Animal–computer interaction
Animal–computer interaction (ACI) is a field of research for the design and use of technology with, for and by animals covering different kinds of animals from wildlife, zoo and domesticated animals in different roles.[1] It emerged from, and was heavily influenced by, the discipline of Human–computer interaction (HCI). As the field expanded, it has become increasingly multi-disciplinary, incorporating techniques and research from disciplines such as artificial intelligence (AI), requirements engineering (RE), and veterinary science.
A central theme of ACI research is establishing how user-centred design approaches and methods from HCI can be adapted to design for animals.[2][3][4][5][6][7] Accordingly, many studies seek to adopt 'animal-centred' approaches to design and research.[8][9][10][11]
In an ACI Manifesto (2011), Mancini defines one aim of ACI as understanding "the interaction between animals and computing technology within the contexts in which animals habitually live, are active, and socialise with members of the same or other species, including humans".[2] She additionally proposes three core design goals for the field: enhancing animals' quality of life and wellbeing; supporting animals in the functions assigned to them by humans; and supporting human-animal relationships. Accordingly, some ACI research has given considerable attention to questions of animal ethics,[12][13] welfare,[14] consent and power.[15]
Applications
Much ACI work focuses on technologies to support communication and relationships between animals and humans. Researchers have investigated digital technologies for dogs, including systems for remote communication with dogs left at home,[16][17] wearable interactive devices for them,[18][19][20] and interfaces for working dogs.[21][22][10][23][24] They have also explored technology for interactions with other domestic animals, including cats.[25][26] An increasing focus in the ACI community is investigating the wider context of these technologies and the impact they have beyond the individual animals that use them, from security and privacy considerations of pet wearables,[27] the effect they may have on humans living with these animals, the context they are deployed in,[28][29] to supporting veterinary science,[30] and animal behavior research.[31]
Animal internet technologies
Recent work in ACI has focused on how internet connected technologies, such as Internet of Things (IoT), can support animals.[32] This includes technologies such as remote video call devices for dogs to call their owners,[33] speculative technologies for dogs to sense their owners [34] and technologies to support dog-to-dog interactions mediated by the internet.[32] Much of this work has focused on how to incorporate interspecies design into the process and what the user experience and what interactive internet systems look like with animal users.[33]
Conferences
The ACI community has organised its flagship conference, the International Conference on Animal-Computer Interaction, as a yearly stand-alone event since 2016 with its proceedings published in the ACM Digital Library. It incorporates doctoral consortia for junior researchers to become acquainted with the field, and co-located workshops to stimulate collaboration on emerging topics.
References
- ↑ Hirskyj-Douglas, Ilyena; Pons, Patricia; Read, Janet C.; Jaen, Javier (June 2018). "Seven Years after the Manifesto: Literature Review and Research Directions for Technologies in Animal Computer Interaction" (in en). Multimodal Technologies and Interaction 2 (2): 30. doi:10.3390/mti2020030. ISSN 2414-4088.
- ↑ 2.0 2.1 "Animal-computer Interaction: A Manifesto". Interactions 18 (4): 69–73. July 2011. doi:10.1145/1978822.1978836. http://oro.open.ac.uk/28857/1/ACI-Manifesto-OpenResearchOnline.pdf.
- ↑ "Becoming with: Towards the Inclusion of Animals As Participants in Design Processes". New York: Association for Computing Machinery. 2016. pp. 1:1–1:10. doi:10.1145/2995257.2995392. ISBN 9781450347587. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-10964.
- ↑ "A Report on the First International Workshop on Research Methods in Animal-Computer Interaction". New York: Association for Computing Machinery. 2017. pp. 806–815. doi:10.1145/3027063.3052759. ISBN 9781450346566.
- ↑ "Animal-Computer Interaction: The emergence of a discipline". International Journal of Human-Computer Studies 98: 129–134. 2017. doi:10.1016/j.ijhcs.2016.10.003. http://oro.open.ac.uk/48565/3/IJHCS-SI-ACI-Editorial-ORO.pdf.
- ↑ "Frameworks for ACI: animals as stakeholders in the design process". Interactions 23 (4): 34–36. June 2016. doi:10.1145/2946043. ISSN 1072-5520.
