Engineering:Comparison of virtual reality headsets

From HandWiki
Short description: Comparison of several notable VR headsets and VR headset types, including technical specifications
Comparison chart of per-eye headset resolutions. With all of these colors, you could make some art. You would remove the text of course.

This is a list of virtual reality headsets, which are head-mounted displays used to present virtual reality environments.

There are two primary categories of VR devices:

  • Standalone – devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include:
    • Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.)[1]
  • Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include:

Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.

In addition, VR headsets are categorized by the degrees of freedom they provide:

  • 3DoF: 3 degrees of freedom, where the viewer may turn around and choose where to look in the VR sphere;
  • 6DoF: 6 degrees of freedom, where the viewer can move its position inside the VR environment.

Early VR

Name Release Date (Y-M-D) Head tracking Positional tracking Display Resolution (per eye) Field of view[2] Price Other
Forte VFX1 1995 Pitch & roll: 70º
Yaw
No Dual 0.7" LCDs 263x230 45° Diagonal $599
IIS VFX3D 2000 Pitch & roll: ±70°
Yaw: 360°
No Dual 0.7" LCDs ≈380x337 35° Diagonal 6DoF dual controllers
Nintendo Virtual Boy 1995-7-21 Pitch & roll: 70º
Yaw
No Dual 0.7" LCDs 384x224 45° Diagonal $179.95 Red Monochromatic display

Tethered VR

Name Release Date
(Y-M-D)
Positional tracking Script error: No such module "Vertical header". Script error: No such module "Vertical header". Max. Resolution (per eye) Resolution (per eye, region specific) PPD Aspect Ratio (per eye) Refresh rate Field of view[2] Audio Connectivity Weight Price Script error: No such module "Vertical header". Script error: No such module "Vertical header". Script error: No such module "Vertical header". Script error: No such module "Vertical header". Script error: No such module "Vertical header". Script error: No such module "Vertical header". Script error: No such module "Vertical header". Other
Razer OSVR HDK 1.4[3] 2015-11-23[4] Yes OLED[5] N/A 960x1080 9.6 8:9 90 Hz 100° 1x HDMI

1x USB 2.0

650 g[6] $299 Yes Yes No No Yes No No 6Dof headset only
Oculus Rift[7] 2016-03-28 Outside-in

(Constellation)

OLED 1080x1200[8] 9.81 9:10 90 Hz 94°[9] Built-in headphones[10] 1x HDMI 1.4+
2x USB3.0
(+1x USB 3.0 for touch camera)
470 g[11] Discontinued[12] No Yes Yes No Yes No Yes 6DoF dual controllers[10]
HTC Vive[7] 2016-04-05 Yes OLED 1080x1200[8] 9.81 9:10 90 Hz 110° 1x 3.5mm audio jack, optional headphones 1x HDMI 1.4+
DisplayPort 1.2+
2x 3.0 (one usable for accessories)[13]
468 g (improved revision)
550 g (launch units)[11]
$399[14] No Yes No No Yes No No 6DoF dual controllers
Razer OSVR HDK 2[15] 2016-07-20

(pre-orders)[16]

OLED[5] 5.5" 1080x1200[5] 9.81 9:10 90 Hz 110° $399[5] Yes Yes No No Yes No No 6Dof headset only
StarBreeze StarVR 2016-08-01

(IMAX)[17][18]

Outside-in, external optical sensor with fiducial markers LCD Dual 5.5" 2560x1440 12.19 16:9 90 Hz 210° Horizontal

130° Vertical

380 g[19] No No No No Yes No No 6DoF headset only
PlayStation VR[20] 2016-10-01 Outside-in (using the PlayStation Camera) OLED 960x1080[8] 9.6 8:9 120 Hz

90 Hz[21]

100° 1x 3.5 mm audio jack 610 g (2016 model)
600 g (2017 model)
$299 (headset, camera, and a game)[22]
Move controllers sold separately for $99[23]
No No No Yes
PS4,
PS5[24]
Yes No No Motion controller input using PlayStation Move and PlayStation Aim
Fove 0[25] 2017-01-22

(pre-orders)[26]

Yes OLED 5.7" 1280x1440 14.22 (max)
11.63 (min)
8:9 70 Hz 110° (max)
90° (min)[25]
1x 3.5 mm audio jack[25] HDMI 1.4
USB 3.0
USB 2.0[25]
520 g[25] $600[27] No No No No Yes No No Eye-tracking
Pimax 4K[28][29] 2017-01-01 No LCD 1920×2160 17.45 8:9 60 Hz 110º 2x 3.5 mm audio jack
built-in headphones (removable)
1x HDMI 1.4b[29] 620 g $375[29] No Yes No No Yes No No 3DoF headset only
VRgineers VRHero 5K[30][31] 2017-03-08 Yes (AR tracking, Optitrack and Lighthouse) LCD Dual 2560x1440 N/A 16:9 90 Hz
60 Hz
N/A 3.5 mm audio jack, built-in microphone DisplayPort 1.2 1080 g
Discontinued No No No No Yes No No 6DoF headset only
Deepoon VR E3[32] 2017-03-29[33] Yes (360º laser room-scale positioning) AMOLED 1280x1440 11.63 8:9 70 Hz 110º 3.5 mm audio jack 297 g $336 (Basic) or

$731 (with positioning)

