Software:Audiokinetic Wwise
Original author(s) | Audiokinetic |
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Developer(s) | Audiokinetic |
Stable release | 2022.1[1]
|
Written in | C++ |
Platform | Android, iOS, Linux, Mac, Nintendo 3DS , PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii, Wii U, Nintendo Switch, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One Xbox Series X/S |
Type |
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License | Proprietary EULA |
Website | www |
Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users[2][3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.[4]
Description
The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:
- Import audio files for use in video games
- Apply audio plug-in effects
- Mix in real-time
- Define game states
- Simulate audio environments
- Manage sound integration
- Apply the Windows Spatial Audio API, or Dolby Atmos.
Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
Wwise also includes the following components:
- Cross-platform sound engine (Wwise Authoring)
- Multichannel Creator (allows creation of multichannel audio)
- Plug-in architecture for source, effect, and source control plug-ins, part of Wwise Launcher
- SoundFrame API
- Wave Viewer (allows for sampling of WAV audio files)
Supported operating systems
Wwise supports the following platforms:[5]
Adoption by video games
Recent titles[6][7] which have used Audiokinetic include:
Commercial game engine integration
Wwise is intended to be compatible with proprietary and commercial engines.[9]
- Unreal Engine 3
- Unreal Engine 4
- Unity
- Cocos2d-x
- CryEngine[10]
- Orochi 3
- Gamebryo
- Fox Engine
- Autodesk Stingray
- Open 3D Engine (which superseded Amazon Lumberyard)
Theatre
One play has used Wwise and its Interactive Music capabilities for live performance:
- Dom Duardos by Gil Vicente, co-produced by Companhia Contigo Teatro and Grupo de Mímica e Teatro Oficina Versus, with music by Pedro Macedo Camacho[11][12]
See also
- FMOD
- OpenAL
- Sound design
- Video game development
References
- ↑ "Wwise 2022.1 | What's New". 2022-11-15. https://blog.audiokinetic.com/en/wwise2022.1-whats-new/.
- ↑ "Review: Wwise For Game Audio". https://ask.audio/articles/review-wwise-for-game-audio.
- ↑ "Wwise Free for Indies Too!". http://designingsound.org/2014/03/wwise-free-for-indies-too/.
- ↑ "Wwise: Smart audio". Audiokinetic. https://www.audiokinetic.com/download/documents/Wwise_Brochure_March2014_en.pdf. Retrieved 9 July 2015.
- ↑ "Audiokinetic | Supported Platforms". Audiokinetic. https://www.audiokinetic.com/en/products/supported-platforms/. Retrieved 2 November 2023.
- ↑ "Customers". Audiokinetic. https://www.audiokinetic.com/community/customers/. Retrieved 9 July 2015.
- ↑ "Hall of Fame | Audiokinetic". https://www.audiokinetic.com/community/powered-by-wwise/.
- ↑ Rodkin, Jake (March 2016). "Level Design Workshop: Building Firewatch in Unity". Game Developers Conference. http://gdcvault.com/play/1023145/Level-Design-Workshop-Building-Firewatch.
- ↑ "Wwise Integration - Audiokinetic". https://www.audiokinetic.com/products/wwise-integration/.
- ↑ "Implementing Audio using Wwise - CRYENGINE 3 Manual - Documentation". http://docs.cryengine.com/display/SDKDOC2/Implementing+Audio+using+Wwise.
- ↑ dnoticias, Newspaper news about Dom Duardos from Gil Vicente, http://www.dnoticias.pt/actualidade/5-sentidos/234804-contigo-teatro-e-oficina-versus-parceiros-em-dom-duardos, retrieved 2011-01-15
- ↑ [Audiokinetic], Audiokinetic interview with Pedro Macedo Camacho, http://www.audiokinetic.com/download/documents/customer_profiles/Audiokinetic_Customer_Profile_Pedro_Macedo_Camacho.pdf, retrieved 2011-01-15
External links
- Alexander Brandon, "Audio Middleware, Part 2: More Contenders in the Emerging Field" Mix Magazine, 04-01-2007. Retrieved on 04-13-2007.
Original source: https://en.wikipedia.org/wiki/Audiokinetic Wwise.
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