Software:Little Inferno
| Little Inferno | |
|---|---|
![]() | |
| Developer(s) | Tomorrow Corporation |
| Publisher(s) |
|
| Producer(s) | Kyle Gabler |
| Designer(s) |
|
| Programmer(s) | Allan Blomquist |
| Artist(s) |
|
| Writer(s) | Kyle Gray |
| Composer(s) | Kyle Gabler |
| Platform(s) | |
| Release | Wii U Windows November 19, 2012 iOS OS X April 10, 2013 Linux June 5, 2013 Android December 3, 2013 Switch |
| Genre(s) | Puzzle |
| Mode(s) | Single-player |
Little Inferno is a puzzle video game developed and published by American independent game developer Tomorrow Corporation. The game was released for the Wii U in November 2012 in North America, Europe and Australasia. Microsoft Windows, iOS, OS X, Linux and Android versions followed throughout 2013. A Nintendo Switch version was released in March 2017 in North America, Europe and Australia.[1]
Little Inferno is set in front of a brick fireplace, which the player uses to set various objects, such as toys, dolls, and electronics, on fire. The game encourages the player to burn any combination of objects to see how they react when lit ablaze, as most of the objects have unique properties. Little Inferno is classified as a sandbox game as it offers few traditional objectives to complete and has no states of failure. The game was designed as a satire of similarly themed video games in which the player dedicates long amounts of time to performing tasks considered to be unrewarding.[2]
Little Inferno garnered widely varied reactions upon its release. Some reviewers praised the unique gameplay concepts and satirical narrative, while others believed the gameplay was too simplistic.
Gameplay

Little Inferno is a sandbox-oriented puzzle video game primarily viewed from a first-person perspective. The player assumes the role of a small, largely unseen character who possesses the fictional "Little Inferno Entertainment Fireplace", which they use to incinerate various objects, such as toys and appliances, to keep warm (necessary due to a seemingly unending drop in the game world's temperature).[3] The objects release money when they are burned, which is used to purchase more burnable objects from mail order catalogs. In order to progress the narrative, the player must burn the newest objects available to them, unlocking new catalogs and expanding the selection of (more expensive) objects. There is no scoring system, nor are there any penalties or time limits imposed on the player, allowing them to freely experiment with burning any combination of objects.[4] The game uses a drag and drop interface to position and ignite the objects. The PC versions are controlled using a mouse, while the Wii U version can be controlled with the Wii Remote pointer or with the Wii U GamePad's touchscreen, which also allows for Off-TV Play.[5]
Many of the game's available objects possess special properties that may influence the other objects in the fireplace. For example, frozen objects such as dry ice cause others to freeze and easily shatter, and objects with strong gravitational pull move or attract all other objects. When set on fire, many objects react by activating, exploding, or changing the properties of the flames. All objects automatically vanish from the fireplace upon being reduced to ash.[citation needed]
Little Inferno offers the player several goals to achieve. The player can trigger "Combos" when two or three specific objects are burned simultaneously. The player is presented with a list of the game's 99 possible Combos; the names of the Combos hint the relationship of the required objects, and it is up to the player to determine the correct objects to burn. By burning new Combos, the player can earn stamps which speed up shipping new objects, along with a small amount of bonus money.[citation needed]
Story
Little Inferno's story is primarily told through letters received from various non-playable characters.[5] The game is set in the city of Burnington where the weather is constantly snowy and freezing. The Tomorrow Corporation, a self-reference to the game's developer, is a company whose headquarters is located on the outskirts of the city and produces a product called the "Little Inferno Entertainment Fireplace", which is advertised as a means to keep warm in the freezing temperature.[3]
The unnamed player character is mostly sent letters from a little girl, Sugar Plumps, who turns out to be the character's neighbor and has a Little Inferno Entertainment Fireplace of her own. She is usually slightly crazy but is excitable and bubbly, but as the character goes on she turns into a bit of a pyromaniac and takes on a slightly more disturbing persona.
The Weather Man, "over the smoke stacks, over the city" in his balloon, continues to report on the dreary state of the weather as the game progresses, and calls out several major events as he sees them.
Sugar Plumps begins requesting certain items relatively early in her association with the player character; these can be sent using the simple drag-and-drop interface. Later on, she sends gifts of her own (fireproof drapes for decoration, miscellaneous items to be burned).