No Yes No No Yes No No Eye-tracking
Dell Visor[34][35] 2017-10-17 Inside-out markerless LCD RGB subpixel 1440x1440 13.09 1:1 90 Hz 110º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0
590 g (1.3 lb) $350 ($450 with controllers) No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD
Acer AH101[36][37] 2017-10-17 Inside-out markerless LCD N/A 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0
350 g $399.99 (controllers included) No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD
HP WMR headset[37] 2017-10-17 Inside-out markerless LCD N/A 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 834 g $449 (controllers included) No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD
Lenovo Explorer[38] 2017-10-04 Inside-out markerless LCD N/A 1440x1440 13.09 1:1 90 Hz 110º 3.5 mm audio jack 380 g $349 ($449 with controllers) No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD
Samsung Odyssey[39] 2017-11-07 Inside-out markerless AMOLED N/A 1440x1600 13.09 9:10 90 Hz 110º built-in AKG headphones, built-in microphone 644 g $500 No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD
VRgineers VRHero 5K Plus[40][41] 2017-11-29[42] Yes (AR tracking, Optitrack and Lighthouse) OLED N/A 2560x1440 N/A 16:9 90 Hz
70 Hz
60 Hz
N/A 3.5 mm audio jack, built-in microphone DisplayPort 1.2 1080 g
Discontinued No No No No Yes No No 6DoF headset only
Asus HC102[43] 2018-02-20[44] Inside-out markerless LCD N/A 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0
400 g $399 (controllers included) No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD
HTC Vive Pro[45] 2018-04-05 Yes AMOLED[46] 1440x1600[8] 13.09 9:10 90 Hz 110° Built-in headphones (removable)
USB-C 3.0[47]
DisplayPort 1.2
USB-C 3.0
550 g (1.22 lb)[48] $1099
$799 (headset only)[45]
No Yes No No Yes No No 6DoF dual controllers,
dual frontal cameras
VRgineers XTAL[49][50] 2018-06-26 Yes (AR Tracking, Optitrack and Lighthouse) OLED 2560x1440 N/A 16:9 70 Hz[51] N/A 770 g Discontinued No No No No Yes No No Leap Motion hand-tracking, eye-tracking, automatic IPD setting
StarVR One[52][53] 2018-08-14 Inside-out markered (Lighthouse) AMOLED 1830x1464 8.71 5:4 90 Hz 210º 450 g $3200[54] No No No No Yes No No Tobii eye tracking
Samsung Odyssey+[55] 2018-10-22 Inside-out markerless AMOLED N/A 1440x1600 13.09 9:10 90 Hz 110º built-in headphones, built-in microphone 590g $500 No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD,
, Anti-SDE display
Pimax 5K Plus[56] 2018-11-30[57] Inside-out markered (Lighthouse) LCD N/A 2560x1440 21.33 (max)
12.05 (min)
16:9 144 Hz

120 Hz
90 Hz
72 Hz

170º ("Wide")
150º ("Normal")

120º ("Small")[58]

3.5 mm audio jack, built-in microphone 1x proprietary DisplayPort 1.4/USB 3.0 connector 514 g $699 No Yes No No Yes No No No controllers or tracking base stations included
VRgineers XTAL (upgraded lenses)[59][60] 2018-12-11 Yes (AR Tracking, Optitrack and Lighthouse) OLED 2560x1440 N/A 16:9 70 Hz[51] N/A 1210 g
770 g (headset only)
$5800 No No No No Yes No No Leap Motion hand-tracking, eye-tracking, automatic IPD setting
Varjo VR-1[61] 2019-02-19 Yes AMOLED, OLED 1920x1080 1920x1080 (central focal area), 1440x1600 (peripheral display) 60 (central display), 16.55 (peripheral display) 60 Hz (central display)

90 Hz (peripheral display)

87º 3.5 mm audio jack optical fiber cables with USB-C 605 g $5995 No Yes No No Yes No No Eye-tracking. VR & AR
Varjo Aero[62] 2021-10-21[63] Yes mini-LED, LCD 2880x2720 35 90 Hz 115° 3.5mm audio jack, built-in in-ear headphones with microphone 717 g $1990 No Yes No No Yes No No
Pimax 8K[64] 2019-02-19 Yes LCD Dual 3840x2160 3840x2160 (panel) 2560x1440 (signal) 22.58 16:9 80 Hz

72 Hz 64 Hz

170º (horizontal)
130º (vertical)[65]
USB 3.0, DP 1.4[66] 450 g[67] $899[66] No Yes No No Yes No No 6DoF dual controllers
Valve Index[68][69][70] 2019-05-01[71] Yes LCD N/A 1440x1600 11.07 9:10 144 Hz
120 Hz
90 Hz
80 Hz
130° (maximum) Off-ear speakers, 3.5 mm audio jack, built-in microphone Custom cable 809 g $999 (headset, 2 tracking stations, 2 controllers)
$499 (headset)
No Yes No No Yes No No Valve Index Controllers (6DoF with finger tracking)
HP Reverb[72][73][74] 2019-05-06[75] Inside-out markerless LCD N/A 2160x2160 18.94 1:1 90 Hz 114º removable headphones, two integrated microphones, 3.5 mm audio jack 498 g[76] $599 (consumer version)[76]

$649 for pro

No Yes No No Yes Yes No 6DoF dual controllers
Oculus Rift S[77][78] 2019-05-21 Inside-out

(Oculus Insight)

LCD N/A 1280x1440 11.63 8:9 80 Hz 90º[79] In-line audio speakers
1x 3.5 mm audio jack
DisplayPort 1.2
USB 3.0
561 g[78] $399 No Yes Yes No Yes No Yes Second Generation Oculus Touch Controllers
HTC Vive Cosmos[80][81] 2019-10-03 Inside-out markerless LCD N/A 1440x1700 13.09 72:85 90 Hz 110º In-line audio speakers USB-C 3.0, DisplayPort 1.2, proprietary connection for mods 702 g $699 No Yes No No Yes No No 6DoF dual controllers (Mods: eye tracking, WiGig Wireless, Constellation tracking)
Varjo VR-2[82][83] 2019-10-15 Yes AMOLED, OLED 1920x1080 1920x1080 (central focal area), 1440x1600 (peripheral) 60 (central display), 16.55 (peripheral display) 9:10 60 Hz (central display)

90 Hz (peripheral display)

87º 2x DisplayPort 1.2 / 2x mini DisplayPort 1.2
1x USB-A 3.0
605 g $5800 (headset only, mandatory support license) No Yes No No Yes No No Hand tracking (Ultraleap), eye tracking
Oculus Quest (Oculus Link)[84] 2019-11-18[84] Inside-out markerless OLED 1440x1600 14.4 9:10 72 Hz 94º[85] Integrated stereo speakers, 2 × 3.5 mm headphone jack USB Type-C, Bluetooth, Wi-Fi 571 g $399 (64 GB)
$499 (128 GB)
No Yes Yes No Yes No Yes 6DoF dual controllers tracked by HMD, hand tracking
Oculus Quest 2 (Oculus Link) 2020-10-13 Inside-out markerless LCD 1832x1920 20.58 229:240

~23:24

72 Hz

80 Hz

90 Hz 120 Hz[86]

89°[87] Integrated stereo speakers, 3.5 mm headphone jack USB Type-C, Bluetooth, Wi-Fi 503 g $299 (64 GB) (Discontinued)

$299 (128 GB)

$399 (256 GB)

No Yes Yes No Yes No Yes 6DoF dual controllers tracked by HMD, hand tracking
HP Reverb G2 2020-11-?[88] Inside-out markerless LCD 2160x2160 18.95 1:1 90 Hz 114º Off-ear speakers DisplayPort 1.3, USB 3.0 type C, power adapter 499 g $599 No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD
HTC Vive Pro 2 2021-06-04 Yes LCD 2448x2448 20.4 1:1 90 Hz

120 Hz

120° Built-in headphones (removable)
USB-C 3.0
Bluetooth, USB-C, DisplayPort 1.2 850 g $800 No Yes No No Yes No No 6DoF dual controllers,
dual frontal cameras
Varjo VR-3[89] 2021-09-08 Yes uOLED, LCD 2880x2720 1920x1920 (central focal area), 2880x2720 (peripheral) 70 (central display), 30 (peripheral display) 9:10 60 Hz (central display)

90 Hz (peripheral display)

115º 2x DisplayPort 1.2
2x USB-A 3.0
558 g $3195 (headset only, mandatory support license) No Yes No No Yes No No Hand tracking (Ultraleap), eye tracking

* Including price of VR touch peripherals.

