Engineering:Comparison of virtual reality headsets
This is a list of virtual reality headsets, which are head-mounted displays used to present virtual reality environments.
There are two primary categories of VR devices:
- Standalone – devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include:
- Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.)[1]
- Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include:
- SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here.
- Oculus PC SDK for Oculus Rift and Oculus Rift S. The list of supported games is here.
- Windows Mixed Reality (also referred to as "Windows MR" or "WMR"), developed by Microsoft Corporation for Windows 10 PCs.
- PlayStation VR, developed by Sony Computer Entertainment for use with PlayStation 4 home video game console.
- Open Source Virtual Reality (also referred to as "OSVR"). The list of supported games is here.
Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.
In addition, VR headsets are categorized by the degrees of freedom they provide:
- 3DoF: 3 degrees of freedom, where the viewer may turn around and choose where to look in the VR sphere;
- 6DoF: 6 degrees of freedom, where the viewer can move its position inside the VR environment.
Early VR
Name | Release Date (Y-M-D) | Head tracking | Positional tracking | Display | Resolution (per eye) | Field of view[2] | Price | Other |
---|---|---|---|---|---|---|---|---|
Forte VFX1 | 1995 | Pitch & roll: 70º Yaw |
No | Dual 0.7" LCDs | 263x230 | 45° Diagonal | $599 | |
IIS VFX3D | 2000 | Pitch & roll: ±70° Yaw: 360° |
No | Dual 0.7" LCDs | ≈380x337 | 35° Diagonal | 6DoF dual controllers | |
Nintendo Virtual Boy | 1995-7-21 | Pitch & roll: 70º Yaw |
No | Dual 0.7" LCDs | 384x224 | 45° Diagonal | $179.95 | Red Monochromatic display |
Tethered VR
Name | Release Date (Y-M-D) |
Positional tracking | Script error: No such module "Vertical header". | Script error: No such module "Vertical header". | Max. Resolution (per eye) | Resolution (per eye, region specific) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view[2] | Audio | Connectivity | Weight | Price | Script error: No such module "Vertical header". | Script error: No such module "Vertical header". | Script error: No such module "Vertical header". | Script error: No such module "Vertical header". | Script error: No such module "Vertical header". | Script error: No such module "Vertical header". | Script error: No such module "Vertical header". | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Razer OSVR HDK 1.4[3] | 2015-11-23[4] | Yes | OLED[5] | N/A | 960x1080 | 9.6 | 8:9 | 90 Hz | 100° | 1x HDMI
1x USB 2.0 |
650 g[6] | $299 | Yes | Yes | No | No | Yes | No | No | 6Dof headset only | ||
Oculus Rift[7] | 2016-03-28 | Outside-in | OLED | 1080x1200[8] | 9.81 | 9:10 | 90 Hz | 94°[9] | Built-in headphones[10] | 1x HDMI 1.4+ 2x USB3.0 (+1x USB 3.0 for touch camera) |
470 g[11] | Discontinued[12] | No | Yes | Yes | No | Yes | No | Yes | 6DoF dual controllers[10] | ||
HTC Vive[7] | 2016-04-05 | Yes | OLED | 1080x1200[8] | 9.81 | 9:10 | 90 Hz | 110° | 1x 3.5mm audio jack, optional headphones | 1x HDMI 1.4+ DisplayPort 1.2+ 2x 3.0 (one usable for accessories)[13] |
468 g (improved revision) 550 g (launch units)[11] |