Sugar Plumps' house burns down, and she reveals that she apparently set her house on fire on purpose. Shortly after this, the player continues to receive letters from an unnamed character who resembles Sugar Plumps.
The apparition eventually tells the player character it is time to escape by burning down their house by burning the four items that had been sent to Sugar Plumps throughout the course of the game. As the character burns the four items (fireflies, a magnet, a toy exterminator, and a pair of sunglasses) the house begins to shake and the items catch on fire and a new combo appears called the ERRRROR ERR@R ER*#^%R COMBo. The banks showing the money and stamps break and begin spewing money and stamps before the house finally explodes and launches the little character out of the house.
Gameplay now takes the form of a side-scrolling graphical adventure, and the player character (now seen for the first time) can walk around Burnington, conversing with certain people including the postman who was responsible for delivering the items the player character ordered. He gives the player character a letter which indicates that Sugar Plumps did escape her house after it burned, and is now on a beach somewhere.
The player character reaches the gates of Tomorrow Corporation, who manufactured the Little Inferno Entertainment Fireplaces, and gets to meet the CEO, Miss Nancy, who had also been sending letters. Nancy reveals that it was her plan all along to escape from the doomed city, and world, with a rocket ship, and does so, optionally giving the player character a hug if he had kept a specific item from earlier on.
Exiting Tomorrow Corporation, the player character encounters the Weather Man in his balloon, who offers to take the player character for a ride. The game ends as the two soar endlessly over the frozen wastes, the sun shining through.
Development
Little Inferno is the first game developed by Tomorrow Corporation, an independent game developer founded in 2010[6] consisting of three people: Kyle Gray, Kyle Gabler, and Allan Blomquist. Gray previously worked on Henry Hatsworth in the Puzzling Adventure, while Gabler and Blomquist worked on World of Goo. Gabler stated that Little Inferno was inspired by The Yule Log, a television program that consists of a 17-second loop of a burning log. The team had mused that the program was like "a super boring game that some awful company will totally make for the Wii or smartphones", which then inspired the proposal that "WE could be that awful company! But I wonder if we can start with an exceptionally underwhelming premise, but then actually make the game really really surprisingly good?"[7] One of the goals in designing Little Inferno was to make the game "unpredictable" in order to distinguish it from existing games in which the player might easily determine the direction of the gameplay. Gabler remarked "I want to be taken on a ride, and not know where I'm going. I want game designers to respect me enough to NOT let me know exactly what's going on. Give me hints. Let me NOT know. Let me figure it out. Totally change the game out from under me."[8]
Little Inferno was announced to be in development in August 2010.[9] Few details were given about the game until June 2012, when development was nearly complete.[10] Tomorrow Corporation received help from volunteer fan translators to make the game available in the English, French, German, Dutch, and Spanish languages.[7] Nintendo assisted in localizing the title into Japanese.[11]
Little Inferno was a launch game for the Wii U console in North America, Europe, and Australia. The North American version was released November 18, 2012, and the European and Australian versions were released later on November 30. Nintendo later published Little Inferno (リトル インフェルノ Ritoru inferuno) in Japan on April 2, 2015, originally as a Wii U exclusive.[11]
The Windows version was also released on November 18. OS X and Linux versions were released in 2013 on April 15 and May 23, respectively.[citation needed]
The iOS version was released to the App Store on February 1, 2013.[citation needed]
The Android version was released to Google Play on December 3, 2013. Little Inferno was also part of the Humble Bundle: PC and Android 8, which was launched on December 17, 2013.[citation needed]
The game was released for the Nintendo Switch during its launch period. It was released on March 16, 2017, in North America,[12] and on March 23, 2017, in the PAL region. It was later released for the platform on June 1, 2017, in Japan, courtesy of publisher Flyhigh Works.[citation needed]
After a lack of updates in 5 years, Tomorrow Corporation announced a Christmas-themed paid expansion named Ho Ho Holiday Expansion, which would be released for the PC ports of the game on November 18, 2022, and later for the other versions.[13]
Music
Kyle Gabler composed the soundtrack for Little Inferno. Unlike World of Goo, whose musical themes were recycled from previous projects,[7] Gabler wrote Little Inferno's score from scratch, using the works of John Williams, Danny Elfman, and Vangelis for inspiration, which have "strong melodic themes and instantly identifiable orchestration." Gabler used REAPER to compose all the game's music, with some synthesized instruments used from a personal collection of SoundFont2 files.[14]
Knowing that Little Inferno is a "difficult game to describe", one of the songs, "Little Inferno, Just For Me," was written to describe the game's premise in the form of a jingle. The jingle is used in-game in a fictional advertisement for the Little Inferno Entertainment Fireplace, which itself is featured in promotional trailers for the title. Travis Hill, illustrator and friend of Kyle Gray, voiced the narrator featured in the song.[14]
Shortly after the game's release, Gabler released the soundtrack for free on Tomorrow Corporation's website.[15]
Script error: No such module "Track listing".