Cancelled tethered VR headsets

Name Positional tracking Display Resolution (per eye) PPD Aspect Ratio (per eye) Refresh rate Field of view[2] Audio Connectivity Weight Price Platform Other
LG SteamVR Headset[64] Yes OLED 1440x1280 13.09 45:20 90 Hz 110º SteamVR 6DoF dual controllers

Put on hold indefinitely[90]

Standalone VR (mobile device mounts and all-in-ones)

Name Release Date (Y-M-D) Positional tracking Display Resolution (per eye) PPD Aspect Ratio (per eye) Refresh rate Field of view[2] Audio On-board

processor

Weight Price Platform Other
Samsung Gear VR 2015-11-01 No Super AMOLED** 1280x1440[91]** N/A 8:9 96º 318 g Discontinued ($99 at release)[91][92] Oculus Mobile
Avegant Glyph 2016 1280x720[93] N/A 16:9 434 g[93] $699[92][93]
Pico VR Goblin[94][95] 2016 No 1280x1440 14.22 8:9 70 Hz 90º Snapdragon 820 $269 Own platform
Qualcomm Snapdragon VR820[96] 2016-09-01 Inside-out 1440x1440 N/A 1:1 70 Hz Snapdragon 820 Google Daydream
Alcatel Vision 2016-09-01 1080x1020 N/A 18:17 Google Daydream
Microsoft Hololens 2016-10-12 Inside-out N/A Intel 32-bit (1 GHz) 579 g $3000 (developers)

$5000 (enterprise)

Windows MR AR.

Gesture commands.

HELMET VISION 2016-11-02 Yes 8" OLED 1920x1200 16 16:10 120° Horizontal Intel Atom x5-Z8300 Processor Quad core 1.44-1.84 GHz $549 Windows MR Panoramic lens, 6DoF controller,
built-in headphones[10]
Pico Neo CV[97][98][99] 2017-01-01 Yes 1280x1080 14.70 1:1 90 Hz 102º Snapdragon 820 362 g $239 (Lite)

$540 (Standard)

Own platform
Qualcomm Snapdragon 835 VRDK[100] 2017-02-01 Inside-out 1440x1440 N/A 1:1 70 Hz Snapdragon 835 Google Daydream
Woxter Neo VR100[101] 2017-8? No 960x1080 N/A 8:9 Octacore 2 GHz €180 Android / Google Play
HTC Vive Focus[102] 2018-1

(initially only in China)

Inside-out AMOLED[103] 1440x1600 13.09 9:10 75 Hz 110º Snapdragon 835 $599 VivePort 3DoF controller
Oculus Go[104] 2018-05-01 No LCD 1280x1440 12.8 8:9 72 Hz

60 Hz

100º (estimate)[105][106] Snapdragon 821 467 g Discontinued ($199 – €219 (32 GB version) at release) Oculus Mobile 3DoF controller

Built-in speakers

Lenovo Mirage Solo[107] 2018-05-05 Inside-out LCD 1280x1440 11.63 8:9 75 Hz 110º Snapdragon 835 645 g €399 Google Daydream 3DoF controller
GFL Developer Kit[108] 2018-05-24 Inside-out markerless (Lighthouse) OLED 1280x1440 11.63 16:9 110º[109] Nvidia Jetson TX2 Google Daydream and SteamVR
Google Daydream View[110] 2018-10-17 No Mobile Screen Depends on device N/A Depends on device Depends on device 100º 261 g Discontinued[111] Google Daydream 3 DoF Controller
Pico G2 4K 2019-03-27 No LCD 1920x2160 N/A 8:9 75 Hz 101º Snapdragon 835 278g (goggle only) 470g (goggle+battery) $300 (32GB base version) $350 (128GB S version) Pico Store + VivePort 3DoF
Oculus Quest[112][113] 2019-05-21 Inside-out OLED 1440x1600 14.4 9:10 72 Hz[114] 94º[85] Integrated Snapdragon 835 571 g $399 (64GB version)

$499 (128GB version)

Oculus Mobile 6DoF dual controllers tracked by HMD, Hand Tracking (Beta)
Oculus Quest 2[115][116] 2020-10-13 Inside-out LCD[116][115] 1832x1920 20.58 N/A 120 Hz[86]

90 Hz 72 Hz

60 Hz

89°[87] Integrated

[115][116]

Snapdragon XR2 503 g[116] $299 (64 GB)

(Discontinued)

$299 (128 GB)

$399 (256 GB)

Oculus Mobile 6DoF dual controllers tracked by HMD, Hand Tracking (Beta)
HTC Vive Focus 3 2021-06-27 Inside-out LCD 2448x2448 20.4 1:1 90 Hz 120° Integrated Snapdragon XR2 $1300 VIVE Reality System 2.0 (Android) 6DoF controller, Removable and swappable battery
Pico Neo 3 Pro[99][117] 2021-10-01 Inside-out LCD 1832x1920 N/A N/A 90 Hz 98º Snapdragon XR2 395 g (without headstrap) €599 Own platform 6DoF hand tracking dual controllers, 3K
HTC Vive Flow[118] 2022-03-01 Inside-out LCD 1600x1600 N/A N/A 75 Hz 100º Integrated Snapdragon XR1 189 g[119] $499 VIVE Reality System 2.0 (Android) uses phone as controller

** Not included in the headset.

Cancelled standalone devices

Name Positional tracking Display Resolution (per eye) Aspect Ratio (per eye) Refresh rate Field of view[2] Audio On-board

processor

Weight Price Platform Other
HTC Daydream Standalone[120][121][122] Inside-out Snapdragon 835 Google Daydream

Upcoming devices

The following devices have been announced but were not released yet, therefore provided information is subject to change.

