Category:Human–computer interaction
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Here is a list of articles in the Human–computer interaction category of the Computing portal that unifies foundations of mathematics and computations using computers.
Library cataloging and classification | |
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Universal Decimal | 004.5 |
Subcategories
This category has the following 10 subcategories, out of 10 total.
A
B
C
M
S
U
V
Pages in category "Human–computer interaction"
The following 200 pages are in this category, out of 249 total.
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- Human–computer interaction (computing)
*
- Outline of human–computer interaction (computing)
1
- 10-foot user interface (engineering)
3
- 3D interaction (computing)
- 3Dconnexion (company)
- 3D user interaction (computing)
A
- Adaptation (computer science) (computing)
- Addiction by Design (computing)
- Aesthetic usability effect (computing)
- Aesthetic–usability effect (computing)
- Christopher Ahlberg (biography)
- Alerting system (computing)
- Algorithms of Oppression (computing)
- As We May Think (computing)
- Augmented cognition (computing)
- Automatic identification and data capture (computing)
B
- Bad Day (viral video) (computing)
- Barrier pointing (computing)
- BioWall (computing)
- Blended space (computing)
- Bodystorming (computing)
- Brain painting (computing)
- Brain–computer interface (computing)
- Brushing and linking (computing)
C
- Card sorting (computing)
- Center for Humane Technology (organization)
- CMN-GOMS (computing)
- Cognitive complexity (computing)
- Cognitive dimensions of notations (computing)
- Cognitive engineering (computing)
- Cognitive ergonomics (computing)
- Cognitive infocommunications (computing)
- Collaborative information seeking (computing)
- Comand APS (computing)
- Comparison of usability evaluation methods (computing)
- Computer Graphics International (computing)
- Computer processing of body language (computing)
- Computer-supported cooperative work (computing)
- Computer user satisfaction (computing)
- Medicine:Computer-induced medical problems
- Confederate effect (computing)
- Conference on Human Factors in Computing Systems (computing)
- Consumability (computing)
- Context-sensitive user interface (computing)
- Contextual design (computing)
- Contextual inquiry (computing)
- Conversational user interface (computing)
- Conversational user interfaces (computing)
- Cortical modem (computing)
- CPM-GOMS (computing)
- CSS framework (computing)
D
- Dhairya Dand (biography)
- Darcy DiNucci (computing)
- Delimiterless input (computing)
- DeviceKit (software)
- Dextroscope (computing)
- Dialog manager (computing)
- Diary studies (computing)
- Digital Writing and Research Lab (computing)
- Don't Make Me Think (computing)
- Dynamic Graphics Project (organization)
E
- Ecological interface design (computing)
- Electronic action (computing)
- ELIZA effect (computing)
- ELMER guidelines (computing)
- Emotion-sensitive software (computing)
- Empathy in online communities (computing)
- End-user computing (computing)
- End-user development (computing)
- Error message (computing)
- Example-centric programming (computing)
- Experience design (computing)
- Exploratory search (computing)
F
- Feature integration theory (computing)
- Feminist HCI (computing)
- First-time user experience (computing)
- Fitts's law (computing)
- Flexibility–usability tradeoff (computing)
- Focus group (computing)
G
- Gender HCI (computing)
- GOMS (computing)
- Googlearchy (computing)
- Graphics Interface (computing)
- GroupLens Research (organization)
- Gulf of evaluation (computing)
- Gulf of execution (computing)
H
- HAL (software)
- Hands-on computing (computing)
- Hick's law (computing)
- Hogel processing unit (computing)
- Holus (computing)
- Don Hopkins (biography)
- Human action cycle (computing)
- Human interface device (computing)
- Human interface guidelines (computing)
- Human Media Lab (computing)
- Human presence detection (computing)
- Human processor model (computing)
- Human sensing (computing)
- Human-agent team (computing)
- Human-centered computing (computing)
- Human–computer information retrieval (computing)
- Human–computer interaction (security) (computing)
- Human-Computer Interaction Institute (organization)
- Human–machine system (computing)
- Humanistic intelligence (computing)
- Humans.txt (computing)
I
- IBM Common User Access (computing)
- IDrive (computing)
- Immersive design (computing)
- Immersive virtual musical instrument (computing)
- Implicit data collection (computing)
- Inclusive design (computing)
- Information foraging (computing)
- Interaction design (computing)
- Interaction Design Foundation (organization)
- Interaction technique (computing)
- Interactive computing (computing)
- The Interactive Institute (organization)
- Interactive machine translation (computing)
- Interactivity (computing)
- Internet addiction disorder (computing)
- Interruption science (computing)
J
- J.F. Schouten School for User System Interaction (computing)
K
- Keystroke-level model (computing)
- Kia Uvo (software)
- Steve Kirsch (biography)
L
- Law of conservation of complexity (computing)
- Learner-generated context (computing)
- LIA-UFSCar (computing)
- Lightglove (computing)
- List of ubiquitous computing research centers (computing)
- Livescribe (company)
- Living lab (computing)
- Low-key feedback (computing)
M
- Manufacture Modules Technologies (company)
- Manufacture Modules Technologies (MMT) (company)
- Memex (computing)
- Minimally invasive education (computing)
- Minimum intelligent signal test (computing)
- Eduardo Reck Miranda (biography)
- Mobile interaction (computing)
- Mobile Life Centre (computing)
- MobileHCI (computing)
- Mode (computer interface) (computing)
- Mode (user interface) (computing)
- MotivAider (engineering)
- Multi Media Interface (computing)
- Multi-touch, physics and gestures (physics)
- Multimodal Architecture and Interfaces (computing)
- Multiseat desktop virtualization (computing)
N
- Needs analysis (computing)
- Négone (computing)
- Neural dust (computing)
- New Interfaces for Musical Expression (computing)
- NGOMSL (computing)
- Notification LED (computing)
- Notification system (computing)
O
- Object–action interface (computing)
- Office Assistant (computing)
- OpenUsability (computing)
- Medicine:OpenVibe
- Organic user interface (computing)
- Out-of-box experience (computing)
- Out-of-box failure (computing)
- Outside–in software development (computing)
P
- PACT (interaction design) (computing)
- Partial concurrent thinking aloud (computing)
- Pavlok (engineering)
- Peripheral nerve interface (computing)
- Persona (user experience) (computing)
- Personal information management (computing)
- Personalization (computing)
- Persuasive technology (engineering)
- Physical icon (computing)
- Pictive (computing)
- Post-tech (computing)
- Presentation semantics (computing)
- Presentation–abstraction–control (computing)
- Principle of least astonishment (computing)
Q
- Query by Example (computing)
R
- Radiodrum (computing)
- Jef Raskin (biography)
- Reading path (computing)
- Remote Touch (computing)
- Responsive computer-aided design (computing)
- Responsive web design (computing)
- Retrospective think aloud (computing)
- Robopsychology (computing)
- Role-based collaboration (computing)
S
- Scratch input (computing)
- Secondary notation (computing)
- Ted Selker (biography)
- Semiotic engineering (computing)
- Seven stages of action (computing)
- SGOMS (computing)
- Ben Shneiderman (biography)
- SIGCHI (computing)
- Sketch recognition (computing)