Company:Cellius
Native name | 株式会社セリウス |
|---|---|
| Type | Kabushiki gaisha Joint venture |
| Industry | Video games |
| Founded | June 3, 2007; 18 years ago (2007-06-03) |
| Defunct | February 29, 2012[1] |
| Headquarters | Shibuya, Tokyo , |
Key people | Ken Kutaragi (CEO) |
| Products | Software |
| Owner |
|
| Website | http://www.cellius.jp/ |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). was a Japanese video game developer and publisher headquartered in Shibuya, Tokyo, founded in 2007 as a joint venture between Sony and Bandai Namco Holdings. The aim of the company was to assist in helping Sony compete with Microsoft and Nintendo.[2] Sony hoped that the company would make up for the losses it made during quarter two of its financial year. Ken Kutaragi was announced as CEO.[3] Bandai Namco Holdings held 51% of the company, and Sony held 49%. The company planned to use Sony's Cell microprocessor, the heart of the PlayStation 3, for PlayStation 3 games and games for mobile phones and personal computers. Its video game projects were Misato Katsuragi's Reporting Plan on the PlayStation 3 and Ridge Racer on the PlayStation Vita.[4][5][6]
Contents
Notes
References
- ↑ 株式会社バンダイナムコホールディングス
- ↑ "Sony, Namco Bandai Ally to Jointly Make Games for PlayStation 3". Bloomberg. January 24, 2007. https://www.bloomberg.com/apps/news?pid=conewsstory&refer=conews&tkr=SNE:US&sid=as2Ppv1.jUjQ.
- ↑ "Ken Kutaragi to become Chairman of Cellius" (in en-SG). https://sg.news.yahoo.com/2007-01-24-ken-kutaragi-to-become-chairman-of-cellius.html.
- ↑ "PlayStation 3 Offers News Channel With Evangelion Newscaster". Gamurs. 27 May 2009. https://www.siliconera.com/playstation-3-offers-news-channel-with-evangelion-newscaster/.
- ↑ "The Strange Studio Born of Two Rival Companies". 14 July 2011. http://kotaku.com/5821091/the-strange-studio-born-of-two-rival-companies.
- ↑ "Ridge Racer Coming to PS Vita". 7 June 2011. http://kotaku.com/5809359/ridge-racer-coming-to-ps-vita/gallery/1.
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Short description: Group of video game developers owned by Sony Interactive Entertainment
Sony Interactive Entertainment Worldwide Studios (SIE Worldwide Studios) is a group of video game developers founded in September 2005 by Sony Interactive Entertainment.[2] It is a single internal entity overseeing all wholly owned development studios within SIE. It is responsible for the creative and strategic direction of development and production of all computer entertainment software by all SIE–owned studios, all of which is typically produced exclusively for the PlayStation family of consoles. With the launch of the PlayStation 5 in 2020, Worldwide Studios brands all releases be it internal or externally developed under the "PlayStation Studios" label.[3] HistorySCE Worldwide Studios (SCE Worldwide Studios) was established on September 14, 2005, with Phil Harrison being appointed as president.[4] On May 16, 2008, Shuhei Yoshida became president.[5] In April 2016, Sony's Sony Computer Entertainment (SCE) and Sony Network Entertainment International (SNEI) divisions merged, creating SIE Worldwide Studios.[5] Hermen Hulst succeeded Shuhei Yoshida as president of SIE Worldwide Studios on November 7, 2019, with Yoshida being delegated to lead Sony's indie development.[6] Studios
Former
Other divisionsICE TeamNaughty Dog is home to the ICE Team, one of Sony's Worldwide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the group.[25] The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.[26][27] XDevXDev Europe, established in 2000 and based in Liverpool, England,[7] collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond, Tearaway and Resogun. Partners include independent developers such as Quantic Dream, Magenta Software, Climax Studios, Novarama, Supermassive Games and Sumo Digital, as well as SCE subsidiaries such as Media Molecule and Guerrilla Games. In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.[28][29] References
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