Name Release Date (Y-M-D) Positional tracking Display Resolution (per eye) PPD Aspect Ratio (per eye) Refresh rate Field of view[2] Audio On-board

processor

Weight Price Platform Other
DecaGear 1 Preorder Inside-out

(4 cameras)

LCD 2160x2160 18.95 1:1 90 Hz 114º In-strap speakers, dual microphones Qualcomm Snapdragon XR2 $449 SteamVR 6DoF dual controllers tracked by HMD

Finger tracking

Face/eye tracking

Adaptive triggers

Hip-navigation

Fingerprint sensor[123]

PlayStation VR2[124] Q1 2023[125] Inside-Out OLED 2000x2040 18.18 50:51 90 Hz

120 Hz

110° headphone jack PlayStation 5 6DoF dual controllers

Adaptive triggers

Haptic feedback

Finger touch detection

Eye tracking

Vibration on headset

Quest (2) Pro TBD Inside-out Mini LED 2160×2160 N/A Qualcomm Snapdragon XR2 Oculus Mobile Eye tracking, Face tracking, Mouth tracking, Standalone compute unit
Pimax 12K QLED Q4 2022 Inside-Out markered, Inside-out markerless (Lighthouse) QLED Unspecified “12K” resolution N/A 200 Hz 240º diagonal, 200º horizontal, 135º vertical In-headstrap speakers, optional off-ear speakers Qualcomm Snapdragon XR2 $2399 SteamVR PC Mobile Eye tracking, Face tracking, Mouth tracking, Body tracking, Standalone compute unit
Lynx R1 Q2 2022 Inside-Out LCD 1600x1600 N/A 1:1 90 Hz Qualcomm Snapdragon XR2 Standalone; PCVR compatible with SteamVR over WiFi

Extensive comparison of popular PC-based devices

The following tables compare general and technical information for a selection of popular retail head-mounted displays. See the individual display's articles for further information. Please note that the following table may be missing some information.

Optics and audio

Device Rift Vive OSVR HELMET VISION
Display technology OLED OLED OLED OLED
Resolution 1080x1200 per eye 1080x1200 per eye 960 x 1080 per eye [citation needed] 1920x1200
Display elements 2[126] 2 1 1
Optical design Fresnel/Traditional

(Hybrid)

Fresnel/Traditional

(Hybrid)

Dual aspheric lens Panoramic lens
Total resolution 2160x1200 2160x1200 1920x1080 1920x1200
Native display refresh rate 90 Hz 90 Hz 60 Hz 60 Hz
Frame interpolation Asynchronous Timewarp[127] Automatic Interleaved Reprojection[128] Asynchronous Timewarp Automatic Interleaved
Field of view[2] 80°h x 90°v[129][unreliable source] 105°h x 105°v[129][unreliable source] 100° 120°
Audio technology USB DAC with built-in

headphones (no 3.5mm jack)

USB DAC with 3.5mm

Jack

USB DAC with 3.5mm jack Built-in headphones

(Stereo sound)

Tracking

Device Rift Vive OSVR Rift S Quest
Tracking technology Camera-based with constellation Scanning laser with photodiodes Camera-based with constellation Camera-Based, Insight Tracking Camera-Based, Insight Tracking
Tracking device IR camera 2x "Lighthouse"[130] IR laser emitters IR camera 5 x Cameras 4 x Cameras
Tracking device connectivity USB 3.0 Power Only (+ Wireless link

between emitters)

USB 2.0 USB 3.0 Built In Built In
Positional tracking area TBD 4.5m x 4.5m TBD ? ?
Directional tracking 6DOF 6DOF 6DOF

(facing camera)

6DOF Inside-Out 6DOF Inside-Out

Other information

Device Rift Vive OSVR 1.4 HELMET VISION
Additional optional ports

for accessories/expansion

1x USB 3.0

1x 3.5mm audio jack for headphones

1x USB 3.0 (external)

2x USB 2.0 (internal)

3x USB 3.0
Included input device(s) Xbox One Controller

Oculus Remote

2x SteamVR controllers

with 6DOF tracking

None HELMET VISION Controller with 6DOF tracking
Optional input device (in addition to traditional PC input devices) Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available December 6, 2016, price $199[131] Vive Trackers for tracking real world objects and also for body tracking None None
Safety features Guardian system using play area boundary and constellation cameras Chaperone system using play area boundary and front-facing camera None Announced None Announced


Additional features Bluetooth connectivity (in Vive link Box[132]) for

communication and calling.

None announced Wifi & Bluetooth connectivity for

communication

VR support in game engines

Video Game Engines with VR support
Platform Unity Unreal Engine CryEngine Godot Platform-specific SDK
SteamVR Yes[133] Yes[134] Yes, CryEngine V[135] Yes[136]
Oculus PC (Rift and Rift S) Yes[137] Yes[134] Yes[138] Yes[86] Oculus PC SDK
Oculus Mobile Yes Yes Yes Yes[139] Oculus Mobile SDK
Windows Mixed Reality Yes, Unity 2017.2 and later[140] Yes, Unreal Engine 4 and later Yes, CryEngine Unknown
Open Source Virtual Reality Yes[141] Yes[142] Yes[143] Yes, via OpenHMD OSVR SDK

