Company:Warner Bros. Interactive Entertainment

From HandWiki
Revision as of 21:54, 27 June 2023 by Wikisleeper (talk | contribs) (change)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Short description: American video game publisher
Warner Bros. Interactive Entertainment
TypeDivision
IndustryVideo games
PredecessorTime Warner Interactive
FoundedJanuary 14, 2004; 20 years ago (2004-01-14)
FounderJason Hall
Headquarters
Burbank, California
,
U.S.
Key people
David Haddad (president)
Products
Parent
  • Warner Bros. (2004–2005)
  • Warner Bros. Home Entertainment (2005–2022)
  • Warner Bros. Discovery Global Streaming & Interactive Entertainment (2022–present)[1]
Subsidiaries
Websitewarnerbrosgames.com

Warner Bros. Interactive Entertainment (WBIE; also known as Warner Bros. Games or WB Games) is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of Warner Bros. Discovery.[2] WBIE was founded on January 14, 2004 under Warner Bros. and transferred to the Home Entertainment division when that company was formed in October 2005. WBIE manages the wholly owned game development studios TT Games, Rocksteady Studios, NetherRealm Studios, Monolith Productions, WB Games Boston, Avalanche Software, and WB Games Montréal, among others.[2]

History

The foundation of Warner Bros. Interactive Entertainment (WBIE) under Warner Bros. was announced on January 14, 2004, along with the WB Games (Warner Bros. Games) brand, under which WBIE would publish games. Jason Hall, previously of Monolith Productions, was named as its senior vice president.[3] Later that year, Warner Bros. acquired Monolith Productions.[4] In October 2005, Warner Bros. created a new group–Warner Bros. Home Entertainment–and WBIE was transferred as part of it.[5]

The first game that Monolith developed in conjunction with Warner Bros. was The Matrix Online, which SEGA helped co-publish. Warner Bros. also helped distribute both Enter the Matrix and The Matrix for the Matrix series. In 2006, they bought a 10.3% stake in SCi Entertainment, the owner of Eidos Interactive. That same year, they released their first self-published title (with no co-publishers), Justice League Heroes, which was distributed by Eidos on the Xbox. Also in 2006, British video game publisher Codemasters signed an American distribution deal with Warner Bros;[6] the deal expired in 2011 when Codemasters left for THQ. In 2012, Codemasters and Warner Bros. restarted the distribution deal after THQ went bankrupt.[7]

In 2007, they implemented a five-year plan, the goal of which was to expand in the video game industry and included the acquisition of studios for internal development and the creation of a studio (WB Games) in the Seattle area that will run all the games published and developed by the company;[8] the first acquisition under this plan was Britain's TT Games that same year, for £100 million.[9]

In April 2008, they increased their stake to 35%, gaining distribution rights of all Eidos games in North America.[10] On December 15, 2008, right after SCi changed their name to Eidos plc, Warner acquired a total of 10 million shares of the company, raising its owned amount to 19.92%, after an agreement which prevented Time Warner from acquiring more shares was scrapped one month earlier.[11] On January 28, 2009, The Hollywood Reporter reported the deal also gave Warner the rights of the Tomb Raider film series,[12] previously owned by Paramount Pictures. On February 12, 2009, Warner Bros. backed Square Enix's acquisition offer worth £84.3 million for Eidos plc as majority stakeholder.[13][14]

Warner Bros. announced on February 4, 2009 it had purchased independent developer Snowblind Studios.[15] Terms of the deal were not disclosed, but the acquisition serves to strengthen the publisher's internal development effort. In 2009, Warner purchased most of the assets of American publisher Midway Games, operating under Chapter 11 bankruptcy protection, for $49 million. The assets purchased include Midway's studio in Chicago[16] and Surreal Software, resulting in the ownership to the rights to the Joust, Mortal Kombat, The Suffering, Spy Hunter and Wheelman series.[17] Midway had previously worked with Warner Bros. on several games, including Mortal Kombat vs. DC Universe. Midway intended to hold an auction of its assets on June 29, 2009, but no other bids were placed. On July 10, the sale to Warner was completed for approximately US$49 million.[18] In the process, Warner became the owner of the Blitz series. On July 28, 2009, Midway's Mortal Kombat team was rebranded WB Games Chicago[19] and, in 2010, was merged with Midway Games to form NetherRealm Studios.[20]