Reception
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The Wii U and iOS versions received "favorable" reviews, while the PC and Switch versions received "average" reviews, according to the review aggregation website Metacritic.[16][17][18][19]
Stephen Totilo of Kotaku praised the game, saying "The test I want a good game to pass is simple: I want it to stick with me. I want it to seep into my thoughts days after I played it. Little Inferno is simple. It's somehow both quaint and bold. It lingers. It burns brightly. It burns well."[39] Tyler Ohlew of Nintendo World Report regarded the Wii U version as "something entirely new" that "requires you to come at it with an imagination, and the ability to experiment." Ohlew felt that its lack of a traditional structure doesn't stop the game from being fun and stating it "is terrific the way it is, and doesn't need to conform just to fit inside a box."[5] GameZone gave the Wii U version 9.5 out of 10, saying, "It's certainly going to be an experience you remember for quite some time either way, and if you're anything like me, it'll really impress you more than you probably even expect."[40]
Many reviewers of both the PC and Wii U versions thought the game was overpriced for the gameplay it offered,[32] which was regarded by some as repetitive and simple.[41][26][25] Some particular gameplay aspects were criticized, particularly the waiting time imposed on the player between purchasing an object and then receiving it, which ranges between a few seconds to a couple of minutes in real time.[41][23][26][42][32] Garrett Martin of Joystiq regarded the controversial gameplay elements as intentional commentary, noting "even though it willfully and intentionally wastes your time, it's not a waste of time itself. The creepy atmosphere, the single-minded focus on extremely minimal actions, and the mocking self-awareness all contribute to a deft statement on games and how we play them."[27] Edge gave the PC version six out of ten, acknowledging the satire but stating: "there's a joke being played... and we're not quite sure who's the butt of it."[41]
Anthony Gallegos of IGN was particularly critical of the PC version. Gallegos regarded the game's story as "vague" and the puzzles as "uninspired," commenting that the "vast majority of [the Combo puzzles] are too obvious and the ones that use clever word play and require experimentation are too few." Gallegos criticized several game mechanics he believed were "unnecessary constraints", such as requiring money to obtain new objects and the limited space given for recently purchased objects. He ultimately felt that "Little Inferno's few great ideas fall apart like so much ash."[26] Lucas M. Thomas of IGN expressed that the Wii U version is hard to recommend and players who enjoyed World of Goo are likely to be disappointed.[25] Official Nintendo Magazine regarded the latter version as 2012's fourth best Wii U game exclusive to the Nintendo eShop.[43]
Little Inferno won the award for Technical Excellence,[44] whereas it was nominated for the Seumas McNally Grand Prize and the Nuovo Award and received two Honorable Mentions at the Independent Games Festival.[45]
References
- ↑ Valay, Brian (March 16, 2017). "World of Goo, Little Inferno, Human Resource Machine out in Europe next week". https://nintendoeverything.com/european-switch-eshop-lists-little-inferno-for-release-next-week/.
- ↑ Pickard, James (December 13, 2012). "Disassembling Little Inferno: An interview with Tomorrow Corporation". http://archive.beefjack.com/features/disassembling-little-inferno-an-interview-with-tomorrow-corporation/.
- ↑ 3.0 3.1 Tomorrow Corporation (November 18, 2012). Little Inferno. Wii U. Scene: Little Inferno Advertisement. "Child: But I thought playing with fire was dangerous. / Narrator: Well, you're right. But up out of your chimney, way up in the sky, it's been snowing for years and we just don't know why. Our world is getting colder, but there's no need for alarm. Just sit by your fire, burn all of your toys, and stay warm."