$399[14] | No | Yes | No | No | Yes | No | No | 6DoF dual controllers | ||
Razer OSVR HDK 2[15] | 2016-07-20
(pre-orders)[16] |
OLED[5] | 5.5" | 1080x1200[5] | 9.81 | 9:10 | 90 Hz | 110° | $399[5] | Yes | Yes | No | No | Yes | No | No | 6Dof headset only | |||||
StarBreeze StarVR | 2016-08-01 | Outside-in, external optical sensor with fiducial markers | LCD | Dual 5.5" | 2560x1440 | 12.19 | 16:9 | 90 Hz | 210° Horizontal
130° Vertical |
380 g[19] | No | No | No | No | Yes | No | No | 6DoF headset only | ||||
PlayStation VR[20] | 2016-10-01 | Outside-in (using the PlayStation Camera) | OLED | 960x1080[8] | 9.6 | 8:9 | 120 Hz
90 Hz[21] |
100° | 1x 3.5 mm audio jack | 610 g (2016 model) 600 g (2017 model) |
$299 (headset, camera, and a game)[22] Move controllers sold separately for $99[23] |
No | No | No | Yes PS4, PS5[24] |
Yes | No | No | Motion controller input using PlayStation Move and PlayStation Aim | |||
Fove 0[25] | 2017-01-22
(pre-orders)[26] |
Yes | OLED | 5.7" | 1280x1440 | 14.22 (max) 11.63 (min) |
8:9 | 70 Hz | 110° (max) 90° (min)[25] |
1x 3.5 mm audio jack[25] | HDMI 1.4 USB 3.0 USB 2.0[25] |
520 g[25] | $600[27] | No | No | No | No | Yes | No | No | Eye-tracking | |
Pimax 4K[28][29] | 2017-01-01 | No | LCD | 1920×2160 | 17.45 | 8:9 | 60 Hz | 110º | 2x 3.5 mm audio jack built-in headphones (removable) |
1x HDMI 1.4b[29] | 620 g | $375[29] | No | Yes | No | No | Yes | No | No | 3DoF headset only | ||
VRgineers VRHero 5K[30][31] | 2017-03-08 | Yes (AR tracking, Optitrack and Lighthouse) | LCD | Dual | 2560x1440 | N/A | 16:9 | 90 Hz 60 Hz |
N/A | 3.5 mm audio jack, built-in microphone | DisplayPort 1.2 | 1080 g |
Discontinued | No | No | No | No | Yes | No | No | 6DoF headset only | |
Deepoon VR E3[32] | 2017-03-29[33] | Yes (360º laser room-scale positioning) | AMOLED | 1280x1440 | 11.63 | 8:9 | 70 Hz | 110º | 3.5 mm audio jack | 297 g | $336 (Basic) or
$731 (with positioning) |
No | Yes | No | No | Yes | No | No | Eye-tracking | |||
Dell Visor[34][35] | 2017-10-17 | Inside-out markerless | LCD | RGB subpixel | 1440x1440 | 13.09 | 1:1 | 90 Hz | 110º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 |
590 g (1.3 lb) | $350 ($450 with controllers) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | |
Acer AH101[36][37] | 2017-10-17 | Inside-out markerless | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 |
350 g | $399.99 (controllers included) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | |
HP WMR headset[37] | 2017-10-17 | Inside-out markerless | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 834 g | $449 (controllers included) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | ||
Lenovo Explorer[38] | 2017-10-04 | Inside-out markerless | LCD | N/A | 1440x1440 | 13.09 | 1:1 | 90 Hz | 110º | 3.5 mm audio jack | 380 g | $349 ($449 with controllers) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | ||
Samsung Odyssey[39] | 2017-11-07 | Inside-out markerless | AMOLED | N/A | 1440x1600 | 13.09 | 9:10 | 90 Hz | 110º | built-in AKG headphones, built-in microphone | 644 g | $500 | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | ||
VRgineers VRHero 5K Plus[40][41] | 2017-11-29[42] | Yes (AR tracking, Optitrack and Lighthouse) | OLED | N/A | 2560x1440 | N/A | 16:9 | 90 Hz 70 Hz 60 Hz |