On January 13, 2010, it was announced that WBIE would produce and gain exclusive rights to Sesame Street video games, starting in fall 2010 with Elmo's A-to-Zoo Adventure and Cookie's Counting Carnival.[21][22] On February 23, 2010, Warner Bros. Home Entertainment Group announced it had acquired a majority stake in independent London-based developer Rocksteady Studios, an independent development studio based in London. Rocksteady and Warner had previously worked together in Batman and Batman, and have announced they will work in the future with more Warner Bros. licenses.[23]

On March 22, 2010, WBIE became the latest videogame company to open a studio in Quebec. Martin Tremblay was chosen to lead the new Montreal studio, WB Games Montréal. The studio gradually grow to include more than 300 people by the end of 2015. Tremblay also said that Warner would open another studio in another city soon. He also said that WB Games Montréal will focus on creating games based on the DC Comics license.[24] On April 9, WBIE announced it would publish a third installment to the F.E.A.R. series in the fall of 2010.[25] On April 20, 2010, Warner Bros. Home Entertainment Group acquired Turbine, Inc. the developer of the famous MMOs Asheron's Call, Dungeons & Dragons Online and The Lord of the Rings Online.[26]

On June 4, WBHEG and Turbine, inc. said that the massively multiplayer online title The Lord of the Rings Online was to become a free-to-play game that autumn.[27] WBIE announced 6 days later that Mortal Kombat, a reboot of the series (and considered the series' most brutal installment to date), was due for release on the PlayStation 3 and Xbox 360 in 2011. Mortal Kombat was developed by the newly renamed NetherRealm Studios, led by series creator and creative director Ed Boon.[28] Branching out from Game Party for the Wii, WBIE attempted to leverage the Xbox 360's new full-body motion-sensing device Kinect on June 14 and revealed Game Party for the new device, set for a November 4 release as a launch title.[29] After Kevin Tsujihara became chairman and CEO of Warner Bros. Entertainment, he promoted Diane Nelson to the post of President and Chief Content Officer of Warner Bros. Interactive Entertainment.[30][31] In January 2015, David Haddad was named Executive Vice President and General Manager of the company[32] and was promoted to President in October.[33]

On December 19, 2016, it was announced that Warner Bros. would no longer develop or publish The Lord of the Rings Online or Dungeons & Dragons Online; further development of the game would be handled by a newly formed studio, Standing Stone Games, with publishing to be transitioned over to Daybreak Game Company. The new studio would take the old development team from Turbine, leaving Turbine as a mobile-only developer.[34] As part of the deal, Daybreak did not pick up the rights to Asheron's Call, an original IP created by Turbine and thus owned by Warner Bros. as part of the 2010 acquisition. This resulted in the closure of Asheron's Call and Asheron's Call 2 on January 31, 2017.[35]

On January 24, 2017, it was announced that recently-closed studio Avalanche Software and its Octane engine software were acquired by Warner Bros. from Disney Interactive Studios and the studio was reopened, with John Blackburn returning as its CEO. The studio's first title under Warner was a companion video game to the Disney-Pixar film Cars 3, titled Cars 3, in partnership with Warner Bros., Disney, and Pixar.[36] On February 8, Playdemic was acquired through TT Games to make Lego games for mobile devices.[37] On July 11, 2018, it acquired Plexchat, a communications platform for mobile games, with its founder and staff joining WB Games San Francisco.[38][39]

In mid-2020, there had been industry rumors that AT&T, as to raise funds, was looking to sell off parts of its divisions, with WBIE as one that had been rumored to be up for sale that would have raised $4 billion, according to CNBC and The Information; potential buyers had been rumored to include Take Two Interactive, Microsoft, Activision Blizzard and Electronic Arts.[40][41] However, in an August 2020 press release regarding an organizational restructuring, WarnerMedia stated that WBIE "remains part of the Studios and Networks group".[42][43] Bloomberg News reported AT&T has confirmed to no longer be selling the game division, the decision to keep the division amid a change in leadership at AT&T in July of that year.[44]