References

  1. "Oculus All in on OpenXR: Deprecates Proprietary APIs". https://developer.oculus.com/blog/oculus-all-in-on-openxr-deprecates-proprietary-apis. 
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 There currently exists no industry standard measurement of field of view, so numbers may be imprecise and can vary from person to person.
  3. Peckham, Matt (6 January 2015). "Here's the $200 Competitor Oculus Should Worry About". Time. https://time.com/3655575/razer-osvr/. Retrieved 16 October 2019. 
  4. Jones, Brad (2015-10-26). "Public pre-orders for Razer's OSVR headset are now open". https://www.digitaltrends.com/computing/public-pre-orders-for-razers-osvr-headset-are-now-open/. 
  5. 5.0 5.1 5.2 5.3 "Razer | OSVR Hacker Dev Kit". http://www.razerzone.com/osvr-hacker-dev-kit. 
  6. "Razer OSVR Hacker Developer Kit 1.4 Review". https://www.tomshardware.co.uk/razer-osvr-hacker-dev-kit-1.4-review,review-33605-2.html. 
  7. 7.0 7.1 Orland, Kyle (11 April 2016). "The Ars VR headset showdown—Oculus Rift vs. HTC Vive". https://arstechnica.com/gaming/2016/04/the-ars-vr-headset-showdown-oculus-rift-vs-htc-vive/. 
  8. 8.0 8.1 8.2 8.3 "PlayStation VR is cheaper than Oculus Rift and HTC Vive". BBC News. 15 March 2016. https://www.bbc.com/news/technology-35813653. 
  9. Ok, Doc (1 April 2016). "Optical Properties of Current VR HMDs". http://doc-ok.org/?p=1414. 
  10. 10.0 10.1 10.2 "Oculus Rift vs. Vive Pro". 2018-04-18. https://www.digitaltrends.com/virtual-reality/oculus-rift-vs-vive-pro/. 
  11. 11.0 11.1 Lang, Ben (6 April 2017). "New HTC Vives Weigh 15% Less Than They Did at Launch". https://www.roadtovr.com/htc-vive-weight-15-percent-lighter-than-original-headset-vs-oculus-rift-comparison/. 
  12. Robertson, Adi (March 20, 2019). "The Oculus Rift is out of stock almost everywhere, still shipping 'while supplies last'". Vox Media, Inc.. https://www.theverge.com/2019/3/20/18273327/oculus-rift-available-out-of-stock-amazon-bestbuy-newegg. "While we don't comment on specific shipment windows or allocations, [we] can confirm [the] original Rift is still available for sale at Oculus.com and from our retail partners while supplies last." 
  13. "HTC Vive Teardown". 26 April 2016. https://www.ifixit.com/Teardown/HTC+Vive+Teardown/62213. 
  14. "Vive | Product". http://www.htcvive.com/us/product/. 
  15. Summers, Nick. "OSVR improves the display on its new developer headset". https://www.engadget.com/2016/06/13/osvr-hacker-development-kit-2/. 
  16. Matney, Lucas (20 July 2016). "Razer opens pre-orders for OSVR HDK 2 virtual reality headset". https://techcrunch.com/2016/07/20/razer-opens-pre-orders-for-osvr-hdk-2-virtual-reality-headset/. 
  17. Starbreeze News Archive (2016-08-31). "Acer and Starbreeze Announce First Shipment of StarVR Head-Mounted Displays – Starbreeze" (in en-US). https://www.starbreeze.com/2016/08/acer-starbreeze-announce-first-shipment-starvr-head-mounted-displays/. 
  18. "Starbreeze's spec heavy StarVR headset is now shipping to IMAX VR centres" (in en). Wareable. https://www.wareable.com/vr/project-starvr-continues-e3-vr-bonanza-1252. 
  19. "HTC Vive vs StarVR| Comparison virtual reality specifications" (in en). http://all-smart.eu/virtualreality/compare/htc-vive-vs-starvr. 
  20. "Tips and Specs – PlayStation Virtual Reality Headset". Sony Interactive Entertainment LLC. https://www.playstation.com/en-us/explore/playstation-vr/tips-and-specs/. 
  21. Lang, Ben (2015-09-17). "Sony Confirms New 90Hz Display Mode for PlayStation VR" (in en-US). Road to VR. https://www.roadtovr.com/sony-confirms-new-90hz-display-mode-for-playstation-vr-formerly-morpheus/. 
  22. Griffiths, Brendan (1 October 2019). "The best cheap PlayStation VR bundles, prices and deals in October 2019". https://www.techradar.com/news/gaming/consoles/playstation-vr-deals-1323002. 
  23. Brown, Mike (23 November 2018). "Why You'll Want to Buy the Move Controllers for PlayStation VR". https://www.inverse.com/article/51164-playstation-vr-price-drop-why-you-ll-want-to-buy-the-move-controllers. 
  24. Rubin, Peter (19 April 2019). "Exclusive: What to Expect From Sony's Next-Gen PlayStation". Wired. https://www.wired.com/story/exclusive-sony-next-gen-console/. Retrieved 13 October 2019. 
  25. 25.0 25.1 25.2 25.3 25.4 Peñaflorida, Rexly (16 September 2016). "'FOVE 0' VR HMD Hardware, Minimum System Specs Finalized". https://www.tomshardware.com/news/fove-0-vr-hmd-specs,32710.html. 
  26. Feltham, Jamie (20 January 2017). "Eye-Tracking VR Headset FOVE 0 Costs $599, Starts Shipping (Update)". UVR Media LLC.. https://uploadvr.com/fove-0-price-pre-orders/. 
  27. Stein, Scott (4 January 2017). "Fove 0's eye-tracking VR is here, and it points to the future (hands-on)". https://www.cnet.com/reviews/fove-0-preview/. 
  28. Zelenika, Kresimir (2016-11-10). "Hands On Review: PIMAX 4K VR Headset". https://vrworld.com/2016/11/10/hands-on-review-pimax-4k-vr-headset/. 
  29. 29.0 29.1 29.2 Pirzada, Usman (9 June 2017). "The PIMAX 4K VR Headset Hands On Review: Affordable PC VR For The Masses At $375?". https://wccftech.com/review/pimax-4k-vr-headset-review/. 
  30. Jagneaux, David (19 July 2017). "Hands-On: The VRHero Is A 5K Resolution Headset From VRgineers". https://uploadvr.com/vrhero-vrgineers-5k-headset/. 
  31. "Technical Specifications |". http://vrgineers.com/technical-specification. 
  32. Timo (6 June 2017). "DeePoon E3 – Virtual Reality 3D glasses Quelle". https://en.techreviewer.de/deepoon-e3-virtual-reality-3d/. 
  33. VR, Deepoon. "China's DPVR Launches New PC Helmet E3" (in en). http://www.prnewswire.com/news-releases/chinas-dpvr-launches-new-pc-helmet-e3-300431159.html. 
  34. Bruce, James (7 November 2017). "Dell Visor Mixed Reality Headset Review [Updated"]. https://www.makeuseof.com/tag/dell-visor-review/. 