N/A | 3.5 mm audio jack, built-in microphone | DisplayPort 1.2 | 1080 g |
Discontinued | No | No | No | No | Yes | No | No | 6DoF headset only | |
Asus HC102[43] | 2018-02-20[44] | Inside-out markerless | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 |
400 g | $399 (controllers included) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | |
HTC Vive Pro[45] | 2018-04-05 | Yes | AMOLED[46] | 1440x1600[8] | 13.09 | 9:10 | 90 Hz | 110° | Built-in headphones (removable) USB-C 3.0[47] |
DisplayPort 1.2 USB-C 3.0 |
550 g (1.22 lb)[48] | $1099 $799 (headset only)[45] |
No | Yes | No | No | Yes | No | No | 6DoF dual controllers, dual frontal cameras | ||
VRgineers XTAL[49][50] | 2018-06-26 | Yes (AR Tracking, Optitrack and Lighthouse) | OLED | 2560x1440 | N/A | 16:9 | 70 Hz[51] | N/A | 770 g | Discontinued | No | No | No | No | Yes | No | No | Leap Motion hand-tracking, eye-tracking, automatic IPD setting | ||||
StarVR One[52][53] | 2018-08-14 | Inside-out markered (Lighthouse) | AMOLED | 1830x1464 | 8.71 | 5:4 | 90 Hz | 210º | 450 g | $3200[54] | No | No | No | No | Yes | No | No | Tobii eye tracking | ||||
Samsung Odyssey+[55] | 2018-10-22 | Inside-out markerless | AMOLED | N/A | 1440x1600 | 13.09 | 9:10 | 90 Hz | 110º | built-in headphones, built-in microphone | 590g | $500 | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD, , Anti-SDE display | ||
Pimax 5K Plus[56] | 2018-11-30[57] | Inside-out markered (Lighthouse) | LCD | N/A | 2560x1440 | 21.33 (max) 12.05 (min) |
16:9 | 144 Hz 120 Hz |
170º ("Wide") 150º ("Normal") 120º ("Small")[58] |
3.5 mm audio jack, built-in microphone | 1x proprietary DisplayPort 1.4/USB 3.0 connector | 514 g | $699 | No | Yes | No | No | Yes | No | No | No controllers or tracking base stations included | |
VRgineers XTAL (upgraded lenses)[59][60] | 2018-12-11 | Yes (AR Tracking, Optitrack and Lighthouse) | OLED | 2560x1440 | N/A | 16:9 | 70 Hz[51] | N/A | 1210 g 770 g (headset only) |
$5800 | No | No | No | No | Yes | No | No | Leap Motion hand-tracking, eye-tracking, automatic IPD setting | ||||
Varjo VR-1[61] | 2019-02-19 | Yes | AMOLED, OLED | 1920x1080 | 1920x1080 (central focal area), 1440x1600 (peripheral display) | 60 (central display), 16.55 (peripheral display) | 60 Hz (central display)
90 Hz (peripheral display) |
87º | 3.5 mm audio jack | optical fiber cables with USB-C | 605 g | $5995 | No | Yes | No | No | Yes | No | No | Eye-tracking. VR & AR | ||
Varjo Aero[62] | 2021-10-21[63] | Yes | mini-LED, LCD | 2880x2720 | 35 | 90 Hz | 115° | 3.5mm audio jack, built-in in-ear headphones with microphone | 717 g | $1990 | No | Yes | No | No | Yes | No | No | |||||
Pimax 8K[64] | 2019-02-19 | Yes | LCD | Dual | 3840x2160 | 3840x2160 (panel) 2560x1440 (signal) | 22.58 | 16:9 | 80 Hz
72 Hz 64 Hz |
170º (horizontal) 130º (vertical)[65] |
USB 3.0, DP 1.4[66] | 450 g[67] | $899[66] | No | Yes | No | No | Yes | No | No | 6DoF dual controllers | |
Valve Index[68][69][70] | 2019-05-01[71] | Yes | LCD | N/A | 1440x1600 | 11.07 | 9:10 | 144 Hz 120 Hz 90 Hz 80 Hz |
130° (maximum) | Off-ear speakers, 3.5 mm audio jack, built-in microphone | Custom cable | 809 g | $999 (headset, 2 tracking stations, 2 controllers) $499 (headset) |