Instead, in May 2021, AT&T announced that it was splitting off WarnerMedia for about $43 billion, where it will be merged with Discovery, Inc. into a new venture. As part of this sale, there were rumors that only portions of WBIE would be moved with the bulk of the other WarnerMedia properties,[45] but WBIE will be retained under the new merged company, set to be named Warner Bros. Discovery.[46] Playdemic will be one of the few properties divested from the merger, with it being in the pending acquisition of being sold to Electronic Arts for $1.4 billion in June 2021 with the acquisition to be completed by 2022.[47] The Electronic Arts' acquisition of Playdemic was completed on September 20, 2021.[48] As announced on April 7, 2022, Warner Bros. Games was reorganised with streaming services HBO Max and Discovery+ to form Warner Bros. Discovery Global Streaming & Interactive Entertainment, to be overseen by JB Perrette; WB Games president David Haddad would report directly to Perrette.[1]

Subsidiaries

Publishing labels

  • Warner Bros. Games, introduced in 2005 as the primary publishing label.
  • Portkey Games was founded in 2017 as the publishing label for games set within the Wizarding World franchise.

Studios

  • Avalanche Software in Salt Lake City, Utah, founded in 1995, acquired from The Walt Disney Company on January 24, 2017, revived the studio following the closure of it along with the former parent company of the studio, Disney Interactive Studios, in May 2016.[36]
  • Monolith Productions in Kirkland, Washington, founded in 1994, acquired in 2004.
  • NetherRealm Studios in Chicago , founded as Midway Games Chicago in 1988, acquired in 2009, and renamed in 2010.
  • Rocksteady Studios in London, founded in 2004 and majority stake acquired in February 2010.
  • TT Games in Knutsford, England , founded in 2005, acquired November 8, 2007.
    • Traveller's Tales in Knutsford, England, founded in 1989, reorganized as the main development division of TT Games in 2005.
    • TT Fusion in Wilmslow, England, founded in 2005 as Embryonic Studios, reorganized as a division of TT Games in 2007.
    • TT Games Publishing, Bristol, England, founded in 2003 as Giant Interactive Entertainment, reorganized as a division of TT Games in 2005.
    • TT Odyssey in Brighton, founded in January 2018 as TT Games Brighton, renamed in March 2018.[49][50]
  • WB Games Montréal in Montreal , founded in 2010.[24]
  • WB Games Boston in Needham, Massachusetts, founded in 1994, acquired in 2010.
  • WB Games New York in Troy, New York, founded as Agora Games in 2005, acquired and renamed in 2017.[51]
  • WB Games San Diego in San Diego; founded in 2019.[52]
  • WB Games San Francisco in San Francisco , founded in 2013.[53]

Former studios

  • Snowblind Studios in Kirkland, Washington, founded in 1997, acquired in 2009. Merged into Monolith Productions in 2012.
  • Surreal Software in Kirkland, Washington, founded in 1995, acquired from Midway Games on July 27, 2009. Merged into Monolith Productions in 2010.
  • Playdemic in Manchester, England, founded in 2010, acquired on February 8, 2017, sold to Electronic Arts in June 2021.[37][47]