  35. "Dell Visor Shipping Globally Tomorrow, October 17". 16 October 2017. https://www.vrandfun.com/dell-visor-shipping-globally-october-17/. 
  36. Smith, Sherri (20 October 2017). "Acer Mixed Reality Headset Review: It's Empty in Here". https://www.tomsguide.com/us/acer-mixed-reality-headset,review-4774.html. 
  37. 37.0 37.1 "Comparing Windows Mixed Reality headsets from Acer, ASUS, Dell, HP, Lenovo and Samsung". 2017-09-13. https://www.windowscentral.com/windows-mixed-reality-specs. 
  38. Lacort, Javier (2017-08-31). "Lenovo Explorer, la realidad mixta de Windows empieza a florecer" (in es). https://www.xataka.com/realidad-virtual-aumentada/lenovo-explorer-la-realidad-mixta-de-windows-empieza-a-florecer. 
  39. "Samsung Odyssey Windows VR Headset Now Available – Everything You Need to Know" (in en). Virtual Reality Pulse. http://www.virtualrealitypulse.com/2017/samsung/?open-article-id=7488928&article-title=samsung-odyssey-windows-vr-headset-now-available---everything-you-need-to-know&blog-domain=roadtovr.com&blog-title=road-to-vr. 
  40. Lang, Ben (1 February 2018). "Hands-on: VRHero "5K" Plus Aims for Visual Fidelity Above All Else". https://www.roadtovr.com/hands-on-vrhero-5k-plus-aims-for-visual-fidelity-above-all-else/. 
  41. "VRHero 5K (Plus) Technical Specifications". http://www.vrgineers.com/technical-specification/. 
  42. "VRHero 5K Plus: The world's first VR headset with high-density OLED displays—topping those of the new iPhone X—delivering unparalleled image quality in virtual reality". https://vrgineers.com/wp-content/uploads/2018/03/VRgineers_Press-Release_Launch_Nov29.pdf. 
  43. Carbotte, Kevin (12 June 2018). "Asus Windows Mixed Reality Headset Review: Nice, But High-Priced". https://www.tomshardware.com/reviews/asus-windows-mixed-reality-headset,5580.html. 
  44. "Asus Windows VR Headset Finally Launches, Priced at $430". 2018-02-20. https://www.roadtovr.com/asus-windows-vr-headset-finally-launches-priced-at-430/. 
  45. 45.0 45.1 Orland, Kyle; Machkovech, Sam (4 March 2018). "HTC Vive Pro review: Eye-popping VR, with a price that's a little too real". https://arstechnica.com/gaming/2018/04/htc-vive-pro-review-eye-popping-vr-with-a-price-thats-a-little-too-real/. 
  46. "OLED-info HTC Vive Pro" (in en-US). https://www.oled-info.com/htc-vive-pro. 
  47. "Vive Pro Product Description". https://www.vive.com/nz/product/vive-pro/. 
  48. "Review: HTC Vive Pro". 24 December 2018. https://focusonvr.com/review-htc-vive-pro/. 
  49. Lang, Ben (26 June 2018). "VRgineers Reveals Improved 'XTAL' Professional Headset with Auto IPD Adjustment & Leap Motion". https://www.roadtovr.com/vrgineers-reveals-xtal-professionla-headset-price-release-date-weight/. 
  50. "VRgineers Unveils XTAL, a New Smart Headset for Professionals Packed with Novel Technology". 26 June 2018. https://vrgineers.com/vrgineers-unveils-xtal-new-smart-headset-professionals/. 
  51. 51.0 51.1 "XTAL Technical Specification". https://vrgineers.com/xtal/technical-specification/. 
  52. Osborne, Joe (14 August 2018). "StarVR One is the most powerful VR headset yet, and you can't have one". https://www.techradar.com/news/starvr-one-is-the-most-powerful-vr-headset-yet-and-you-cant-have-one. 
  53. Hamilton, Ian (14 August 2018). "StarVR One: 90 FPS, SteamVR Tracking 2.0 With 'Nearly' Human FoV". https://uploadvr.com/starvr-one-90-fps-steamvr/. 
  54. "StarVR – Developer Program". https://www.starvr.com/developer_program/. 
  55. "Samsung's Odyssey+ Costs $500, Uses Anti-Screen Door Effect Display" (in en). https://uploadvr.com/samsungs-odyssey-costs-500-uses-anti-screen-door-effect-display/. 
  56. Carbotte, Kevin (2 March 2019). "Pimax 5K Plus Review: A Fresh Look at Ultrawide VR". https://www.tomshardware.com/reviews/pimax-5k-plus-vr-headset,5990.html. 
  57. Hayden, Scott (30 November 2018). "Pimax Announces General Sale of "8K" & "5K" Headsets with 80+ Day Waiting Period". https://www.roadtovr.com/pimax-announces-official-sale-8k-5k-headsets-80-day-waiting-period/. 
  58. Bruce, James (12 September 2019). "Pimax 5K Plus Ultrawide VR Headset Offers a Glimpse Into the Future". https://www.makeuseof.com/tag/pimax-5k-plus/. 
  59. "VRgineers Reveals Improved 'XTAL' Professional Headset with Wider FOV". 11 December 2018. https://www.roadtovr.com/vrgineers-reveals-improved-xtal-professional-headset-wider-fov/. 
  60. "XTAL Technical Specification". https://vrgineers.com/xtal/technical-specification/. 
  61. Lang, Ben (19 February 2019). "Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000". https://www.roadtovr.com/varjo-vr-1-retina-fixed-foveated-display-launch-release-date-price/. 
  62. "Varjo Aero" (in en-US). https://varjo.com/products/aero/. 
  63. "Varjo Aero Headset Brings Highest-Fidelity VR For Leading-Edge Users" (in en-US). 2021-10-21. https://varjo.com/press-release/varjo-introduces-varjo-aero-headset-to-bring-the-highest-fidelity-virtual-reality-for-professionals-and-leading-edge-vr-users-alike/. 
  64. 64.0 64.1 "GDC 2017: Hands-on With LG's SteamVR Headset" (in en-US). UploadVR. 2017-03-01. https://uploadvr.com/gdc-2017-hands-lgs-steamvr-headset/. 
  65. "Pimax 8K Series". https://pimaxvr.com/pages/pimax-8k-series. 
  66. 66.0 66.1 "Pimax8K". https://www.niora.net/en/p/pimax_8k. 
  67. "Pimax 8K VR Headset". https://pimaxvr.com/products/8k. 
  68. Carbotte, Kevin (9 August 2019). "Valve Index VR Headset and Controllers Review: First Benchmarks". https://www.tomshardware.com/reviews/valve-index-vr-headset-controllers,6205.html. 
  69. Dingman, Hayden (28 June 2019). "Valve Index review: The new bar for VR headsets". IDG Communications, Inc.. https://www.pcworld.com/article/3405558/valve-index-vr-review.html. 
  70. Lang, Ben (1 May 2019). "Index's 'Off-ear' Headphones Are Its Most Surprising Innovation". https://www.roadtovr.com/valve-index-near-field-off-ear-headphones-innovation/. 