No | Yes | No | No | Yes | No | No | Valve Index Controllers (6DoF with finger tracking) | |
HP Reverb[72][73][74] | 2019-05-06[75] | Inside-out markerless | LCD | N/A | 2160x2160 | 18.94 | 1:1 | 90 Hz | 114º | removable headphones, two integrated microphones, 3.5 mm audio jack | 498 g[76] | $599 (consumer version)[76]
$649 for pro |
No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers | ||
Oculus Rift S[77][78] | 2019-05-21 | Inside-out
(Oculus Insight) |
LCD | N/A | 1280x1440 | 11.63 | 8:9 | 80 Hz | 90º[79] | In-line audio speakers 1x 3.5 mm audio jack |
DisplayPort 1.2 USB 3.0 |
561 g[78] | $399 | No | Yes | Yes | No | Yes | No | Yes | Second Generation Oculus Touch Controllers | |
HTC Vive Cosmos[80][81] | 2019-10-03 | Inside-out markerless | LCD | N/A | 1440x1700 | 13.09 | 72:85 | 90 Hz | 110º | In-line audio speakers | USB-C 3.0, DisplayPort 1.2, proprietary connection for mods | 702 g | $699 | No | Yes | No | No | Yes | No | No | 6DoF dual controllers (Mods: eye tracking, WiGig Wireless, Constellation tracking) | |
Varjo VR-2[82][83] | 2019-10-15 | Yes | AMOLED, OLED | 1920x1080 | 1920x1080 (central focal area), 1440x1600 (peripheral) | 60 (central display), 16.55 (peripheral display) | 9:10 | 60 Hz (central display)
90 Hz (peripheral display) |
87º | 2x DisplayPort 1.2 / 2x mini DisplayPort 1.2 1x USB-A 3.0 |
605 g | $5800 (headset only, mandatory support license) | No | Yes | No | No | Yes | No | No | Hand tracking (Ultraleap), eye tracking | ||
Oculus Quest (Oculus Link)[84] | 2019-11-18[84] | Inside-out markerless | OLED | 1440x1600 | 14.4 | 9:10 | 72 Hz | 94º[85] | Integrated stereo speakers, 2 × 3.5 mm headphone jack | USB Type-C, Bluetooth, Wi-Fi | 571 g | $399 (64 GB) $499 (128 GB) |
No | Yes | Yes | No | Yes | No | Yes | 6DoF dual controllers tracked by HMD, hand tracking | ||
Oculus Quest 2 (Oculus Link) | 2020-10-13 | Inside-out markerless | LCD | 1832x1920 | 20.58 | 229:240
~23:24 |
72 Hz
80 Hz 90 Hz 120 Hz[86] |
89°[87] | Integrated stereo speakers, 3.5 mm headphone jack | USB Type-C, Bluetooth, Wi-Fi | 503 g | $299 (64 GB) (Discontinued)
$299 (128 GB) $399 (256 GB) |
No | Yes | Yes | No | Yes | No | Yes | 6DoF dual controllers tracked by HMD, hand tracking | ||
HP Reverb G2 | 2020-11-?[88] | Inside-out markerless | LCD | 2160x2160 | 18.95 | 1:1 | 90 Hz | 114º | Off-ear speakers | DisplayPort 1.3, USB 3.0 type C, power adapter | 499 g | $599 | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | ||
HTC Vive Pro 2 | 2021-06-04 | Yes | LCD | 2448x2448 | 20.4 | 1:1 | 90 Hz
120 Hz |
120° | Built-in headphones (removable) USB-C 3.0 |
Bluetooth, USB-C, DisplayPort 1.2 | 850 g | $800 | No | Yes | No | No | Yes | No | No | 6DoF dual controllers, dual frontal cameras | ||
Varjo VR-3[89] | 2021-09-08 | Yes | uOLED, LCD | 2880x2720 | 1920x1920 (central focal area), 2880x2720 (peripheral) | 70 (central display), 30 (peripheral display) | 9:10 | 60 Hz (central display)
90 Hz (peripheral display) |
115º | 2x DisplayPort 1.2 2x USB-A 3.0 |
558 g | $3195 (headset only, mandatory support license) | No | Yes | No | No | Yes | No | No | Hand tracking (Ultraleap), eye tracking |
* Including price of VR touch peripherals.
