Software:Rockstar Advanced Game Engine

From HandWiki
Short description: Proprietary game engine
Rockstar Advanced Game Engine
Rockstar Advanced Game Engine Logo.svg
Grand Theft Auto V Los Santos.jpg
The city of Los Santos, as seen in Grand Theft Auto V: The game makes use of RAGE's many graphical features, such as depth of field, high draw distance and detailed weather effects.
Developer(s)RAGE Technology Group (Rockstar San Diego)
Middleware
Platform
PredecessorAngel Game Engine
LicenseProprietary

The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine of Rockstar Games, developed by the RAGE Technology Group division of Rockstar San Diego. Since its first game, Rockstar Games Presents Table Tennis in 2006, released for the Xbox 360 and Wii, the engine has been used by Rockstar Games' internal studios to develop advanced open world games for consoles and computers.

History

Prior to developing the Rockstar Advanced Game Engine (RAGE), Rockstar Games, and primarily its Rockstar North studio, mostly used Criterion Games' RenderWare engine to develop games for PlayStation 2, Windows, and Xbox, such as the early 3D installments in the Grand Theft Auto franchise.[1] In 2004, Criterion Games was acquired by Electronic Arts, which led Rockstar Games to switch from RenderWare, and open RAGE Technology Group as a division of Rockstar San Diego.[2] RAGE Technology Group started developing what would later become RAGE, based on Rockstar San Diego's previous Angel Game Engine (AGE).[3] The first game to use the engine was Rockstar San Diego's Rockstar Games Presents Table Tennis, released for Xbox 360 on May 23, 2006[4] and ported to the Wii more than a year later. Since then, RAGE integrates the third-party middleware components Euphoria[5] and Bullet, as character animation engine and physics engine, respectively.[6][7]

On seventh generation consoles, PlayStation 3 and Xbox 360, RAGE often saw a disparity in the optimization on the hardware: major titles on PlayStation 3 usually had lower resolution and minor graphic effects, as in Grand Theft Auto IV (720p vs. 640p),[8][9] in Midnight Club (1280×720p vs. 960×720p)[10] and in Red Dead Redemption (720p vs. 640p).[11] Despite its problems in optimization equality, in July 2009, Chris Stead of IGN voted RAGE as one of the "10 Best Game Engines of [the 7th] Generation", saying: "RAGE's strengths are many. Its ability to handle large streaming worlds, complex A.I. arrangements, weather effects, fast network code and a multitude of gameplay styles will be obvious to anyone who has played GTA IV."[12]

Since the release of Max Payne 3, the engine supports DirectX 11 and stereoscopic 3D rendering for personal computers.[13] Max Payne 3 also marked the first time in which RAGE was capable of rendering the same 720p resolution on a game, both on PlayStation 3 and Xbox 360.[8] This benefit has been achieved also in Grand Theft Auto V, which renders at a 720p resolution on both consoles.[14]

For the remastered versions of Grand Theft Auto V, RAGE was reworked for the eighth generation of video game consoles, with 1080p resolution support for both the PlayStation 4 and Xbox One.[15] The PC version of the game, released in 2015, showed RAGE supporting 4K resolution and frame rates at 60 frames per second, as well as more powerful draw distances, texture filtering, and improved shadow mapping and tessellation quality.[16]

RAGE would later be further refined with the release of Red Dead Redemption 2 in 2018, supporting physically based rendering, volumetric clouds and fog values, pre-calculated global illumination[17][18] as well as a Vulkan renderer in the Windows version.[19] The Euphoria engine was overhauled to create advanced AI as well as enhanced physics and animations for the game.[20][21] HDR support was added in May 2019.[22][23][24] Support for Nvidia's Deep Learning Super Sampling (DLSS) was added in July 2021.[25][26][27][28]

Games using RAGE

Year Title Platform(s) Developer(s)
2006 Rockstar Games Presents Table Tennis[29] Xbox 360, Wii Rockstar San Diego
2008 Grand Theft Auto IV[30] PlayStation 3, Xbox 360, Windows Rockstar North
Midnight Club[31] PlayStation 3, Xbox 360 Rockstar San Diego
2009 Grand Theft Auto IV: The Lost and Damned Xbox 360, PlayStation 3, Windows Rockstar North
Grand Theft Auto: The Ballad of Gay Tony
2010 Red Dead Redemption[32] PlayStation 3, Xbox 360, Nintendo Switch, PlayStation 4 Rockstar San Diego
Red Dead Redemption: Undead Nightmare
2012 Max Payne 3[33] PlayStation 3, Xbox 360, Windows, OS X Rockstar Studios
2013 Grand Theft Auto V[34] PlayStation 3, Xbox 360, PlayStation 4, Xbox One, Windows, PlayStation 5, Xbox Series X/S Rockstar North
2018 Red Dead Redemption 2[18] PlayStation 4, Xbox One, Windows, Stadia Rockstar Games
2025 Grand Theft Auto VI[35][36] PlayStation 5, Xbox Series X/S