  71. Machkovech, Sam (2019-04-30). "Valve Index reveal: The best of VR's first generation—but is it worth $999?" (in en-us). https://arstechnica.com/gaming/2019/04/valve-index-reveal-the-best-of-vrs-first-generation-but-is-it-worth-999/. 
  72. "HP Reverb VR Headset Hands-On: HTC Vive Pro's Got Competition" (in en). 2019-03-19. https://www.tomshardware.com/news/hp-reverb-vr-headset-hands-on-specs-price,38849.html. 
  73. Goode, Lauren (2019-03-19). "HP's New Reverb VR Headset Bumps Up the Resolution". Wired. ISSN 1059-1028. https://www.wired.com/story/hp-reverb-vr-headset/. 
  74. "HP Reverb VR Headset might've hit the sweet spot" (in en-US). 2019-03-19. https://www.slashgear.com/hp-reverb-vr-headset-mightve-hit-the-sweet-spot-19570225/. 
  75. Lang, Ben (2019-07-30). "HP Reverb Still 'Sold Out' as Reports of Display Issues Continue" (in en-US). https://www.roadtovr.com/hp-reverb-release-date-delay-slip-out-of-stock/. 
  76. 76.0 76.1 Carbotte, Kevin (15 May 2019). "HP Reverb VR Headset Review: Windows Mixed Reality Never Looked So Good". https://www.tomshardware.com/reviews/hp-reverb-vr-virtual-reality-windows-mr-headset,6124.html. 
  77. Statt, Nick (2019-03-20). "Oculus unveils the Rift S, a higher-resolution VR headset with built-in tracking". https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019. 
  78. 78.0 78.1 Carbotte, Kevin (30 June 2019). "Oculus Rift S Review: First-Gen VR Gets a Reboot". https://www.tomshardware.com/reviews/oculus-rift-s-vr-headset,6148.html. 
  79. "Is Samsung's HMD Odyssey+ better than Oculus Rift S?". 2020-06-24. https://www.windowscentral.com/samsung-hmd-odyssey-vs-oculus-rift. 
  80. Shilov, Anton (2019-09-13). "HTC Unveils Final Specs & Availability Date of Cosmos VR Headset for PCs". https://www.anandtech.com/show/14871/htc-vive-cosmos-headset-finalized-oct3-launch. 
  81. Carbotte, Kevin (3 October 2019). "HTC Vive Cosmos VR Headset Review: Solid Upgrade". https://www.tomshardware.com/reviews/htc-vive-cosmos-vr-headset,6367.html. 
  82. Lang, Ben (15 October 2019). "Varjo Launches VR-2 Headset with SteamVR Support, Improved 'Bionic Display', and Hand-tracking Option". https://www.roadtovr.com/varjo-vr-2-headset-steamvr-support-hand-tracking-retina-display/. 
  83. "Introducing Varjo VR-2". https://varjo.com/products/vr-2/. 
  84. 85.0 85.1 Rakver, Martin. "Oculus Quest 2 FOV & Comparison With Other Headsets" (in en-US). https://smartglasseshub.com/oculus-quest-2-fov/. 
  85. 86.0 86.1 86.2 "Introducing Oculus Air Link, a Wireless Way to Play PC VR Games on Oculus Quest 2, Plus Infinite Office Updates, Support for 120 Hz on Quest 2, and More" (in en). https://www.oculus.com/blog/introducing-oculus-air-link-a-wireless-way-to-play-pc-vr-games-on-oculus-quest-2-plus-infinite-office-updates-support-for-120-hz-on-quest-2-and-more/. 
  86. 87.0 87.1 "Oculus Quest 2: Full Specification". VRcompare. 24 March 2021. https://vr-compare.com/headset/oculusquest2. 
  87. "Latest Update on the HP Reverb G2 Virtual Reality Headset" (in en-US). https://press.hp.com/us/en/blogs/2020/hp-reverb-g2-vr-update.html. 
  88. Lang, Ben (8 September 2021). "Varjo VR-3 Has Industry-Leading Resolution, XR-3 Model Gets LiDAR". https://uploadvr.com/varjo-xr-3-vr-3-lidar/. 
  89. "r/oculus – What happened to the LG SteamVR headset?" (in en). 27 April 2018. https://www.reddit.com/r/oculus/comments/8fc4jb/what_happened_to_the_lg_steam_vr_headset/dy33o04. 
  90. 91.0 91.1 "Gear VR for Galaxy Note5, Galaxy S6 edge+, Galaxy S6 edge, and Galaxy S6". http://www.samsung.com/us/mobile/wearable-tech/SM-R322NZWAXAR. 
  91. 92.0 92.1 "The best VR headsets". http://www.wareable.com/headgear/the-best-ar-and-vr-headsets. 
  92. 93.0 93.1 93.2 "Avegant Glyph | Product". https://www.avegant.com/product. 
  93. "Pico Interactive | VR for all – instant, easy and ultra portable". https://www.pico-interactive.com/goblin. 
  94. "The standalone Pico Goblin VR headset will arrive this summer for $249" (in en). Wareable. https://www.wareable.com/vr/pico-goblin-vr-release-date-price-specs-4452. 
  95. "A new era in virtual reality with the Snapdragon VR820 reference platform | Qualcomm" (in en). Qualcomm. 2016-09-01. https://www.qualcomm.com/news/snapdragon/2016/09/01/new-era-virtual-reality-snapdragon-vr820-reference-platform. 
  96. "The Pico Neo CV Is A Fully Untethered, Positionally Tracked VR Headset" (in en-US). UploadVR. 2017-01-05. https://uploadvr.com/pico-neo-cv-untethered-vr-headset/. 
  97. "Pico Neo CV: This is virtually freedom". Wareable. https://www.wareable.com/vr/pico-neo-cv-review. 
  98. 99.0 99.1 "A Guide to Pico Neo VR Headsets" (in en). https://program-ace.com/blog/pico-neo/. 
  99. "Qualcomm Introduces Snapdragon 835 Virtual Reality Development Kit | Qualcomm" (in en). Qualcomm. 2017-02-23. https://www.qualcomm.com/news/releases/2017/02/23/qualcomm-introduces-snapdragon-835-virtual-reality-development-kit. 
  100. "Woxter Neo VR100 el nuevo concepto de gafas VR de Woxter" (in es-ES). VirtualWorld, Realidad Virtual, Mixta y Aumentada. 2017-01-05. http://virtualworld.es/woxter-neo-vr100-nuevo-concepto-gafas-vr-woxter/. 
  101. "HTC reveals standalone Vive Focus VR headset and cancels Daydream plans". The Verge. https://www.theverge.com/2017/11/14/16648112/htc-vive-focus-standalone-headset-announced-daydream-cancelled. 
  102. "HTC's Vive Focus is the company's new standalone VR headset". 2017-11-13. https://www.cnet.com/products/htc-vive-focus/preview/. 
  103. "Oculus Go, el standalone de 199 dólares compatible con Gear VR" (in es). https://www.realovirtual.com/noticias/4233/oculus-go-standalone-199-dolares-compatible-gear-vr. 
  104. Harding, Scharon (20 December 2018). "What Is FOV? A Basic Definition". https://www.tomshardware.com/reviews/fov-field-of-view-definition,5740.html. 