Cancelled tethered VR headsets
Name | Positional tracking | Display | Resolution (per eye) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view[2] | Audio | Connectivity | Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LG SteamVR Headset[64] | Yes | OLED | 1440x1280 | 13.09 | 45:20 | 90 Hz | 110º | SteamVR | 6DoF dual controllers
Put on hold indefinitely[90] |
Standalone VR (mobile device mounts and all-in-ones)
Name | Release Date (Y-M-D) | Positional tracking | Display | Resolution (per eye) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view[2] | Audio | On-board
processor |
Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Samsung Gear VR | 2015-11-01 | No | Super AMOLED** | 1280x1440[91]** | N/A | 8:9 | 96º | 318 g | Discontinued ($99 at release)[91][92] | Oculus Mobile | ||||
Avegant Glyph | 2016 | 1280x720[93] | N/A | 16:9 | 434 g[93] | $699[92][93] | ||||||||
Pico VR Goblin[94][95] | 2016 | No | 1280x1440 | 14.22 | 8:9 | 70 Hz | 90º | Snapdragon 820 | $269 | Own platform | ||||
Qualcomm Snapdragon VR820[96] | 2016-09-01 | Inside-out | 1440x1440 | N/A | 1:1 | 70 Hz | Snapdragon 820 | Google Daydream | ||||||
Alcatel Vision | 2016-09-01 | 1080x1020 | N/A | 18:17 | Google Daydream | |||||||||
Microsoft Hololens | 2016-10-12 | Inside-out | N/A | Intel 32-bit (1 GHz) | 579 g | $3000 (developers)
$5000 (enterprise) |
Windows MR | AR.
Gesture commands. | ||||||
HELMET VISION | 2016-11-02 | Yes | 8" OLED | 1920x1200 | 16 | 16:10 | 120° Horizontal | Intel Atom x5-Z8300 Processor Quad core 1.44-1.84 GHz | $549 | Windows MR | Panoramic lens, 6DoF controller, built-in headphones[10] | |||
Pico Neo CV[97][98][99] | 2017-01-01 | Yes | 1280x1080 | 14.70 | 1:1 | 90 Hz | 102º | Snapdragon 820 | 362 g | $239 (Lite)
$540 (Standard) |
Own platform | |||
Qualcomm Snapdragon 835 VRDK[100] | 2017-02-01 | Inside-out | 1440x1440 | N/A | 1:1 | 70 Hz | Snapdragon 835 | Google Daydream | ||||||
Woxter Neo VR100[101] | 2017-8? | No | 960x1080 | N/A | 8:9 | Octacore 2 GHz | €180 | Android / Google Play | ||||||
HTC Vive Focus[102] | 2018-1
(initially only in China) |
Inside-out | AMOLED[103] | 1440x1600 | 13.09 | 9:10 | 75 Hz | 110º | Snapdragon 835 | $599 | VivePort | 3DoF controller | ||
Oculus Go[104] | 2018-05-01 | No | LCD | 1280x1440 | 12.8 | 8:9 | 72 Hz
60 Hz |
100º (estimate)[105][106] | Snapdragon 821 | 467 g | Discontinued ($199 – €219 (32 GB version) at release) | Oculus Mobile | 3DoF controller
Built-in speakers | |
Lenovo Mirage Solo[107] | 2018-05-05 | Inside-out | LCD | 1280x1440 | 11.63 | 8:9 | 75 Hz | 110º | Snapdragon 835 | 645 g | €399 | Google Daydream | 3DoF controller | |
GFL Developer Kit[108] | 2018-05-24 | Inside-out markerless (Lighthouse) | OLED | 1280x1440 | 11.63 | 16:9 | 110º[109] | Nvidia Jetson TX2 | Google Daydream and SteamVR | |||||
Google Daydream View[110] | 2018-10-17 | No | Mobile Screen | Depends on device | N/A | Depends on device | Depends on device | 100º | 261 g | Discontinued[111] | Google Daydream | 3 DoF Controller | ||
Pico G2 4K | 2019-03-27 | No | LCD | 1920x2160 | N/A | 8:9 | 75 Hz | 101º | Snapdragon 835 | 278g (goggle only) 470g (goggle+battery) | $300 (32GB base version) $350 (128GB S version) | Pico Store + VivePort | 3DoF | |
Oculus Quest[112][113] | 2019-05-21 | Inside-out | OLED | 1440x1600 | 14.4 | 9:10 | 72 Hz[114] | 94º[85] | Integrated | Snapdragon 835 | 571 g | $399 (64GB version)
$499 (128GB version) |
Oculus Mobile | 6DoF dual controllers tracked by HMD, Hand Tracking (Beta) |
Oculus Quest 2[115][116] | 2020-10-13 | Inside-out | LCD[116][115] | 1832x1920 | 20.58 | N/A | 120 Hz[86]
90 Hz 72 Hz 60 Hz |
89°[87] | Integrated | Snapdragon XR2 | 503 g[116] | $299 (64 GB)
(Discontinued) $299 (128 GB) $399 (256 GB) |
Oculus Mobile | 6DoF dual controllers tracked by HMD, Hand Tracking (Beta) |
HTC Vive Focus 3 | 2021-06-27 | Inside-out | LCD | 2448x2448 | 20.4 | 1:1 | 90 Hz | 120° | Integrated | Snapdragon XR2 | $1300 | VIVE Reality System 2.0 (Android) | 6DoF controller, Removable and swappable battery | |
Pico Neo 3 Pro[99][117] | 2021-10-01 | Inside-out | LCD | 1832x1920 | N/A | N/A | 90 Hz | 98º | Snapdragon XR2 | 395 g (without headstrap) | €599 | Own platform | 6DoF hand tracking dual controllers, 3K | |
HTC Vive Flow[118] | 2022-03-01 | Inside-out | LCD | 1600x1600 | N/A | N/A | 75 Hz | 100º | Integrated | Snapdragon XR1 | 189 g[119] | $499 | VIVE Reality System 2.0 (Android) | uses phone as controller |