- ↑ Tomorrow Corporation (November 18, 2012). Little Inferno. Wii U. "Miss Nancy: Your Little Inferno is not like other games... There are no points. There is no score. You are not being timed. Just make a nice fire... ...and stay warm in the glow of your high definition entertainment product!"
- ↑ 5.0 5.1 5.2 5.3 Ohlew, Tyler (November 22, 2012). "Little Inferno (Wii U)". NINWR, LLC. https://www.nintendoworldreport.com/review/32585/little-inferno-wii-u.
- ↑ Gray, Kyle (July 20, 2012). "Who are you, Tomorrow?". https://tomorrowcorporation.com/posts/who-are-you-tomorrow.
- ↑ 7.0 7.1 7.2 Malina, Tom (November 17, 2012). "Little Inferno Interview with Tomorrow Corporation". NINWR, LLC. https://www.nintendoworldreport.com/interview/32517/little-inferno-interview-with-tomorrow-corporation.
- ↑ Evans, Chris (July 31, 2012). "Interview With Two Kyle's On Little Inferno and Tomorrow Corporation". https://www.thereticule.com/interview-with-two-kyles-on-little-inferno-and-tomorrow-corporation/.
- ↑ Gabler, Kyle (August 9, 2010). "New Game and Other Shocking Updates". https://tomorrowcorporation.com/posts/shocking-updates.
- ↑ Gabler, Kyle (June 28, 2012). "Building Little Inferno". https://tomorrowcorporation.com/posts/building-little-inferno.
- ↑ 11.0 11.1 Gray, Kyle (April 6, 2015). "Konichiwa, Japan!". https://tomorrowcorporation.com/posts/konichiwa-japan.
- ↑ Gray, Kyle (March 14, 2017). "We Have a Switch Release Date...!". https://tomorrowcorporation.com/posts/we-have-a-switch-release-date.
- ↑ Gabler, Kyle (November 4, 2022). "Little Inferno: Ho Ho Holiday Expansion Coming... in 2 weeks!". https://tomorrowcorporation.com/posts/little-inferno-ho-ho-holiday-expansion-coming-in-2-weeks.
- ↑ 14.0 14.1 Gabler, Kyle (December 13, 2012). "Tomorrow Corporation : Little Inferno Soundtrack". https://tomorrowcorporation.com/little-inferno-soundtrack.
- ↑ Green, Andy (December 16, 2012). "Little Inferno Soundtrack Available To Download For Free". Gamer Network. https://www.nintendolife.com/news/2012/12/little_inferno_soundtrack_available_to_download_for_free.
- ↑ 16.0 16.1 "Little Inferno for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/little-inferno/critic-reviews/?platform=ios-iphoneipad.
- ↑ 17.0 17.1 "Little Inferno for Wii U Reviews". Fandom. https://www.metacritic.com/game/little-inferno/critic-reviews/?platform=wii-u.
- ↑ 18.0 18.1 "Little Inferno for Switch Reviews". Fandom. https://www.metacritic.com/game/little-inferno/critic-reviews/?platform=nintendo-switch.
- ↑ 19.0 19.1 "Little Inferno for PC Reviews". Fandom. https://www.metacritic.com/game/little-inferno/critic-reviews/?platform=pc.
- ↑ Holmes, Jonathan (February 1, 2013). "Review: Little Inferno (Wii U)". Gamurs. https://www.destructoid.com/reviews/review-little-inferno/.
- ↑ Glagowski, Peter (March 23, 2017). "Review: Little Inferno (Switch)". Gamurs. https://www.destructoid.com/reviews/review-little-inferno-switch/.
- ↑ Donlan, Christian (November 27, 2012). "Little Inferno review (PC)". Gamer Network. https://www.eurogamer.net/little-inferno-review.
- ↑ 23.0 23.1 Reiner, Andrew (December 6, 2012). "Little Inferno Review (Wii U)". Game Informer (GameStop). https://www.gameinformer.com/games/little_inferno/b/wii_u/archive/2012/12/06/littleinfernoreview.aspx. Retrieved June 26, 2023.
- ↑ Meunier, Nathan (January 11, 2013). "Little Inferno Review (Wii U)". Fandom. https://www.gamespot.com/reviews/little-inferno-review/1900-6402275/.