  105. Green, Sam (6 September 2018). "Oculus Go Review". http://vr-geeks.com/oculus-go-review/. 
  106. "HTC Vive and Lenovo are developing standalone Daydream VR headsets" (in en-US). Engadget. https://www.engadget.com/2017/05/17/standalone-daydream-vr/. 
  107. Carbotte, Kevin (24 May 2018). "Nvidia's Jetson TX2 Powers GameFace Labs' Standalone VR Headset". https://www.tomshardware.com/news/gameface-labs-standalone-steamvr-headset,37112.html. 
  108. "Features | GameFace Labs". https://www.gamefacelabs.com/features.html. 
  109. "WhatVR Headset Comparison Table". WhatVR. https://www.whatvr.co/compare-vr-headsets/. 
  110. Protalinski, Emil (15 October 2019). "Google discontinues Daydream VR". https://venturebeat.com/2019/10/15/google-discontinues-daydream-vr/. 
  111. "Hands-on With 'Santa Cruz' Inside Out Position Tracking Oculus Prototype – UploadVR" (in en-US). UploadVR. 2016-10-06. https://uploadvr.com/hands-santa-cruz-inside-out/. 
  112. "With the cord-free Quest, Oculus finally makes high-quality VR easy" (in en-US). Digital Trends. 2018-09-27. https://www.digitaltrends.com/vr-headset-reviews/oculus-quest-review/. 
  113. "GDC 2018: Oculus Go And Santa Cruz Have 72Hz Modes" (in en-US). UploadVR. 2018-03-21. https://uploadvr.com/gdc-2018-oculus-go-santa-cruz-optional-72hz-modes/. 
  114. 115.0 115.1 115.2 "Oculus Quest 2 Review: The New King Of VR" (in en-US). 2020-10-13. https://uploadvr.com/oculus-quest-2-review/. 
  115. 116.0 116.1 116.2 116.3 "Review: Facebook's Oculus Quest 2 is outstanding" (in en-US). https://social.techcrunch.com/2020/09/16/review-facebooks-oculus-quest-2-is-outstanding/. 
  116. "Pico Neo 3 Pro | VR Expert | VR&AR | Hardware & Service" (in en-GB). https://vr-expert.com/vr-headsets/buy-pico-neo-3/. 
  117. "VIVE Flow Specs | VIVE United States" (in en-US). https://www.vive.com/us/product/vive-flow/specs/. 
  118. "HTC's Vive Flow Is Light in Weight but Not Features" (in en). https://www.lifewire.com/htcs-vive-flow-is-light-in-weight-but-not-features-5206318. 
  119. devindra. "HTC Vive and Lenovo are developing standalone Daydream VR headsets". https://www.engadget.com/2017/05/17/standalone-daydream-vr/. 
  120. "VIVE™ | New HTC VIVE standalone VR headset with Google Daydream. No phone or PC required.". https://www.vive.com/us/product/standalone/. 
  121. Roettgers, Janko (14 November 2017). "HTC Cancels Google Daydream Standalone VR Headset". https://variety.com/2017/digital/news/htc-google-standalone-daydream-vr-1202614626/. 
  122. "Error: no |title= specified when using {{Cite web}}" (in en). https://twitter.com/decagear/status/1441427033645404168. 
  123. "PlayStation VR2 and PlayStation VR2 Sense controller: the next generation of VR gaming on PS5". January 4, 2021. https://blog.playstation.com/2022/01/04/playstation-vr2-and-playstation-vr2-sense-controller-the-next-generation-of-vr-gaming-on-ps5/. 
  124. "Error: no |title= specified when using {{Cite web}}" (in ja). https://twitter.com/PlayStation_jp/status/1561837739477446656. 
  125. "Oculus Rift CV1 Teardown". 30 March 2016. https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612. 
  126. "Asynchronous Timewarp Examined". https://developer.oculus.com/blog/asynchronous-timewarp-examined/. 
  127. "SteamVR Developer Hardware: Interleaved Reprojection now enabled for all applications by default". https://steamcommunity.com/app/358720/discussions/0/385429254937377076/. 
  128. 129.0 129.1 "StressLevelZero on Twitch stream confirms fov as around 80h90v • /r/oculus". 29 March 2016. https://www.reddit.com/r/oculus/comments/4ce9o2/stresslevelzero_on_twitch_stream_confirms_fov_as/d1hgi7j. 
  129. Buckley, Sean (19 May 2015). "This Is How Valve's Amazing Lighthouse Tracking Technology Works" (in en-US). https://gizmodo.com/this-is-how-valve-s-amazing-lighthouse-tracking-technol-1705356768. 
  130. "Oculus Touch Controllers Are A Lighter and Better Touch Than HTC Vive | Tom's Guide". 26 September 2018. https://www.tomsguide.com/us/oculus-touch-controllers,review-4072.html#:~:text=Setup%20hassle%20aside%2C%20the%20%24199,%2Dchanging%20room%2Dscale%20technology.. 
  131. "Steam Community :: Group Announcements :: SteamVR". 23 March 2016. http://steamcommunity.com/games/250820/announcements/detail/646637871629917428. 
  132. "SteamVR Plugin – Asset Store". https://www.assetstore.unity3d.com/en/#!/content/32647. 
  133. 134.0 134.1 "Virtual Reality technology is evolving rapidly and becoming more powerful and immersive by the day. Even if you're starting with a simple project to learn VR or AR, build your team, your assets and your workflow around a technology that can deliver on your creative vision – now and in the future.". https://www.unrealengine.com/vr-page. 
  134. "CRYENGINE V – CRYENGINE Home – Documentation". http://docs.cryengine.com/display/SDKDOC1/CRYENGINE+V#CRYENGINEV-Renderer. 
  135. Engine, Godot. "Godot Engine – Update on recent VR developments". https://godotengine.org/article/update-on-recent-vr-developments. 
  136. Technologies, Unity. "Unity – Manual: Oculus". http://docs.unity3d.com/Manual/VRDevices-Oculus.html. 
  137. "VR – Oculus Rift – Technical Documentation – Documentation". http://docs.cryengine.com/display/SDKDOC4/VR+-+Oculus+Rift. 
  138. "Godot Engine - Godot Oculus Quest support" (in en). https://godotengine.org/article/godot-oculus-quest-support. 
  139. "Microsoft Mixed Reality" (in en). https://unity3d.com/partners/microsoft/mixed-reality. 
  140. "OSVR Plugin – Asset Store". https://www.assetstore.unity3d.com/en/#!/content/36905. 
  141. "Native OSVR support comes to Unreal game engine" (in en-US). http://social.techcrunch.com/2016/03/15/native-osvr-support-comes-to-unreal-game-engine/. 
  142. "VR – OSVR – CRYENGINE Programming – Documentation". https://docs.cryengine.com/display/CEPROG/VR+-+OSVR.