- ↑ "Pushing Boundaries of RE: Requirement Elicitation for Non-human Users". 2017 IEEE 25th International Requirements Engineering Conference (RE). September 2017. pp. 406–411. doi:10.1109/RE.2017.30. ISBN 978-1-5386-3191-1. https://ieeexplore.ieee.org/document/8049148.
- ↑ "A dog centred approach to the analysis of dogs' interactions with media on TV screens". International Journal of Human-Computer Studies 98: 208–220. 2017. doi:10.1016/j.ijhcs.2016.05.007.
- ↑ "Grounded Zoomorphism". Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference. ACE '14 Workshops. New York, NY, USA: ACM. 2014. pp. 5:1–5:6. doi:10.1145/2693787.2693796. ISBN 9781450333146. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-10806.
- ↑ 10.0 10.1 "Canine-centered interface design". Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. CHI '14. New York, NY, USA: ACM. 2014. pp. 3757–3766. doi:10.1145/2556288.2557396. ISBN 9781450324731. http://oro.open.ac.uk/39352/1/paper2368.pdf.
- ↑ "Agile with Animals: Towards a Development Method". 2017 IEEE 25th International Requirements Engineering Conference Workshops (REW). September 2017. pp. 423–426. doi:10.1109/REW.2017.11. ISBN 978-1-5386-3488-2. https://ieeexplore.ieee.org/document/8054889.
- ↑ "Towards an animal-centred ethics for Animal–Computer Interaction". International Journal of Human-Computer Studies 98: 221–233. 2017. doi:10.1016/j.ijhcs.2016.04.008. http://oro.open.ac.uk/46164/1/Mancini_1-s2.0-S1071581916300180-main.pdf.
- ↑ French, Fiona; Hirskyj-Douglas, Ilyena; Väätäjä, Heli; Pons, Patricia; Karl, Sabrina; Chisik, Yoram; Nannoni, Eleonora; Zamansky, Anna et al. (2021-06-01). "Ethics and Power Dynamics in Playful Technology for Animals: Using speculative design to provoke reflection". Academic Mindtrek 2021. Mindtrek 2021. New York, NY, USA: Association for Computing Machinery. pp. 91–101. doi:10.1145/3464327.3464366. ISBN 978-1-4503-8514-5. http://oro.open.ac.uk/79012/1/79012.pdf.
- ↑ "UbiComp for animal welfare". Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing. UbiComp '14. New York, NY, USA: ACM. 2014. pp. 117–128. doi:10.1145/2632048.2632073. ISBN 9781450329682. http://oro.open.ac.uk/41242/1/ubicomp%202014%20p117-mancini%20animal%20welfare%20in%20kennels.pdf.
- ↑ "Power, Participation, and the Dog Internet". Interactions: pp. 37. August 2016. http://interactions.acm.org/archive/view/july-august-2016/power-participation-and-the-dog-internet.
- ↑ "Supporting interspecies social awareness". Proceedings of the 18th annual ACM symposium on User interface software and technology. UIST '05. New York, NY, USA: ACM. 2005. pp. 253–258. doi:10.1145/1095034.1095076. ISBN 978-1595932716.
- ↑ Rover@Home: Computer Mediated Remote Interaction Between Humans and Dogs (MSc Thesis). Massachusetts Institute of Technology. 2001.
- ↑ "FIDO - facilitating interactions for dogs with occupations". Proceedings of the 2013 International Symposium on Wearable Computers. ISWC '13. New York, NY, USA: ACM. 2013. pp. 81–88. doi:10.1145/2493988.2494334. ISBN 9781450321273.
- ↑ "A method to evaluate haptic interfaces for working dogs". International Journal of Human-Computer Studies 98: 196–207. 2017. doi:10.1016/j.ijhcs.2016.04.004.
- ↑ "The Impact of Training Approaches on Experimental Setup and Design of Wearable Vibrotactiles for Hunting Dogs". New York: Association for Computing Machinery. 2016. pp. 4:1–4:10. doi:10.1145/2995257.2995391. ISBN 9781450347587.
