Company:Cloud Chamber
Type | Division |
---|---|
Founded | December 9, 2019 |
Headquarters | Novato, California , US |
Number of locations | 2 studios (2019) |
Key people | Kelley Gilmore (global studio head) |
Parent | 2K |
Website | cloudchamberstudios |
Cloud Chamber is an American video game developer based in Novato, California, with a studio in Montreal . Founded by Kelley Gilmore on December 9, 2019, as a division of 2K (a publishing label of Take-Two Interactive Software), the company is developing the next entry in the BioShock series.[1]
History
On December 9, 2019, 2K announced that they had set a new studio in Novato, California and Montreal , led by Kelley Gilmore, former executive producer for Firaxis Games. Cloud Chamber will work on a new BioShock game. Several members that were part of the original BioShock game are part of the studio, including Hoagy de la Plante, Scott Sinclair, and Jonathan Pelling.[2] Kelley said the focus of their studio is to "create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium".[3]
Games developed
Year | Title | Platform(s) |
---|---|---|
TBA | Untitled BioShock game | TBA |
References
- ↑ "2K Announces Newly-Formed Studio – Cloud Chamber™ – Developing Next Iteration in Acclaimed BioShock® Franchise". December 9, 2019. https://2k.com/2k-announces-cloud-chamber-studio/.
- ↑ Robinson, Andy (December 9, 2019). "BioShock's original art director has returned for the new game". Video Games Chronicle. https://www.videogameschronicle.com/news/bioshocks-original-art-director-has-returned-for-the-new-game/.
- ↑ Dornbush, Jonathon (December 9, 2019). "New BioShock Game Announced, Being Developed by New 2K Studio Cloud Chamber". https://www.ign.com/articles/2019/12/09/new-bioshock-game-confirmed-being-developed-by-new-developer-cloud-chamber.
External links