Software:Dyna Star

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Dyna Star
Developer(s)Martyn Hartley Paul Scrivin
Publisher(s)Pirate Software Ltd
Platform(s)ZX Spectrum
Release
  • WW: 1988
Genre(s)Platform game, shoot 'em up
Mode(s)Single player

Dyna star (also spelled Dynastar[1]) is a platform game written by Martyn Hartley and Paul Scrivin for the ZX Spectrum.[2] It was published by Pirate Software Ltd in 1988. Elements of the game were inspired by the game Starquake.[citation needed]

The player controls an astronaut on a mission to destroy a planet, which is done by collecting sets of molecular structures and inserting them into "destruction units".

Gameplay

The game begins on the surface of the planet but most of the locations are underground in a maze-like[3] network of tunnels. The astronaut can run around many game locations but can also collect a set of jet boots, allowing flight back to the surface and into other areas. Up to four items can be carried at once, using a FIFO arrangement.

Progress through the game requires collecting other objects, such as a jar of "door jam" that allows certain doors to be opened, and the use of a teleport platform. Objects can be exchanged for other objects using a "matter transformation unit" on the surface of the planet, which can also act as a store.

A gun is provided[3] which can be upgraded through a series of weapons by collecting power-ups. Numerous robot enemies are spawned throughout the game, which deplete the astronaut's energy when touched. A few stationary objects are immediately deadly, and these can be destroyed using the "beam", the game's most powerful weapon.

One of the molecular structures is hidden in a room protected by the "Guardian Brain," which is the game's only boss. To pass the Guardian Brain, the player must find its weak point and shoot it with the correct weapon.

References

External links

Dyna Star (128K) at Internet Archive