Software:Dodgeball Academia
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Revision as of 16:35, 24 July 2022 by imported>NBrushPhys (fixing)
Dodgeball Academia | |
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File:Dodgeball Academia cover.jpg | |
Developer(s) | Ivan Freire and Pocket Trap |
Publisher(s) | Humble Games |
Engine | Unity (game engine) |
Platform(s) | |
Release | August 5, 2021 |
Genre(s) | Adventure, Sports games |
Mode(s) | Single-player and Multi-player |
Dodgeball Academia is a video game developed by Ivan Freire and Pocket Trap and published by Humble Games.[1] It was released in August 2021 on the PlayStation 4, Xbox One, Xbox Series S, Xbox Series X, Nintendo Switch, and Microsoft Windows. The game was also released on the Xbox Game Pass service at launch. It's set in a dodgeball school campus, where you play as Otto, one of the students. The gameplay is inspired by Mario Tennis and Mario Golf series,[2][3] mixing sports matches with RPG mechanics and storytelling. It also features a local competitive mode.
References
- ↑ "Dodgeball Academia". https://pocket-trap.com/jogos/dodgeball-academia/.
- ↑ Martin, P. J. (September 25, 2021). "Making Games with Unity: An Interview with the Creators of Dodgeball Academia". https://blog.humblebundle.com/2021/09/25/making-games-with-unity-an-interview-with-the-creators-of-dodgeball-academia/.
- ↑ Macalossi, Julia (August 12, 2021). "Dodgeball Academia: desenvolvedor fala sobre inspirações e bastidores". https://www.theenemy.com.br/pc/dodgeball-academia-desenvolvedor-fala-sobre-inspiracoes-e-bastidores.