Software:The Matrix: Path of Neo

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Short description: 2005 action-adventure video game
The Matrix: Path of Neo
North American PlayStation 2 cover art
Developer(s)Shiny Entertainment
Publisher(s)Atari
Director(s)
  • The Wachowskis
  • Michael "Saxs" Persson
Producer(s)Todd Morgan
Designer(s)Shawn Berryhill
Programmer(s)Søren Hannibal
Artist(s)Chandana "Eka" Ekanayake
Writer(s)The Wachowskis
Composer(s)
  • Tobias Enhus
  • Machine Head
SeriesThe Matrix
Platform(s)
ReleasePlayStation 2, Xbox
  • NA: November 8, 2005[1]
  • EU: November 11, 2005
Microsoft Windows
  • NA: November 8, 2005[1]
  • EU: November 25, 2005
Genre(s)Action-adventure
Mode(s)Single-player

The Matrix: Path of Neo is a 2005 action-adventure video game developed by Shiny Entertainment and published by Atari. The game was written and co-directed by the Wachowskis, who wrote and directed the first three The Matrix films and the 2003 video game Enter the Matrix, also developed by Shiny Entertainment. Players control the character Neo, participating in scenes from the films.

The game received mixed reviews from critics.

Overview

The Matrix: Path of Neo allows the player to participate in many of the major action scenes in the films. Most of these sequences, picked by the movie directors themselves, are taken from the first film in the series.[2][3]

At the start of the game, the player is hacker Thomas Anderson, and does not possess any of the powers that the character will later discover as Neo. He has to find his way through by stealth and basic brawl. As the game continues, players learn new skills and techniques, equipping Neo for the final showdown with Agent Smith. These additional skills may be levels and in the main game. Many of these skills are used by Neo in the trilogy, including the bullet dodge, bullet stop, and flight. A number of weapons are available in the game, consisting of both melee weapons (including various types of swords, staves, and escrimas) and firearms (assault rifle, sub-machine gun, pistol etc.).

The game also allows the player to meet many of the characters in the films, including Trinity, Morpheus and the Merovingian, among others.

The game uses film excerpts as cut scenes throughout the game at certain milestones. This footage includes clips from the original The Matrix theatrical films, and from other sources, including the short film series, The Animatrix and Enter the Matrix.

The PC & Xbox versions also lack certain visual effects compared to the PS2 version such as the image warping.

Reception

Reception
Review scores
PublicationScore
PCPS2Xbox
EdgeN/A5/10[4]N/A
EGMN/A6.5/10[5]6.5/10[5]
EurogamerN/A7/10[6]N/A
FamitsuN/A26/40[7]N/A
Game InformerN/A7.25/10[8]7.25/10[8]
GameProN/AStarStarStarStar[9]StarStarStarStar[9]
GameSpot6.8/10[10]7.3/10[11]7.3/10[11]
GameSpyN/AStarStar[12]StarStarHalf star[13]
GameZone6.7/10[14]7.9/10[15]8/10[16]
IGN6.5/10[17]7.8/10[18]7.8/10[18]
OPM (US)N/AStarStarStar[19]N/A
OXM (US)N/AN/A7/10[20]
PC Gamer (US)67%[21]N/AN/A
CiN Weekly81/100[22]81/100[22]81/100[22]
USA TodayStarStarStarStarStarStar[23]StarStarStarStarStarStar[23]StarStarStarStarStarStar[23]
Aggregate scores
GameRankings64%[24]71%[25]72%[26]
Metacritic64/100[27]69/100[28]73/100[29]

The Matrix: Path of Neo received "mixed or average reviews" on all platforms according to video game review aggregator Metacritic.[27][28][29] In Japan, Famitsu gave the PlayStation 2 version a score of one seven, two sixes, and one seven, for a total of 26 out of 40.[7]

CiN Weekly gave it a score of 81 out of 100 and called it "An interesting re-imagining of the Matrix story in the form of an action game with OK controls and annoying camera."[22] The New York Times gave it a positive review and stated: "After spawning two mediocre sequels, a collection of dull cartoon shorts and a couple of forgettable video games, there is some life left in the Matrix franchise after all, as this game proves."[30] USA Today, however, gave it six stars out of ten and stated that the game "underwhelms, failing to convey the spark and visual appeal of the films."[23]

