Company:2K Marin
Type | Subsidiary |
---|---|
Industry | Video games |
Founded | December 17, 2007 |
Defunct | October 17, 2013 |
Headquarters | Novato, California , US |
Parent | 2K |
2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau (2013) before laying off or relocating all staff in October 2013 and silently being closed.
History
The formation of 2K Marin was announced on December 17, 2007.[1][2] The studio was spun out of 2K, a publishing subsidiary of Take-Two Interactive, to develop a second installment in the BioShock series, following disputes with Ken Levine, the director of the first game.[3]
In April 2010, for the development of XCOM (later The Bureau), sister studio 2K Australia adopted the 2K Marin name.[4] The studio dropped the 2K Marin label in November 2010 and returned to the previous 2K Australia name, this time for BioShock Infinite.[5][6]
On October 17, 2013, 2K announced that 2K Marin had been hit with massive staff reductions, laying off the majority of employees.[7] All remaining developers were to be shifted to an unnamed 2K studio founded with Rod Fergusson.[8] That studio, like 2K Marin based in Novato, was announced by Fergusson in September that year.[9][10] Some former employees agreed that 2K Marin was "essentially closed" due to these layoffs, as the employee count had sunk to zero.[11] 2K Marin was shut down silently, which has not been publicly acknowledged by 2K.[12]
Despite this, Take-Two Interactive's chairman and chief executive officer, Strauss Zelnick, stated in May 2014 that 2K Marin was still active, and that future BioShock games would be developed at the studio.[13][14] 2K later announced in December 2019 that the new BioShock game was being developed by a new internal studio, Cloud Chamber, which had taken over the old 2K Marin spaces.[15]
Games developed
Year | Title | Platform(s) | Notes |
---|---|---|---|
2008 | BioShock | PlayStation 3[16] | Ported only; game developed by 2K Boston and 2K Australia |
2010 | BioShock 2 | Microsoft Windows, PlayStation 3, Xbox 360 | N/A |
2013 | The Bureau | Microsoft Windows, PlayStation 3, Xbox 360 |
References
- ↑ Alexander, Leigh (December 17, 2007). "Take-Two Opens New Marin 2K Studio". https://www.gamasutra.com/view/news/107616/TakeTwo_Opens_New_Marin_2K_Studio.php.
- ↑ Martin, Matt (December 17, 2007). "Take Two opens new Californian studio". https://www.gamesindustry.biz/articles/take-two-opens-new-californian-studio.
- ↑ Kohler, Chris (December 17, 2007). "Rumor Roundup: What's Up With 2K Marin And BioShock". Wired. https://www.wired.com/2007/12/rumor-roundup-w-2/. Retrieved February 24, 2018.
- ↑ Plunkett, Luke (April 16, 2010). "2K Studio Name Madness Continues With New XCOM Game". https://kotaku.com/5518388/2k-studio-name-madness-continues-with-new-xcom-game.
- ↑ Rose, Mike (November 25, 2011). "Report: 2K Canberra Renamed Back To 2K Australia, Working On Bioshock Infinite". https://www.gamasutra.com/view/news/128360/Report_2K_Canberra_Renamed_Back_To_2K_Australia_Working_On_Bioshock_Infinite.php.
- ↑ Serrels, Mark (November 28, 2011). "2K's Canberra Studio Renamed (Again), Now Working On BioShock Infinite". https://www.kotaku.com.au/2011/11/2ks-canberra-studio-renamed-again-now-working-on-bioshock-infinite/.
- ↑ McElroy, Griffin (October 17, 2013). "BioShock 2, The Bureau: XCOM Declassified dev 2K Marin hit with massive layoffs". https://www.polygon.com/2013/10/17/4849484/the-bureau-xcom-declassified-dev-2k-marin-undergoing-layoffs.
- ↑ Ligman, Kris (October 17, 2013). "Layoffs hit 2K Marin, remaining workforce to be 'reallocated'". https://www.gamasutra.com/view/news/202603/Layoffs_hit_2K_Marin_remaining_workforce_to_be_reallocated.php.
- ↑ Ligman, Kris (September 26, 2013). "Epic, Irrational alumnus to helm 2K's newest studio". https://www.gamasutra.com/view/news/201086/Epic_Irrational_alumnus_to_helm_2Ks_newest_studio.php.
- ↑ Sarkar, Samit (September 26, 2013). "Former Gears of War, BioShock Infinite producer heading new 2K studio". https://www.polygon.com/2013/9/26/4774148/new-2k-studio-rod-fergusson-san-francisco-bay-area.
- ↑ Grayson, Nathan (October 17, 2013). "Sources: Bureau XCOM, BioShock 2 Dev 'Essentially' Closed". https://www.rockpapershotgun.com/2013/10/17/sources-bureau-xcom-bioshock-2-dev-essentially-closed/.
- ↑ Schreier, Jason (December 9, 2019). "Sources: The New BioShock Has Been In The Works For Years". https://kotaku.com/sources-the-new-bioshock-has-been-in-the-works-for-yea-1840314561.
- ↑ Weber, Rachel (May 30, 2014). "Zelnick: 2K Marin now "responsible for" Bioshock franchise". https://www.gamesindustry.biz/articles/2014-05-30-zelnick-2k-marin-now-responsible-for-bioshock-franchise.
- ↑ Rose, Mike (May 30, 2014). "2K Marin has been put in charge of BioShock's future". https://www.gamasutra.com/view/news/218717/2K_Marin_has_been_put_in_charge_of_BioShocks_future.php.
- ↑ Phillips, Tom (December 9, 2019). "New BioShock game announced, still "several" years away". https://www.eurogamer.net/articles/2019-12-09-bioshock-in-development-at-new-2k-studio-cloud-chamber.
- ↑ IGN Staff (May 28, 2008). "2K Games Injects PlayStation 3 System Owners with Genetically Enhanced Version of BioShock". https://www.ign.com/articles/2008/05/28/2k-games-injects-playstation-3-system-owners-with-genetically-enhanced-version-of-bioshock.
Original source: https://en.wikipedia.org/wiki/2K Marin.
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