List of video games

See also

References

  1. 1.0 1.1 "Discovery, Inc. Announces Future Leadership Team for Warner Bros. Discovery" (in en-US). 2022-04-07. https://corporate.discovery.com/discovery-newsroom/discovery-inc-announces-future-leadership-team-for-warner-bros-discovery/. 
  2. 2.0 2.1 "Home Entertainment – Warner Bros. Interactive Entertainment". https://www.warnerbros.com/company/divisions/home-entertainment#warner-bros-interactive-entertainment?type=home-entertainment. 
  3. "Newly Created Warner Bros. Interactive Entertainment Inc. Dedicated To Interactive Gaming Business To Be Headed By Technology Executive Jason Hall". January 14, 2004. https://www.warnerbros.com/news/press-releases/newly-created-warner-bros-interactive-entertainment-inc-dedicated-interactive-gaming/. 
  4. Sooman, Derek (August 12, 2004). "Warner Bros. Buys Monolith". TechSpot. https://www.techspot.com/news/14759-warner-bros-buys-monolith.html. 
  5. "Briefing". October 26, 2005. https://www.theledger.com/news/20051026/briefing. 
  6. "Warner Bros. To distribute Codemasters titles in US". https://www.gamesindustry.biz/articles/warner-bros-to-distribute-codemasters-titles-in-us. 
  7. "Warner Bros. To distribute Codemasters games in 2012". https://www.engadget.com/2012-03-26-warner-bros-to-distribute-codemasters-games-in-2012.html. 
  8. Alexander, Leigh (October 19, 2007). "Q&A: Warner Bros' Ryan Talks Expansion, Acquisition, Superheroes". UBM plc. https://www.gamasutra.com/php-bin/news_index.php?story=15928. 
  9. Kietzmann, Ludwig (December 11, 2007). "Report: TT Games sold to Warner Bros. for approx. $210 million". AOL. https://www.engadget.com/2007/11/12/report-tt-games-sold-to-warner-bros-for-approx-210-million/. 
  10. "Warner Bros. Strengthens Partnership with SCi". Edge Online. August 25, 2008. http://www.edge-online.com/news/warner-bros-strengthens-partnership-sci. 
  11. Brightman, James (December 15, 2008). "Time Warner has picked up an additional 10 million shares, raising its total stake in Eidos to about 20% percent.". AOL. http://www.gamedaily.com/articles/news/time-warner-grabs-20-stake-in-eidos/?biz=1. 
  12. Zeitchik, Steven (January 28, 2009). "Lara Croft to return to the big screen". The Hollywood Reporter. Eldridge Industries. https://www.hollywoodreporter.com/hr/content_display/film/news/e3i85756b4e0ca108bcc0e6cf82b7389501. 
  13. Jenkins, David (February 16, 2009). "Warner Backs Square Enix Bid For Eidos". UBM plc. https://www.gamasutra.com/php-bin/news_index.php?story=22321. 
  14. "Offer for Eidos plc". Square Enix Holdings Co Limited. February 12, 2009. http://www.hemscott.com/servlet/HsPublic?context=ir.access&ir_option=RNS_NEWS&item=74249248987688&ir_client_id=3144. 
  15. Nelson, Randy (February 4, 2009). "Warner Bros Interactive acquires Snowblind Studios". AOL. https://www.engadget.com/2009/02/04/warner-bros-interactive-acquires-snowblind-studios/. 
  16. Gilbert, Ben (July 27, 2009). "Mortal Kombat team sheds Midway skin for 'WB Games Chicago'". AOL. https://www.engadget.com/2009/07/27/mortal-kombat-team-sheds-midway-skin-for-wb-games-chicago/. 
  17. Pigna, Kris (June 27, 2009). "Warner Bros. Emerges as Sole Bidder for Midway". IGN. http://www.1up.com/news/warner-bros-emerges-sole-bidder. 
  18. Spangler, Todd (July 17, 2009). "Midway Completes Time Warner Sale". Multichannel News. NewBay Media. https://www.multichannel.com/article/315680-Midway_Completes_Time_Warner_Sale.php. 
  19. Martin, Matt (July 28, 2009). "Mortal Kombat studio becomes WB Games Chicago". gamesindustry. https://www.gamesindustry.biz/articles/mortal-kombat-studio-becomes-wb-games-chicago. 
  20. "Warner Bros. Interactive Entertainment Announces Mortal Kombat". Business Wire. June 10, 2010. https://www.businesswire.com/news/home/20100610005451/en/Warner-Bros.-Interactive-Entertainment-Announces-Mortal-Kombat. 