References

  1. 1.0 1.1 Thorsen, Tor. "Path of Neo leads to stores" (in en-US). https://www.gamespot.com/articles/path-of-neo-leads-to-stores/1100-6139425/. 
  2. "The Matrix: Path of Neo". http://uk.ps2.ign.com/objects/696/696714.html. 
  3. Perry, David (2005-05-09). "The Matrix: Path of Neo". David Perry (game developer). http://www.dpfiles.com/showthread.php?p=1457#post1457. 
  4. Edge staff (December 25, 2005). "The Matrix: Path of Neo (PS2)". Edge (157): 110. 
  5. 5.0 5.1 "The Matrix: Path of Neo". Electronic Gaming Monthly (199). January 2006. 
  6. Bramwell, Tom (2005-11-12). "The Matrix: Path of Neo Review (PS2)". http://www.eurogamer.net/articles/r_pathofneo_ps2. 
  7. 7.0 7.1 "Latest Famitsu Scores 14/12/05". GreenHillZone.uk. 2005-12-15. http://www.greenhillzone.co.uk/forums/index.php?showtopic=2584. 
  8. 8.0 8.1 Miller, Matt (December 2005). "The Matrix: Path of Neo". Game Informer (152): 161. http://www.gameinformer.com/NR/exeres/23D481FD-BBA4-443D-A336-F79DEA7D98F8.htm. Retrieved 2014-02-10. 
  9. 9.0 9.1 Ouroboros (2005-11-07). "The Matrix: Path of Neo". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/49653.shtml. Retrieved 2014-02-10. 
  10. Navarro, Alex (2005-11-10). "The Matrix: Path of Neo Review (PC)". http://www.gamespot.com/reviews/the-matrix-path-of-neo-review/1900-6139602/. 
  11. 11.0 11.1 Navarro, Alex (2005-11-09). "The Matrix: Path of Neo Review". http://www.gamespot.com/reviews/the-matrix-path-of-neo-review/1900-6139522/. 
  12. McGarvey, Sterling (2005-11-11). "GameSpy: The Matrix: Path of Neo (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/enter-the-matrix-reloaded/666152p1.html. 
  13. McGarvey, Sterling (2005-11-11). "GameSpy: The Matrix: Path of Neo (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/the-matrix-path-of-neo/666166p1.html. 
  14. Knutson, Michael (2005-12-08). "The Matrix: Path of Neo - PC - Review". GameZone. http://www.gamezone.com/reviews/the_matrix_path_of_neo_pc_review. 
  15. Boker, Gabe (2005-12-04). "The Matrix: Path of Neo - PS2 - Review". GameZone. http://www.gamezone.com/reviews/the_matrix_path_of_neo_ps2_review. 
  16. Bedigian, Louis (2005-11-27). "The Matrix: Path of Neo - XB - Review". GameZone. http://www.gamezone.com/reviews/the_matrix_path_of_neo_xb_review. 
  17. Dunham, Jeremy (2005-11-17). "The Matrix: Path of Neo (PC)". http://www.ign.com/articles/2005/11/17/the-matrix-path-of-neo. 
  18. 18.0 18.1 Dunham, Jeremy (2005-11-09). "The Matrix: Path of Neo". http://www.ign.com/articles/2005/11/10/the-matrix-path-of-neo-3. 
  19. OPM Staff (January 2006). "The Matrix: Path of Neo". Official U.S. PlayStation Magazine. http://www.1up.com/reviews/matrix-path-neo. Retrieved 2014-02-10. 
  20. "The Matrix: Path of Neo". Official Xbox Magazine: 68. January 2006. 
  21. "The Matrix: Path of Neo". PC Gamer: 35. February 2006. 
  22. 22.0 22.1 22.2 22.3 Hruschak, PJ (2005-12-07). "The Matrix: Path of Neo". CiN Weekly. http://www.cinweekly.com/apps/pbcs.dll/article?AID=/20051207/ENT09/512060301/1063. 
  23. 23.0 23.1 23.2 23.3 Molina, Brett (2005-12-16). "All it takes to be 'The One' is mindless button mashing". USA Today. http://usatoday30.usatoday.com/tech/gaming/2005-12-04-path-of-neo_x.htm. 
  24. "The Matrix: Path of Neo for PC". CBS Interactive. http://www.gamerankings.com/pc/926491-the-matrix-path-of-neo/index.html. 
  25. "The Matrix: Path of Neo for PlayStation 2". CBS Interactive. http://www.gamerankings.com/ps2/926493-the-matrix-path-of-neo/index.html. 
  26. "The Matrix: Path of Neo for Xbox". CBS Interactive. http://www.gamerankings.com/xbox/926492-the-matrix-path-of-neo/index.html. 
  27. 27.0 27.1 "The Matrix: Path of Neo for PC Reviews". CBS Interactive. https://www.metacritic.com/game/the-matrix-path-of-neo/critic-reviews/?platform=pc. 
  28. 28.0 28.1 "The Matrix: Path of Neo for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/the-matrix-path-of-neo/critic-reviews/?platform=playstation-2. 
  29. 29.0 29.1 "The Matrix: Path of Neo for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/the-matrix-path-of-neo/critic-reviews/?platform=xbox. 
  30. Herold, Charles (2005-12-10). "Chasing a Girl on Kong's Island, and Other Pursuits". The New York Times. https://www.nytimes.com/2005/12/10/sports/othersports/10vide.html?pagewanted=1&_r=0&emc=eta1. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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