Extended reality learning
From HandWiki
Extended Reality Learning (XRL) is a term referring to a new immersive experiential learning framework that places students into realistic intentional interactions. By leveraging augmented reality (AR), mixed reality (MR), virtual reality (VR), branching video (BV) and artificial intelligence (AI), instructional designers are able to go beyond simulation in a virtual metaverse.[1] The University of Arizona has an immersive virtual reality (VR) center that can be leveraged by pre-med students to learn biology, thereby drastically lowering dropout rates.
See also
- Alternate reality game
- Augmented browsing
- Computer-mediated reality
- Head-mounted display
- Metaverse
- Mixed reality
- OpenXR
- Reality–virtuality continuum
- Smartglasses
- Virtual Reality
- Visuo-haptic mixed reality
- Wearable computing
References
- Notes
- ↑ Goode, Lauren (5 January 2019). "Get Ready to Hear a Lot More About 'XR'". Wired (Condé Nast). https://www.wired.com/story/what-is-xr/. Retrieved 10 January 2019.
- Sources
- "The road ahead for augmented reality". pwc. https://www.pwc.com/us/en/technology-forecast/augmented-reality/augmented-reality-road-ahead.html.