Software:GT 64: Championship Edition

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Short description: 1998 video game
GT 64: Championship Edition
North American cover art
Developer(s)Imagineer
Publisher(s)
Platform(s)Nintendo 64
Release
  • NA: September 9, 1998[1]
  • JP: October 30, 1998
  • EU: 1998
Genre(s)Racing
Mode(s)Single-player, multiplayer

GT 64: Championship Edition, known as City Tour GrandPrix: Zen Nihon GT Senshuken (CITY TOUR GRANDPRIX 〜全日本GT選手権〜) in Japan, is a racing video game developed by Imagineer and released for the Nintendo 64 console in 1998. It is an official licensed game to All-Japan GT Championship, featuring cars and drivers of the 1997 All Japan Grand Touring Car Championship.[2]

Gameplay

GT 64 is a racing game that features a ranking system comparable to Gran Turismo. Unlike the original version, which features tracks set in the US and Europe, the Japanese version features two new tracks set in Japan.[3] The game supports the Rumble Pak.[4]

Development

GT 64 was developed by Imagineer.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings47%[5]
Review scores
PublicationScore
Edge5/10[6]
EGM5.375/10[7]
Famitsu23/40[8]
GameProStarStarStar[9]
GameSpot5/10[10]
Hyper63%[11]
IGN3.9/10[12]
N64 Magazine67%[13]
Next GenerationStar[14]
Nintendo Power6.7/10[4]

GT 64 received generally unfavorable reviews from critics,[5] who criticized the game's limited number of tracks.[13][4] N64 Magazine noted that, while the game had been touted as having 12 tracks, it actually only has three, without considering the mirror variants and the fact that each track offers both a short and a long route. The magazine concluded that GT 64 is inferior to Gran Turismo or GTI Club, but still more enjoyable than Automobili Lamborghini.[13] Nintendo Power highlighted the game's energetic music and sound effects.[4] Next Generation gave the game negative review, calling it as neither arcade nor simulation game.[14] In Japan, Famitsu gave it a score of 23 out of 40.[8]

See also

References

  1. I. G. N. Staff (1998-09-17). "N64 Games in September" (in en). https://www.ign.com/articles/1998/09/17/n64-games-in-september. 
  2. Edge staff (May 1998). "GT Racing (Preview)". Edge (Future plc) (58): 32. 
  3. IGN staff (October 5, 1998). "N64 Games in October". Ziff Davis. Archived from the original on March 8, 2016. https://web.archive.org/web/20160308035300/https://www.ign.com/articles/1998/10/06/n64-games-in-october. Retrieved October 10, 2018. 
  4. 4.0 4.1 4.2 4.3 "GT 64 Championship Edition". Nintendo Power (Nintendo of America) 111: 96. August 1998. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-353-96.jpg. Retrieved March 20, 2019. 
  5. 5.0 5.1 "GT 64: Championship Edition". CBS Interactive. Archived from the original on September 9, 2015. https://web.archive.org/web/20150909052045/https://www.gamerankings.com/n64/197500-gt-64-championship-edition/index.html. Retrieved October 10, 2018. 
  6. Edge staff (June 1998). "GT 64 [Championship Edition"]. Edge (Future plc) (59): 98. https://archive.org/details/edgeuk059/page/n81/mode/2up. Retrieved March 15, 2020. 
  7. EGM staff (1998). "GT 64 Championship Edition". Electronic Gaming Monthly (Ziff Davis). 
  8. 8.0 8.1 "CITY TOUR GRANDPRIX 〜全日本GT選手権〜 [NINTENDO64"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6823&redirect=no. Retrieved March 20, 2019. 
  9. Bobba Fatt (1998). "GT 64: Championship Edition Review for N64 on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 15, 2005. https://web.archive.org/web/20050215025710/http://gamepro.com/nintendo/n64/games/reviews/278.shtml. Retrieved March 20, 2019. 
  10. Josh Smith (September 15, 1998). "GT 64 Championship Edition Review". CBS Interactive. Archived from the original on October 10, 2018. https://archive.today/20181010205300/https://www.gamespot.com/reviews/gt-64-championship-edition-review/1900-2544526/. Retrieved October 10, 2018. 
  11. Simon Bailey (August 1998). "GT 64 Championship Edition". Hyper (Next Media Pty Ltd) (58): 54. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-688-50.jpg. Retrieved March 20, 2019. 
  12. Peer Schneider (September 11, 1998). "GT 64 Championship Edition". Ziff Davis. Archived from the original on January 15, 2015. https://web.archive.org/web/20150115202856/https://www.ign.com/articles/1998/09/12/gt-64-championship-edition. Retrieved October 8, 2018. 
  13. 13.0 13.1 13.2 Tim Weaver (July 1998). "GT64 [Championship Edition]". N64 Magazine (Future plc) (17): 52–55. 
  14. 14.0 14.1 "GT 64 [Championship Edition"]. Next Generation (Imagine Media) (47): 154. November 1998. https://archive.org/details/NEXT_Generation_47/page/n157/mode/2up. Retrieved March 15, 2020. 
  1. EU and US releases released under the Ocean brand name.
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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