Software:Quest for Camelot (1998 video game)

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Quest for Camelot
Quest for Camelot
North American cover art
Developer(s)Titus Interactive
Publisher(s)Nintendo
Producer(s)Eric Caen
Designer(s)Eric Caen
Programmer(s)Hervé Trisson
Artist(s)Jens Hultgren
Michel Savariradjalou
Composer(s)Lionel Tridon
Platform(s)Game Boy Color
ReleaseDecember 16, 1998
Genre(s)Action RPG
Mode(s)Single-player

Quest for Camelot is an action role-playing game developed by Titus Interactive and published by Nintendo for the Game Boy Color in 1998. It is based on the animated Warner Bros. movie of the same title. The game is compatible with the Super Game Boy, Game Boy Printer and as well as play on the original Game Boy. A Nintendo 64 version of the game was planned[1] but was scrapped due to the film's poor performance at the box office.

The game was added to the Nintendo Switch Online service on September 6, 2023.[2]

Gameplay

Quest for Camelot is a third-person, 2D action role-playing game.[3] It features nine worlds with 60 levels.[4] The gameplay includes killing enemies in each area, fetch quests, and carry quests.[3] Parts of the story are told through slideshows as cut scenes.[4] The game supports saves on battery and works with the Game Boy Printer.[4]

Plot

Ten years after killing Sir Lionel, the evil knight Ruber abducts his widow Juliana and steals King Arthur's sword Excalibur. Lionel's daughter Kayley sets out on a quest to stop Ruber and retrieve her mother and Excalibur, making new friends and battling enemies along the way.[5][3]

History

Quest for Camelot was produced by Titus Interactive and published by Nintendo. In early 1997, Titus signed a licensing deal with Warner Bros. to make games based on Quest for Camelot for the Nintendo 64, PlayStation, Sega Saturn, and Game Boy.[6] It was released on December 16, 1998.[3] The game was added to the Nintendo Switch Online service on September 6, 2023.[2]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings49.67%[7]
Review scores
PublicationScore
AllGame2.5/5 stars[3]
IGN4/10[4]
Nintendo Power7.4/10[8]

The game was met with some negative reception, as GameRankings gave it a score of 50%.[7] Adam Cleveland of IGN summarized the game as "bad". He described its core mechanics as "boring"—walking between points and looking for objects. Cleveland noted Titus's reputation for games of poor quality, especially games with licensed content. He criticized the repetitive music, and said the only decent part of the game was its use of color.[4] Allgame's Joe Ottoson criticized how gem collectibles were needed in order to save the game progress. He added that the gameplay was tedious and the menus poorly designed.[3]

References

External links