** Not included in the headset.
Cancelled standalone devices
Name | Positional tracking | Display | Resolution (per eye) | Aspect Ratio (per eye) | Refresh rate | Field of view[2] | Audio | On-board
processor |
Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HTC Daydream Standalone[120][121][122] | Inside-out | Snapdragon 835 | Google Daydream |
Upcoming devices
The following devices have been announced but were not released yet, therefore provided information is subject to change.
Name | Release Date (Y-M-D) | Positional tracking | Display | Resolution (per eye) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view[2] | Audio | On-board
processor |
Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DecaGear 1 | Preorder | Inside-out
(4 cameras) |
LCD | 2160x2160 | 18.95 | 1:1 | 90 Hz | 114º | In-strap speakers, dual microphones | Qualcomm Snapdragon XR2 | $449 | SteamVR | 6DoF dual controllers tracked by HMD
Finger tracking Face/eye tracking Adaptive triggers Hip-navigation Fingerprint sensor[123] | |
PlayStation VR2[124] | Q1 2023[125] | Inside-Out | OLED | 2000x2040 | 18.18 | 50:51 | 90 Hz
120 Hz |
110° | headphone jack | PlayStation 5 | 6DoF dual controllers
Adaptive triggers Haptic feedback Finger touch detection Eye tracking Vibration on headset | |||
Quest (2) Pro | TBD | Inside-out | Mini LED | 2160×2160 | N/A | Qualcomm Snapdragon XR2 | Oculus Mobile | Eye tracking, Face tracking, Mouth tracking, Standalone compute unit | ||||||
Pimax 12K QLED | Q4 2022 | Inside-Out markered, Inside-out markerless (Lighthouse) | QLED | Unspecified “12K” resolution | N/A | 200 Hz | 240º diagonal, 200º horizontal, 135º vertical | In-headstrap speakers, optional off-ear speakers | Qualcomm Snapdragon XR2 | $2399 | SteamVR PC Mobile | Eye tracking, Face tracking, Mouth tracking, Body tracking, Standalone compute unit | ||
Lynx R1 | Q2 2022 | Inside-Out | LCD | 1600x1600 | N/A | 1:1 | 90 Hz | Qualcomm Snapdragon XR2 | Standalone; PCVR compatible with SteamVR over WiFi |
Extensive comparison of popular PC-based devices
The following tables compare general and technical information for a selection of popular retail head-mounted displays. See the individual display's articles for further information. Please note that the following table may be missing some information.
