Software:S.C.A.T.: Special Cybernetic Attack Team
| S.C.A.T.: Special Cybernetic Attack Team | |
|---|---|
Cover art | |
| Developer(s) | Natsume |
| Publisher(s) |
|
| Producer(s) | Satoshi Yoshikawa |
| Programmer(s) | Satoshi Yoshikawa Kenji Furuya |
| Artist(s) | Mikihiko Funada Hiroshi Takai Shunji Ohminami |
| Composer(s) | Kiyohiro Sada |
| Platform(s) | Nintendo Entertainment System |
| Release | NESVirtual Console |
| Genre(s) | Shoot 'em up |
| Mode(s) | Single-player, multiplayer |
S.C.A.T.: Special Cybernetic Attack Team, also known as Final Mission (ファイナルミッション Fainaru Misshon) in Japan and Action in New York in Europe,[1] is a science fiction side-view shoot-'em-up produced by Natsume for the Nintendo Entertainment System. Within PAL-A regions, the game was only released in the UK.[2] It was released in Japan in 1990, in North America in 1991, and in the PAL region in 1992. It was also later released on the Virtual Console in the PAL region on February 4, 2011, and in North America on February 7 for the Wii and in the PAL region on December 4, 2014 for the Nintendo 3DS and Wii U and was released on the Nintendo Switch via the Nintendo Switch Online service on September 23, 2020.
Plot
In 2029, an army of alien invaders led by Vile Malmort has planted an "Astrotube" connecting the ruins of New York City with their space station. A team of part-human part-machine soldiers known as the Special Cybernetic Attack Team or "SCAT" has been assembled in order to combat the invasion.[3]
Gameplay
S.C.A.T. can be played by up to two players simultaneously. During the 1-Player Mode, the player can choose between a male soldier named Arnold, or a female one named Sigourney, while in 2 Players mode, Player 1 controls Arnold while Player 2 controls Sigourney. There are no skill differences between the two characters.[4]
As Arnold or Sigourney, the player flies through the air shooting at enemies with their gun while the screen scrolls automatically horizontally or vertically until the end of each stage (similarly to the Capcom arcade game Forgotten Worlds). While the player character can fly in eight directions, they can only shoot their gun left or right. However, the player is surrounded by two satellite modules that will shoot at enemies at the same time the player fires their weapon. The satellites will orbit around the player by default, with one orbiting above and the other below the player. If the satellites are aligned in a position the player wants to maintain, they can keep the position by pressing the A button. The player can toggle back and forth between the two satellite modes.[5]
There are five power-up items that can be obtained by destroying certain containers, each represented by a letter-based icon. Three of these items are new weapons that will replace the player's default gun (a Laser, a Wide Beam, and a Bomb launcher), while the other two are a speed power-up and a life recovery.[6] There are a total of five stages in the game, along with the usual boss encounters.[7] The player begins the game with a total of six hit points and the game will end if they are all lost. Unlike Shadow of the Ninja, the player is given unlimited chances to continue.
Version differences
The Japanese version, Final Mission, was released a year before the American version and there are a few differences between the two. The game's opening story sequence is completely different, showing the obliteration of various cities before the alien invasion begins. Instead of a selectable male or female main character, both players control palette-swapped male soldiers, one of whom is Russian, which was inconceivable for the western market. The game's difficulty was made easier for the American version as well. Instead of six lives, the player begins with only three lives and any upgrade they possess is lost whenever their character is hit. The player's satellites also function differently. Instead of orbiting automatically, they're aligned by the player while moving the character left or right. Their firepower was also weaker. The map shown before each stage in the American version was not featured in the original Japanese version.
The European version, Action in New York, is almost identical to the American version. Besides the title change, the names of the main characters were also changed from Arnold and Sigourney to Silver Man and Sparks respectively. Their respective likeness to their namesakes, actors Arnold Schwarzenegger and Sigourney Weaver, was left unchanged. Their team affiliation was also changed from "SCAT" to "SAT" (Special Attack Team).
