Company:Tomorrow Corporation

From HandWiki
Short description: Independent video game developer
Tomorrow Corporation
TypeGeneral partnership
IndustryVideo games
Founded2010; 14 years ago (2010)
Founders
  • Allan Blomquist
  • Kyle Gabler
  • Kyle Gray
ProductsLittle Inferno, Human Resource Machine, 7 Billion Humans
ServicesVideo game development
OwnerExperimental Gameplay Group
Number of employees
3
ParentExperimental Gameplay Group
Websitetomorrowcorporation.com

Tomorrow Corporation is an independent video game studio consisting of Kyle Gabler, Allan Blomquist, and Kyle Gray.[1] It is a division of the Experimental Gameplay Group.[2][3]

History

Gabler, Blomquist, and Gray met while grad students at the Entertainment Technology Center of Carnegie Mellon University[4] and went on to join separate divisions of Electronic Arts. Gabler and Blomquist became restless at EA and opted to develop independently, with Gabler forming 2D Boy and helping to create World of Goo, a game which expanded upon a prototype that Gabler had started in 2005[5] at Carnegie Mellon.[6] Blomquist would go on to work on the Wii port of World of Goo, while Gray worked as the lead designer for Henry Hatsworth in the Puzzling Adventure.[7]

In 2010, once those projects were completed, the trio met again and decided to form Tomorrow Corporation.[8] They produced their first title, Little Inferno in 2012. Their next game, Human Resource Machine, was released in October 2015, and its sequel, 7 Billion Humans in August 2018. In March 2018, they announced their next game would be titled Welcome to the Information Superhighway.[9] In December 2021, they published The Captain, developed by Sysiac Games.[10]

The company supports the Experimental Gameplay Project, which encourages non-standard game development strategies. The Project, originally started by Gabler and Gray while at Carnegie Mellon University in 2005[11] aims less to be a competitor, and more a source of inspiration, for other game developers, recognizing that game conception is generally one of the more difficult aspects of development.[12]

The goal of the project was to encourage individual developers to create a functional game prototype within seven days based on a given abstract theme, such as "gravity" or "flowers". Developers are then free to continue to expand on the development if they choose; for example, World of Goo is based on Tower of Goo which was one of the original entries for the Project.[12]

Games

Year Title Platform(s) Notes
2008 World of Goo Windows, Android, Nintendo Switch, Wii, iOS, Linux, MacOS Co-developed with 2D Boy
2012 Little Inferno Wii U, Microsoft Windows, iOS, OS X, Linux, Android, Nintendo Switch
2015 Human Resource Machine Wii U, Microsoft Windows, iOS, OS X, Linux, Android, Nintendo Switch
2018 7 Billion Humans Microsoft Windows, Linux, iOS, macOS, Nintendo Switch, Android
2024 World of Goo 2[13] N/A Co-developed with 2D Boy

References

  1. MacKenzie, Austin (2010-03-09). "World of Goo and Henry Hatsworth Creators Form Indie Studio" (in en-US). https://www.escapistmagazine.com/world-of-goo-and-henry-hatsworth-creators-form-indie-studio/. 
  2. Tach, Dave (2013-03-20). "Playing with fire: How Tomorrow Corporation's IGF-nominated Little Inferno came to be" (in en-US). https://www.polygon.com/2013/3/20/4118614/little-inferno-igf-2013-tomorrow-corporation. 
  3. "Tomorrow Corporation: About". https://tomorrowcorporation.com/about. 
  4. "Tomorrow Corporation". https://www.etc.cmu.edu/?startups=tomorrow-corporation. 
  5. "Old Prototypes (zip), Tower of Goo, about.txt and metadata". Kyle Gabler. https://kylegabler.com/assets/EgpPrototypes/egp_bin_kgabler.zip. 
  6. "World of Goo". https://www.cmu.edu/homepage/creativity/2010/summer/world-of-goo.shtml. 
  7. Matulef, Jeffrey (June 29, 2012). "World of Goo and Henry Hatsworth creators' next game is Little Inferno". http://www.eurogamer.net/articles/2012-06-29-world-of-goo-and-henry-hatsworth-creators-next-game-is-little-inferno. 
  8. Weber, Rachel (March 20, 2013). "Tomorrow Corporation: 'We're fairly neurotic people'". http://www.gamesindustry.biz/articles/2013-03-20-kyle-gabler-were-fairly-neurotic-people. 
  9. Meer, Alec (2018-03-15). "Little Inferno devs reveal 'incredible road trip' adventure Welcome To The Information Superhighway" (in en). Rock, Paper, Shotgun. https://www.rockpapershotgun.com/welcome-to-the-information-superhighway-game. 
  10. "Tomorrow Corporation : Race Across the Galaxy in: The Captain". https://tomorrowcorporation.com/posts/race-across-the-galaxy-in-the-captain. 
  11. Alexander, Leigh (March 14, 2010). "Experimental Gameplay Project unleashes video design creativity". Los Angeles Times. http://articles.latimes.com/2010/mar/14/entertainment/la-ca-play14-2010mar14. 
  12. 12.0 12.1 Gray, Kyle; Gabler, Kyle (October 26, 2005). "How to Prototype a Game in Under 7 Days". http://www.gamasutra.com/view/feature/130848/how_to_prototype_a_game_in_under_7_.php. 
  13. Stedman, Alex (2023-12-07). "A World of Goo Sequel Is Finally Coming in 2024 | Game Awards 2023". https://www.ign.com/articles/a-world-of-goo-sequel-is-finally-coming-in-2024-game-awards-2023. 

External links