References

  1. "'This is the game that will put PSP over the top.'". September 12, 2005. http://www.1up.com/previews/liberty-city-stories_5. 
  2. Mittler, Patrick (December 26, 2013). "Seite 2: Die wichtigsten Spiele-Engines – Hinter den Hits" (in de). http://www.gamestar.de/artikel/die-wichtigsten-spiele-engines-hinter-den-hits,3031120,seite2.html. 
  3. "Rockstar explains the tech behind GTA4, with new screens.". April 23, 2008. http://www.1up.com/previews/grand-theft-auto-iv_3. 
  4. Klepek, Patrick (January 4, 2016). "That Time Rockstar Made A Table Tennis Game". https://kotaku.com/that-time-rockstar-made-a-table-tennis-game-1750981913. 
  5. McKeand, Kirk (February 12, 2017). "Nine years later, one feature in GTA4 has never been bettered – here's its story". http://www.eurogamer.net/articles/2017-02-12-one-thing-about-gta4-has-never-been-bettered. 
  6. Arendt, Susan (February 28, 2007). "Rockstar Fills its Games With Euphoria". Wired. https://www.wired.com/2007/02/rockstar_fills_/. Retrieved December 30, 2017. 
  7. Hardwidge, Ben (February 17, 2011). "AMD Talks GPU Gaming Physics: Bullet Physics – The Future of GPU-Accelerated Physics?". https://www.bit-tech.net/reviews/tech/graphics/amd-manju-hegde-gaming-physics/3/. 
  8. 8.0 8.1 Morgan, Thomas (May 22, 2012). "Face-Off: Max Payne 3". http://www.eurogamer.net/articles/digitalfoundry-max-payne-3-face-off. 
  9. Leadbetter, Richard (May 5, 2008). "Grand Theft Auto IV: PS3 vs. Xbox 360 Special • Page 3". http://www.eurogamer.net/articles/grand-theft-auto-iv-ps3-vs-xbox-360-special-article?page=3. 
  10. Leadbetter, Richard (November 4, 2008). "Xbox 360 vs. PS3 Face-Off: Round 15 • Page 3". http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-15-article?page=3. 
  11. Peckham, Matt (May 19, 2010). "Analysis: Red Dead Redemption on PS3 vs. Xbox 360". https://www.pcworld.com/article/196661/red_dead_redemption_ps3_xbox_360.html. 
  12. Stead, Chris (July 15, 2009). "The 10 Best Game Engines of This Generation". http://www.ign.com/articles/2009/07/15/the-10-best-game-engines-of-this-generation. 
  13. Dutton, Fred (March 22, 2012). "Max Payne 3 PC supports DirectX 11, 3D". http://www.eurogamer.net/articles/2012-03-22-max-payne-3-pc-supports-directx-11-3d. 
  14. Morgan, Thomas (September 17, 2013). "Face-Off: Grand Theft Auto 5". http://www.eurogamer.net/articles/digitalfoundry-grand-theft-auto-5-face-off. 
  15. "GTAV: IGN Delivers New Details – First Person Experience Revealed". November 4, 2014. https://www.rockstargames.com/newswire/article/52341/gtav-ign-delivers-new-details-first-person-experience. 
  16. Morgan, Thomas (April 21, 2015). "Face-Off: Grand Theft Auto 5 on PC". http://www.eurogamer.net/articles/digitalfoundry-2015-grand-theft-auto-5-pc-face-off. 
  17. Linneman, John (25 October 2018). "Red Dead Redemption 2 analysis: a once-in-a-generation technological achievement" (in en). https://www.eurogamer.net/articles/digitalfoundry-2018-red-dead-redemption-2-tech-analysis. 
  18. 18.0 18.1 Linneman, John (October 3, 2017). "Red Dead Redemption 2's state-of-the-art technology analysed". http://www.eurogamer.net/articles/digitalfoundry-2017-red-dead-redemption-2-trailer-tech-analysis. 
  19. Moass, Dominic (2019-11-07). "Vulkan vs DX12 Red Dead Redemption 2 PC Performance Analysis". https://www.kitguru.net/gaming/dominic-moass/vulkan-vs-dx12-red-dead-redemption-2-pc-performance-analysis/. 