- ↑ 25.0 25.1 25.2 Thomas, Lucas M. (November 26, 2012). "The Wii U eShop Launch Guide". Ziff Davis. https://www.ign.com/articles/2012/11/26/the-wii-u-eshop-launch-guide-in-progress.
- ↑ 26.0 26.1 26.2 26.3 Gallegos, Anthony (November 26, 2012). "Little Inferno PC Review". Ziff Davis. https://www.ign.com/articles/2012/11/27/little-inferno-pc-review.
- ↑ 27.0 27.1 Martin, Garrett (November 21, 2012). "Little Inferno review: Burn it all (Wii U)". Yahoo. https://www.engadget.com/2012-11-21-little-inferno-review.html.
- ↑ Hayward, Andrew (February 4, 2013). "Little Inferno Review". MacLife (Future US). http://www.maclife.com/article/reviews/little_inferno_review. Retrieved June 27, 2023.
- ↑ Sleeper, Morgan (November 26, 2012). "Little Inferno Review (Wii U eShop)". Gamer Network. https://www.nintendolife.com/reviews/wiiu-eshop/little_inferno.
- ↑ Bowling, Steve (March 29, 2017). "Little Inferno Review (Switch eShop)". Gamer Network. https://www.nintendolife.com/reviews/switch-eshop/little_inferno.
- ↑ Ronaghan, Neal (March 20, 2017). "Little Inferno (Switch) Review". NINWR, LLC. https://www.nintendoworldreport.com/review/44334/little-inferno-switch-review.
- ↑ 32.0 32.1 32.2 Castle, Matthew (January 3, 2013). "Little Inferno review". Official Nintendo Magazine (Future plc). http://www.officialnintendomagazine.co.uk/45277/little-inferno-review/. Retrieved June 26, 2023.
- ↑ "Little Inferno". PC Gamer UK (Future plc): 79. March 2013.
- ↑ Brown, Mark (January 31, 2013). "Little Inferno (iPad)". Steel Media Ltd. https://www.pocketgamer.com/little-inferno/little-inferno/.
- ↑ Raze, Ashton (January 7, 2013). "Little Inferno review (PC)". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/video-game-reviews/9785054/Little-Inferno-review.html.(Subscription content?)
- ↑ Campbell, Nissa (February 6, 2013). "'Little Inferno' for iPad Review – Burning Up the Hours". TouchArcade.com. https://toucharcade.com/2013/02/06/little-inferno-ipad-review/.
- ↑ Hargreaves, Roger (December 19, 2012). "Little Inferno review – flaming desire (Wii U)". Metro (DMG Media). https://metro.co.uk/2012/12/19/little-inferno-review-flaming-desire-3322401/.
- ↑ Tilley, Steve (February 1, 2013). "'Little Inferno' a burning puzzler (Wii U)". Toronto Sun (Postmedia Network). https://torontosun.com/2013/02/01/little-inferno-a-burning-puzzler.
- ↑ Totilo, Stephen (November 27, 2012). "Little Inferno: The Kotaku Review". G/O Media. https://kotaku.com/little-inferno-the-kotaku-review-5963631.
- ↑ Faciane, Alex (December 2, 2012). "Review: Little Inferno is a beautiful masterpiece that everyone should try (Wii U)". https://www.gamezone.com/reviews/review-little-inferno-is-a-beautiful-masterpiece-that-everyone-should-try/.
- ↑ 41.0 41.1 41.2 Edge staff (November 27, 2012). "Little Inferno review (Wii U)". Edge (Future plc). http://www.edge-online.com/review/little-inferno-review/. Retrieved June 26, 2023.
- ↑ Scullion, Chris (December 3, 2012). "Little Inferno (Wii U eShop) review". Nintendo Gamer (Future plc). http://www.nintendo-gamer.net/review/little-inferno-wii-u-eshop-review/. Retrieved January 7, 2013.
- ↑ East, Tom (December 6, 2012). "Best Wii U eShop games (Page 3)". Official Nintendo Magazine (Future plc). http://www.officialnintendomagazine.co.uk/44407/best-wii-u-eshop-games/?page=3. Retrieved June 26, 2023.
- ↑ "Independent Games Festival Winners". https://igf.com/archive/2013.
- ↑ "2013 Independent Games Festival Announces Main Competition Finalists". January 7, 2013. https://igf.com/article/2013-independent-games-festival-announces-main-competition-finalists.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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