Reception
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The music by Kiyohiro Sada is universally praised alongside the high quality of the gameplay.
References
- ↑ "Action in New York PAL A - Nintendo NES Wiki". http://www.nes-wiki.org/wiki/Action_in_New_York_PAL_A#other.
- ↑ "Action in New York PAL A - Nintendo NES Wiki". http://www.nes-wiki.org/wiki/Action_in_New_York_PAL_A.
- ↑ Natsume Co., Ltd.. S.C.A.T.. Nintendo Entertainment System. Level/area: Instruction manual, page 5.
- ↑ Natsume Co., Ltd.. S.C.A.T.. Nintendo Entertainment System. Level/area: Instruction manual, page 6.
- ↑ Natsume Co., Ltd.. S.C.A.T.. Nintendo Entertainment System. Level/area: Instruction manual, page 7.
- ↑ Natsume Co., Ltd.. S.C.A.T.. Nintendo Entertainment System. Level/area: Instruction manual, page 8.
- ↑ Natsume Co., Ltd.. S.C.A.T.. Nintendo Entertainment System. Level/area: Instruction manual, page 9.
- ↑ Weiss, Brett Alan. "S.C.A.T. - Review". Allgame. http://allgame.com/game.php?id=15078&tab=review. Retrieved June 6, 2014.
- ↑ Heibert, Roland (July 1993). "Action in New York" (in de). Aktueller Software Markt: 43. https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.07/page/n43/mode/2up?q=%22action+in+new+york%22+nintendo. Retrieved August 24, 2021.
- ↑ Steve; Ed; Martin; Sushi-X (July 1991). "S.C.A.T.". Electronic Gaming Monthly 4 (7): 20. https://archive.org/details/Electronic_Gaming_Monthly_24/page/n19/mode/2up. Retrieved August 24, 2021.
- ↑ Slasher Quan (May 1991). "S.C.A.T.". GamePro (22): 28.
- ↑ "Action in New York". Nintendo Game Zone (1): 56–57. November 1992. https://archive.org/details/nintendo-game-zone-01/page/56/mode/2up?q=%22Special+Cybernetic+Attack+Team%22. Retrieved August 24, 2021.
- ↑ Duhn, Marcel van (February 10, 2011). "S.C.A.T.: Special Cybernetic Attack Team Review (NES)". Nintendo Life. https://www.nintendolife.com/reviews/vc/scat_special_cybernetic_attack_team_nes. Retrieved August 24, 2021.
- ↑ "Now Playing". Nintendo Power 23: 87–91. April 1991. https://archive.org/details/nintendo-power-issue-127-december-1999/Nintendo%20Power%20Issue%20023%20April%201991/page/86/mode/2up. Retrieved August 24, 2021.
- ↑ James (December 1992). "Action in New York". Total! (12): 101. https://archive.org/details/total-12/page/n99/mode/2up?q=action+in+new+york. Retrieved August 24, 2021.
- ↑ B.W. (May 1991). "S.C.A.T.". Video Games & Computer Entertainment (28): 48, 50. https://archive.org/details/Video_Games_Computer_Entertainment_Issue_28_May_1991/page/n47/mode/2up?q=%22Special+Cybernetic+Attack+Team%22. Retrieved August 24, 2021.
- ↑ "Action in New York" (in de). Video Games: 97. June 1993. https://archive.org/details/Video_Games_1993-06_Markt_Technik_DE/page/n95/mode/2up?q=%22Taz-Mania%22. Retrieved August 24, 2021.
- ↑ Chris (December 1992). "Action in New York". N-Force (6): 66–67. https://archive.org/details/n-force-06/page/n65/mode/2up?q=%22action+in+new+york%22+nintendo. Retrieved August 24, 2021.
- ↑ "A-Z of Games: NES". Super Gamer (1): 124–125. April 1994. https://archive.org/details/super-gamer-01/page/n123/mode/2up?q=%22action+in+new+york%22+nintendo. Retrieved August 24, 2021.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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