  20. Parijat, Shubhankar (24 October 2018). "Red Dead Redemption 2's Euphoria Engine Is "Radically Overhauled", Says Rockstar". https://gamingbolt.com/red-dead-redemption-2s-euphoria-engine-is-radically-overhauled-says-rockstar. 
  21. McKeand, Kirk (12 December 2018). "Best of 2018: Red Dead Redemption 2 - how advanced AI and physics create the most believable open world yet". https://www.vg247.com/red-dead-redemption-2-physics-ai-euphoria-phil-hooker-interview. 
  22. Sinha, Ravi (17 May 2019). "Red Dead Redemption 2 Title Update Fixes HDR, Adds Calibration Menu". https://gamingbolt.com/red-dead-redemption-2-title-update-fixes-hdr-adds-calibration-menu. 
  23. Murnane, Kevin (24 May 2019). "'Red Dead Remption 2' Finally Gets An HDR Patch. How Does It Look?". https://www.forbes.com/sites/kevinmurnane/2019/05/24/red-dead-remption-2-finally-gets-an-hdr-patch-how-does-it-look/?sh=3c814e9781d1. 
  24. Morgan, Thomas; Fairclough, Adam (24 May 2019). "Red Dead Redemption 2 patch 1.09 tested: has HDR been fixed?". https://www.eurogamer.net/articles/digitalfoundry-2019-red-dead-redemption-2-patch-109-adds-excellent-hdr. 
  25. Robinson, Andy (13 July 2021). "Red Dead Redemption 2 PC's DLSS update is out, with a '45% 4K performance boost'". https://www.videogameschronicle.com/news/red-dead-redemption-2-pcs-dlss-update-is-out-with-a-45-4k-performance-boost/. 
  26. Prescott, Shaun (14 July 2021). "Red Dead Redemption 2 DLSS update brings 'up to' 45 percent performance boost today". https://www.pcgamer.com/red-dead-redemption-2-dlss-update-brings-up-to-45-percent-performance-boost-today/. 
  27. Klotz, Aaron (14 July 2021). "Red Dead Redemption 2 Finally Gets DLSS Support". https://www.tomshardware.com/news/red-dead-redemption-2-dlss-update. 
  28. Stobing, Chris (16 July 2021). "We Tested the New DLSS 2.2 Update for Red Dead Redemption 2: Here's What We Saw". https://sea.pcmag.com/graphics-cards/44836/we-tested-the-new-dlss-22-update-for-red-dead-redemption-2-heres-what-we-saw. 
  29. Totilo, Stephen (May 4, 2006). "The First Rule Of Ping-Pong Club: Talk About Rockstar's Table Tennis Game". http://www.mtv.com/news/1530131/the-first-rule-of-ping-pong-club-talk-about-rockstars-table-tennis-game/. 
  30. Thorsen, Tor (June 15, 2006). "Grand Theft Auto IV powered by Table Tennis engine?". https://www.gamespot.com/articles/grand-theft-auto-iv-powered-by-table-tennis-engine/1100-6236336/. 
  31. Roper, Chris (August 23, 2007). "Midnight Club: Los Angeles Preview". http://www.ign.com/articles/2007/08/23/gc-2007-midnight-club-los-angeles-preview. 
  32. Bramwell, Tom (February 4, 2009). "Rockstar unveils Red Dead Redemption". http://www.eurogamer.net/articles/rockstar-unveils-red-dead-redemption. 
  33. Bramwell, Tom (June 10, 2009). "Balding Max Payne 3 sighted". http://www.eurogamer.net/articles/balding-max-payne-3-sighted. 
  34. "Rockstar Game Tips: Learn from the Max Payne 3 Leaderboard Legends". October 10, 2012. https://www.rockstargames.com/newswire/article/45251/rockstar-game-tips-learn-from-the-max-payne-3-leaderboard-legend.html. 
  35. "Grand Theft Auto 6 - DF Direct GTA 6 Special - Trailer 1 Tech Breakdown" (in en). 2023-12-06. https://www.digitalfoundry.net/grand-theft-auto-6-df-direct-gta-6-special-trailer-1-tech-breakdown. 
  36. Thompson, Michael (2023-12-07). "The GTA 6 Game Engine Looks Insane - IGN's Grand Theft Auto 6 Performance Preview" (in en). https://www.ign.com/articles/the-gta-6-game-engine-looks-insane-igns-grand-theft-auto-6-performance-preview.