Software:Decision in the Desert
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Revision as of 03:13, 16 May 2022 by imported>Jslovo (linkage)
Short description: 1985 strategy video game
Decision in the Desert | |
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Publisher(s) | MicroProse |
Designer(s) | Sid Meier Ed Bever |
Platform(s) | Apple II, Atari 8-bit, Commodore 64, IBM PC |
Release | 1985 |
Genre(s) | Strategy |
Decision in the Desert is a computer wargame designed by Sid Meier and Ed Bever and published by MicroProse in 1985. Versions were released for the Apple II, Atari 8-bit, Commodore 64, and IBM PC compatibles.
Gameplay
Decision in the Desert is a game in which five battles are depicted: Sidi Barrani, Crusader, Gazala, First Alamein and Alam Halfa.[1]
Reception
M. Evan Brooks reviewed the game for Computer Gaming World, and stated that "While DITD lacks a campaign scenario, the scale offers a reasonable explanation."[1]
Reviews
References
- ↑ 1.0 1.1 Brooks, M. Evan (Nov–Dec 1985). "Microprose's Command Series". Computer Gaming World 1 (23): 34–38.
- ↑ "ZZap_64_Issue_008_1985_Dec". https://archive.org/details/ZZap64Issue0081985Dec/page/n113/mode/2up.
- ↑ "Computer Gamer - Issue 08 (1985-11)(Argus Press)(GB)". November 1985. https://archive.org/details/Computer_Gamer_Issue_08_1985-11_Argus_Press_GB/page/n71/mode/2up.
External links
- Review in Antic
- Review in Commodore Power/Play
- Review in ANALOG Computing
- Review in Family Computing
- Review in Compute!'s Gazette
- Review in Page 6
- Article in Tilt (French)
- Article in Commodore Disk User
- Review in Ahoy!
- Article in VideoGames & Computer Entertainment
![]() | Original source: https://en.wikipedia.org/wiki/Decision in the Desert.
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