010/03/26/pax-east-10-atomic-games-wants-to-level-the-battlefield. Retrieved March 25, 2010. 
  11. Emrich, Alan (November 1993). "How Goes the Battle?". Computer Gaming World (112): 164. 
  12. 12.0 12.1 Hawthorne, Don (1993). "Silicon Simulations". The General 29 (1): 54, 55. 
  13. 13.0 13.1 13.2 Emrich, Alan (November 1995). "Turning the Telescope Around; G-2". Computer Gaming World (136): 253, 254, 256. 
  14. Emrich, Alan (August 1994). "When in Illuria, Do as the Warlords Do; G-2". Computer Gaming World (121): 101, 102. 
  15. Rose, Jim (1993). "Silicon Simulations". The General 28 (4): 57. 
  16. Greenwood, Don (1994). "The Avalon Hill Philosophy Part 161: A Tale of Two Companies". The General 29 (2): 3. 
  17. Trotter, William R. (February 1995). The Desktop General; The Best and Worst of 1994. 2. p. 133. 
  18. Coleman, Terry (January 1999). "Close Combat III; Atomic for Power, Turbines for Speed". Computer Gaming World (174): 82, 83, 86. 
  19. Trotter, William R. (December 1995). "The Desktop General; Avalon Hill: On the Ropes or On a Roll?". PC Gamer US 2 (12): 303, 304. 
  20. Emrich, Alan (June 1995). "Dealing with the Fog of War; G-2". Computer Gaming World (131): 153, 154. 

External links