Optics and audio
Device | Rift | Vive | OSVR | HELMET VISION |
---|---|---|---|---|
Display technology | OLED | OLED | OLED | OLED |
Resolution | 1080x1200 per eye | 1080x1200 per eye | 960 x 1080 per eye [citation needed] | 1920x1200 |
Display elements | 2[126] | 2 | 1 | 1 |
Optical design | Fresnel/Traditional
(Hybrid) |
Fresnel/Traditional
(Hybrid) |
Dual aspheric lens | Panoramic lens |
Total resolution | 2160x1200 | 2160x1200 | 1920x1080 | 1920x1200 |
Native display refresh rate | 90 Hz | 90 Hz | 60 Hz | 60 Hz |
Frame interpolation | Asynchronous Timewarp[127] | Automatic Interleaved Reprojection[128] | Asynchronous Timewarp | Automatic Interleaved |
Field of view[2] | 80°h x 90°v[129][unreliable source] | 105°h x 105°v[129][unreliable source] | 100° | 120° |
Audio technology | USB DAC with built-in
headphones (no 3.5mm jack) |
USB DAC with 3.5mm
Jack |
USB DAC with 3.5mm jack | Built-in headphones
(Stereo sound) |
Tracking
Device | Rift | Vive | OSVR | Rift S | Quest |
---|---|---|---|---|---|
Tracking technology | Camera-based with constellation | Scanning laser with photodiodes | Camera-based with constellation | Camera-Based, Insight Tracking | Camera-Based, Insight Tracking |
Tracking device | IR camera | 2x "Lighthouse"[130] IR laser emitters | IR camera | 5 x Cameras | 4 x Cameras |
Tracking device connectivity | USB 3.0 | Power Only (+ Wireless link
between emitters) |
USB 2.0 | USB 3.0 Built In | Built In |
Positional tracking area | TBD | 4.5m x 4.5m | TBD | ? | ? |
Directional tracking | 6DOF | 6DOF | 6DOF
(facing camera) |
6DOF Inside-Out | 6DOF Inside-Out |
Other information
Device | Rift | Vive | OSVR 1.4 | HELMET VISION |
---|---|---|---|---|
Additional optional ports
for accessories/expansion |
1x USB 3.0
1x 3.5mm audio jack for headphones |
1x USB 3.0 (external)
2x USB 2.0 (internal) |
3x USB 3.0 | |
Included input device(s) | Xbox One Controller
Oculus Remote |
2x SteamVR controllers
with 6DOF tracking |
None | HELMET VISION Controller with 6DOF tracking |
Optional input device (in addition to traditional PC input devices) | Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available December 6, 2016, price $199[131] | Vive Trackers for tracking real world objects and also for body tracking | None | None |
Safety features | Guardian system using play area boundary and constellation cameras | Chaperone system using play area boundary and front-facing camera | None Announced | None Announced
|
Additional features | Bluetooth connectivity (in Vive link Box[132]) for
communication and calling. |
None announced | Wifi & Bluetooth connectivity for
communication |
VR support in game engines
Platform | Unity | Unreal Engine | CryEngine | Godot | Platform-specific SDK |
---|---|---|---|---|---|
SteamVR | Yes[133] | Yes[134] | Yes, CryEngine V[135] | Yes[136] | |
Oculus PC (Rift and Rift S) | Yes[137] | Yes[134] | Yes[138] | Yes[86] | Oculus PC SDK |
Oculus Mobile | Yes | Yes | Yes | Yes[139] | Oculus Mobile SDK |
Windows Mixed Reality | Yes, Unity 2017.2 and later[140] | Yes, Unreal Engine 4 and later | Yes, CryEngine | Unknown | |
Open Source Virtual Reality | Yes[141] | Yes[142] | Yes[143] | Yes, via OpenHMD | OSVR SDK |
References
- ↑ "Oculus All in on OpenXR: Deprecates Proprietary APIs". https://developer.oculus.com/blog/oculus-all-in-on-openxr-deprecates-proprietary-apis.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 There currently exists no industry standard measurement of field of view, so numbers may be imprecise and can vary from person to person.
- ↑ Peckham, Matt (6 January 2015). "Here's the $200 Competitor Oculus Should Worry About". Time. https://time.com/3655575/razer-osvr/. Retrieved 16 October 2019.
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- ↑ 5.0 5.1 5.2 5.3 "Razer | OSVR Hacker Dev Kit". http://www.razerzone.com/osvr-hacker-dev-kit.
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- ↑ 7.0 7.1 Orland, Kyle (11 April 2016). "The Ars VR headset showdown—Oculus Rift vs. HTC Vive". https://arstechnica.com/gaming/2016/04/the-ars-vr-headset-showdown-oculus-rift-vs-htc-vive/.
- ↑ 8.0 8.1 8.2 8.3 "PlayStation VR is cheaper than Oculus Rift and HTC Vive". BBC News. 15 March 2016. https://www.bbc.com/news/technology-35813653.
