Biography:Deathgarden
Deathgarden | |
---|---|
Developer(s) | Behaviour Interactive |
Publisher(s) | Behaviour Interactive |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release | August 14, 2018 |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Deathgarden was an asymmetrical multiplayer first-person shooter video game developed and published by Behaviour Interactive with gameplay similar to another of the studio's games, Dead by Daylight. It was initially launched on Steam Early Access in Summer 2018, and was later relaunched as Deathgarden: Bloodharvest in 2019. However, the same year, it ceased development and went free-to-play after failing to maintain a sufficient playerbase.[1] The game pitted a single invincible Hunter against five Scavengers (previously called Runners) who had to try and escape.[2] While praised by critics for its central concept and lore, it was also criticized for unbalanced gameplay caused by its asymmetrical design. On 12 August 2020, the game's servers closed.[3]
Plot
In the story of the relaunched version of the game, the Bloodharvest is the only way for the Scavengers to earn a spot in the rare, high-class Enclaves that are left after a global apocalypse.[4]
Gameplay
Each map was randomized upon the start of every round. The Scavengers had to capture control points that grant them a chance to escape, but could not kill the Hunter. The Hunter, who was the only character who got a gun, had to shoot Scavengers to knock them down and was then able to execute them. If the Hunter killed all of the Scavengers, they would win.[2] If the Hunter did not choose to execute the Scavengers immediately, they earned bonus experience. However, a "mercy" mechanic was added later in development that allowed Runners one knockdown and respawn before they could be executed because the instant execute was still used too commonly.[5]
Development
The game suffered from a troubled early development, with the playerbase drying up only a few days after it released on Early Access. Rather than cancelling the game, the developers decided to continue developing and relaunch the game as Deathgarden: Bloodharvest.[6]
Reception
Cass Marshall of Polygon called the game "The Hunger Games combined with Judge Dredd", praising the concept of the game, but criticizing the maps as "disappointing" due to their generic nature, and calling Hunters too powerful when played by a skilled player, despite Scavengers being more fun to play.[4]
References
- ↑ "Behaviour Interactive shuts down Deathgarden: Bloodharvest development" (in en). https://www.gamesindustry.biz/articles/2019-11-25-behaviour-interactive-shuts-down-deathgarden-bloodharvest-development.
- ↑ 2.0 2.1 Wilde, Tyler (2018-04-12). "Only one player gets guns in the Dead by Daylight dev's new asymmetrical shooter" (in en-US). PC Gamer. https://www.pcgamer.com/deathgarden-preview/. Retrieved 2020-07-30.
- ↑ "Deathgarden on Twitter: "Today we are announcing the sunsetting of the game. The servers will be closing on the 12 of August 2020."" (in en). https://twitter.com/DEATHGARDENgame/status/1282736888223236098.
- ↑ 4.0 4.1 Marshall, Cass (2019-06-05). "Deathgarden: Bloodharvest nails the horror of asymmetrical multiplayer" (in en). https://www.polygon.com/reviews/2019/6/5/18653896/deathgarden-bloodharvest-behaviour-review.
- ↑ Marshall, Cass (2019-06-26). "Deathgarden's new feature could solve the promising game's biggest problem" (in en). https://www.polygon.com/2019/6/26/18759907/deathgarden-bloodharvest-instant-executes-new-scavenger.
- ↑ "Survive or Kill: How Behaviour Interactive Rebooted Deathgarden" (in en). 30 May 2019. https://www.shacknews.com/article/111875/survive-or-kill-how-behaviour-interactive-rebooted-deathgarden?page=2.
Original source: https://en.wikipedia.org/wiki/Deathgarden.
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