  21. "Warner Bros. Interactive Entertainment And Sesame Workshop Announce Exclusive Worldwide Publishing Agreement For Sesame Street Video Games". January 13, 2010. https://www.warnerbros.com/studio/news/warner-bros-interactive-entertainment-and-sesame-workshop-announce-exclusive-worldwide. 
  22. "Warner Bros. Interactive Entertainment Announces Sesame Street: Elmo's A-to-Zoo Adventure and Sesame Street: Cookie's Counting Carnival". EON. June 7, 2010. http://eon.businesswire.com/portal/site/eon/permalink/?ndmViewId=news_view&newsId=20100607005548&newsLang=en. 
  23. Kietzmann, Ludwig (February 23, 2010). "Warner Bros. acquires Batman dev Rocksteady Studios". AOL. http://www.joystiq.com/2010/02/23/warner-bros-acquires-majority-stake-in-rocksteady-studios. 
  24. 24.0 24.1 Graft, Kris (March 22, 2010). "Warner Bros. Interactive Entertainment To Set Up New Montreal Studio". UBM plc. https://www.gamasutra.com/view/news/118717/Warner_Bros_Interactive_Entertainment_To_Set_Up_New_Montreal_Studio.php. 
  25. Brice, Katherine (April 9, 2010). "Warner Bros announces FEAR 3". Gamer Network. https://www.gamesindustry.biz/articles/warner-bros-announces-fear-3. 
  26. Pham, Alex (April 20, 2010). "Warner Bros. acquires Turbine, developer of Lord of the Rings Online". Los Angeles Times. https://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/04/warner-bros-acquires-turbine.html. 
  27. Martin, Matt (June 4, 2010). "Lord of the Rings Online adopts free-to-play model". Game Network. https://www.gamesindustry.biz/articles/lord-of-the-rings-online-adopts-free-to-play-model. 
  28. "Mortal Kombat". Time Warner. June 10, 2010. https://www.warnermediagroup.com/newsroom/press-releases/2010/06/10/mortal-kombat. 
  29. Makuch, Eddie (June 15, 2010). "Game Party: In Motion slated for Kinect launch". CBS Interactive. http://e3.gamespot.com/story/6265568/game-party-in-motion-slated-for-kinect-launch. 
  30. Littleton, Cynthia (May 15, 2013). "Kevin Tsujihara Realigns Management of WB's TV, Home Entertainment Units". Penske Media Corporation. https://variety.com/2013/tv/news/kevin-tsujihara-sets-warner-bros-realignment-1200481511/. "DC Entertainment prexy Diane Nelson adds oversight of the WB Interactive Entertainment unit overseeing its vidgame biz. She'll now have dual report to Tsujihara and motion picture group topper Jeff Robinov." 
  31. "Diane Nelson". DCEntertainment.com. 2014. http://www.dcentertainment.com/management/diane-nelson. "As President & Chief Content Officer of Warner Bros. Interactive Entertainment, Nelson has the additional responsibilities of overseeing the development, production and marketing of all video game titles for WBIE, including those based on DC characters, as well as other Warner Bros. properties and original IP." 
  32. "David Haddad Appointed Executive Vice President and General Manager, Warner Bros. Interactive Entertainment". Business Wire. January 8, 2015. https://www.businesswire.com/news/home/20150108005299/en/David-Haddad-Appointed-Executive-Vice-President-General. 
  33. "David Haddad Named President, Warner Bros. Interactive Entertainment". Business Wire. October 20, 2015. https://www.businesswire.com/news/home/20151020006828/en/David-Haddad-Named-President-Warner-Bros.-Interactive. 
  34. Bree Royce (December 19, 2016). "Turbine Spins Lotro And Ddo Teams Out To New Studio, Using Daybreak As Publisher". Massively Overpowered. https://massivelyop.com/2016/12/19/turbine-spins-lotro-and-ddo-teams-out-to-new-studio-using-daybreak-as-publisher/. 
  35. Bree Royce (December 20, 2016). "ASHERON'S CALL AND ITS SEQUEL WILL SUNSET AS PART OF THE TURBINE/STANDING STONE SPLIT". Massively Overpowered. https://massivelyop.com/2016/12/20/asherons-call-and-its-sequel-will-sunset-as-part-of-the-turbinestanding-stone-split/. 