- ↑ "Going to the dogs". Proceedings of the 27th annual ACM symposium on User interface software and technology. UIST '14. New York, NY, USA: ACM. 2014. pp. 497–507. doi:10.1145/2642918.2647364. ISBN 9781450330695.
- ↑ "Re-Centering Multispecies Practices". Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. CHI '15. New York, NY, USA: ACM. 2015. pp. 2673–2682. doi:10.1145/2702123.2702562. ISBN 9781450331456. http://oro.open.ac.uk/42640/1/pn2412-mancini.pdf.
- ↑ "User centered design approaches to measuring canine behavior" (in en). Proceedings of the Fifth International Conference on Animal-Computer Interaction. Atlanta, Georgia: ACM Press. 2018. pp. 1–12. doi:10.1145/3295598.3295599. ISBN 9781450362191. http://dl.acm.org/citation.cfm?doid=3295598.3295599.
- ↑ "A Method for Evaluating Animal Usability (MEAU)". New York: Association for Computing Machinery. 2019.
- ↑ (in en) More Playful User Interfaces. Gaming Media and Social Effects. Springer, Singapore. 2015. pp. 121–150. doi:10.1007/978-981-287-546-4_6. ISBN 9789812875457.
- ↑ "Purrfect Crime". Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. CHI EA '15. New York, NY, USA: ACM. 2015. pp. 93–96. doi:10.1145/2702613.2728660. ISBN 9781450331463.
- ↑ "Some might freak out". Proceedings of the Sixth International Conference on Animal-Computer Interaction. ACI'19. Haifa, Israel: Association for Computing Machinery. 2019-11-12. pp. 1–12. doi:10.1145/3371049.3371057. ISBN 978-1-4503-7693-8.
- ↑ "Barks & Rec". Proceedings of the Sixth International Conference on Animal-Computer Interaction. ACI'19. Haifa, Israel: Association for Computing Machinery. 2019-11-12. pp. 1–6. doi:10.1145/3371049.3371064. ISBN 978-1-4503-7693-8.
- ↑ "Towards Rehabilitation Smart Habitats". Proceedings of the Sixth International Conference on Animal-Computer Interaction. ACI'19. Haifa, Israel: Association for Computing Machinery. 2019-11-12. pp. 1–6. doi:10.1145/3371049.3371058. ISBN 978-1-4503-7693-8.
- ↑ "Computational Analysis of Movement Patterns of Dogs with ADHD-Like Behavior". Animals 9 (12): 1140. December 2019. doi:10.3390/ani9121140. PMID 31847213.
- ↑ "Exploring the dog-human relationship by combining fMRI, eye-tracking and behavioural measures". Scientific Reports 10 (1): 22273. December 2020. doi:10.1038/s41598-020-79247-5. PMID 33335230. Bibcode: 2020NatSR..1022273K.
- ↑ 32.0 32.1 Hirskyj-Douglas, Ilyena; Lucero, Andrés (2019-05-02). "On the Internet, Nobody Knows You're a Dog... Unless You're Another Dog". Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. CHI '19. New York, NY, USA: Association for Computing Machinery. pp. 1–12. doi:10.1145/3290605.3300347. ISBN 978-1-4503-5970-2.
- ↑ 33.0 33.1 Hirskyj-Douglas, Ilyena; Piitulainen, Roosa; Lucero, Andrés (2021-11-03). "Forming the Dog Internet: Prototyping a Dog-to-Human Video Call Device" (in en). Proceedings of the ACM on Human-Computer Interaction 5 (ISS): 1–20. doi:10.1145/3488539. ISSN 2573-0142. https://dl.acm.org/doi/10.1145/3488539.
- ↑ RTD Conference; Kirman, Ben; Lawson, Shaun; Linehan, Conor (2019). "The Dog Internet: Autonomy and Interspecies Design". pp. 1719725 Bytes. doi:10.6084/M9.FIGSHARE.4747039. https://figshare.com/articles/journal_contribution/4747039.
External links
- International Conference on Animal–Computer Interaction
- ACM Digital Library Proceedings of the ACI Conference
- International Summer School on Animal-Centered Computing
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