  36. 36.0 36.1 McAloon, Alissa (January 24, 2017). "Disney Infinity dev revived and re-opened by Warner Bros.". Gamasutra. https://www.gamasutra.com/view/news/289935/Disney_Infinity_dev_revived_and_reopened_by_Warner_Bros.php. 
  37. 37.0 37.1 Byrne, Katharine (February 9, 2017). "TT Games acquires Golf Clash studio Playdemic". MCV. https://www.mcvuk.com/business-news/publishing/tt-games-acquires-golf-clash-studio-playdemic/178623/. 
  38. "Warner Brors.Interactive Entertainment Invests in Social Capabilities for Mobile Games With Plexchat Acquisition". July 11, 2018. https://www.warnerbros.com/studio/news/warner-bros-interactive-entertainment-invests-social-capabilities-mobile-games-plexchat. 
  39. Fogel, Sterfanie (July 11, 2018). "WBIE Acquires Mobile Games Communications Platform Plexchat". https://variety.com/2018/gaming/news/wbie-acquires-plexchat-1202870329/. 
  40. "Microsoft expresses interest in acquiring Warner Games unit". https://www.theinformation.com/articles/microsoft-expresses-interest-in-acquiring-warner-game-unit. Retrieved August 27, 2021. 
  41. Sherman, Alex (June 12, 2020). "AT&T seeks sale for Warner gaming unit, could fetch about $4 billion, sources say". CNBC. https://www.cnbc.com/2020/06/12/att-seeks-sale-for-warner-gaming-unit-could-fetch-4-billion.html. 
  42. "WarnerMedia Organization Update" (Press release). WarnerMedia. August 7, 2020. Archived from the original on August 10, 2020. Retrieved August 9, 2020.
  43. Robinson, Andy (August 9, 2020). "Warner Bros. parent suggests its games business is staying put". Video Games Chronicle. https://www.videogameschronicle.com/news/warner-bros-suggests-its-games-business-is-staying-put/. 
  44. Ahmed, Nabila; Moritz, Scott (September 1, 2020). "AT&T to Scrap Sale of Warner Bros. Video-Game Unit". Bloomberg News. https://www.bloomberg.com/news/articles/2020-09-01/at-t-is-said-to-scrap-sale-of-warner-bros-video-game-unit. 
  45. Alexander, Julia (May 17, 2021). "What Does the WarnerMedia and Discovery Deal Mean For You?". IGN. https://www.ign.com/articles/what-does-the-warnermedia-and-discovery-deal-mean-for-you. Retrieved May 17, 2021. 
  46. Saed, Sherif (June 2, 2021). "Warner Bros. Discovery set to be WB Games' new corporate owner". VG247. https://www.vg247.com/2021/06/02/wb-games-corporate-owner-warner-bros-discovery/. Retrieved July 4, 2021. 
  47. 47.0 47.1 Goldsmith, Jill (June 23, 2021). "AT&T, WarnerMedia Sell Playdemic Mobile Game Studio To Electronic Arts For $1.4 Billion". Deadline Hollywood. https://deadline.com/2021/06/att-warnermedia-playdemic-mobile-game-studio-electronic-arts-1234780023/. Retrieved June 23, 2021. 
  48. "Electronic Arts Completes Acquisition of Mobile Game Creator Playdemic from AT&T". September 20, 2021. https://ir.ea.com/press-releases/press-release-details/2021/Electronic-Arts-Completes-Acquisition-of-Mobile-Game-Creator-Playdemic-from-ATT/default.aspx. Retrieved January 22, 2022. 
  49. "TT Games Opens New Mobile Focused Studio | BricksFanz". http://bricksfanz.com/tt-games-opens-new-mobile-focused-studio/. 
  50. "New LEGO Mobile Studio Renamed TT Odyssey | BricksFanz". http://bricksfanz.com/new-lego-mobile-studio-renamed-tt-odyssey/. 
  51. Chan, Stephanie (June 22, 2017). "Warner Bros. opens New York office to support games like Injustice 2". VentureBeat. https://venturebeat.com/2017/06/22/warner-bros-opens-new-york-office-to-support-games-like-injustice-2/. 
  52. Batchelor, James (August 27, 2019). "Warner Bros opens new mobile studio in San Diego". https://www.gamesindustry.biz/articles/2019-08-27-warner-bros-opens-new-mobile-studio-in-san-diego. 
  53. Graser, Marc (March 22, 2013). "Warner Bros. Opens San Francisco Game Studio". Variety (Penske Media Corporation). https://variety.com/2013/digital/games/warner-bros-opens-san-francisco-game-studio-1200327506/. 

External links