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- ↑ Zelenika, Kresimir (2016-11-10). "Hands On Review: PIMAX 4K VR Headset". https://vrworld.com/2016/11/10/hands-on-review-pimax-4k-vr-headset/.
- ↑ 29.0 29.1 29.2 Pirzada, Usman (9 June 2017). "The PIMAX 4K VR Headset Hands On Review: Affordable PC VR For The Masses At $375?". https://wccftech.com/review/pimax-4k-vr-headset-review/.
- ↑ Jagneaux, David (19 July 2017). "Hands-On: The VRHero Is A 5K Resolution Headset From VRgineers". https://uploadvr.com/vrhero-vrgineers-5k-headset/.
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- ↑ Timo (6 June 2017). "DeePoon E3 – Virtual Reality 3D glasses Quelle". https://en.techreviewer.de/deepoon-e3-virtual-reality-3d/.
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- ↑ Bruce, James (7 November 2017). "Dell Visor Mixed Reality Headset Review [Updated"]. https://www.makeuseof.com/tag/dell-visor-review/.
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- ↑ Smith, Sherri (20 October 2017). "Acer Mixed Reality Headset Review: It's Empty in Here". https://www.tomsguide.com/us/acer-mixed-reality-headset,review-4774.html.
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- ↑ 45.0 45.1 Orland, Kyle; Machkovech, Sam (4 March 2018). "HTC Vive Pro review: Eye-popping VR, with a price that's a little too real". https://arstechnica.com/gaming/2018/04/htc-vive-pro-review-eye-popping-vr-with-a-price-thats-a-little-too-real/.
- ↑ "OLED-info HTC Vive Pro" (in en-US). https://www.oled-info.com/htc-vive-pro.
- ↑ "Vive Pro Product Description". https://www.vive.com/nz/product/vive-pro/.
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- ↑ Lang, Ben (26 June 2018). "VRgineers Reveals Improved 'XTAL' Professional Headset with Auto IPD Adjustment & Leap Motion". https://www.roadtovr.com/vrgineers-reveals-xtal-professionla-headset-price-release-date-weight/.
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- ↑ Osborne, Joe (14 August 2018). "StarVR One is the most powerful VR headset yet, and you can't have one". https://www.techradar.com/news/starvr-one-is-the-most-powerful-vr-headset-yet-and-you-cant-have-one.
- ↑ Hamilton, Ian (14 August 2018). "StarVR One: 90 FPS, SteamVR Tracking 2.0 With 'Nearly' Human FoV". https://uploadvr.com/starvr-one-90-fps-steamvr/.
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- ↑ "Samsung's Odyssey+ Costs $500, Uses Anti-Screen Door Effect Display" (in en). https://uploadvr.com/samsungs-odyssey-costs-500-uses-anti-screen-door-effect-display/.
- ↑ Carbotte, Kevin (2 March 2019). "Pimax 5K Plus Review: A Fresh Look at Ultrawide VR". https://www.tomshardware.com/reviews/pimax-5k-plus-vr-headset,5990.html.
- ↑ Hayden, Scott (30 November 2018). "Pimax Announces General Sale of "8K" & "5K" Headsets with 80+ Day Waiting Period". https://www.roadtovr.com/pimax-announces-official-sale-8k-5k-headsets-80-day-waiting-period/.
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|title=
specified when using {{Cite web}}" (in en). https://twitter.com/decagear/status/1441427033645404168. - ↑ "PlayStation VR2 and PlayStation VR2 Sense controller: the next generation of VR gaming on PS5". January 4, 2021. https://blog.playstation.com/2022/01/04/playstation-vr2-and-playstation-vr2-sense-controller-the-next-generation-of-vr-gaming-on-ps5/.
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|title=
specified when using {{Cite web}}" (in ja). https://twitter.com/PlayStation_jp/status/1561837739477446656. - ↑ "Oculus Rift CV1 Teardown". 30 March 2016. https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612.
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- ↑ 129.0 129.1 "StressLevelZero on Twitch stream confirms fov as around 80h90v • /r/oculus". 29 March 2016. https://www.reddit.com/r/oculus/comments/4ce9o2/stresslevelzero_on_twitch_stream_confirms_fov_as/d1hgi7j.
- ↑ Buckley, Sean (19 May 2015). "This Is How Valve's Amazing Lighthouse Tracking Technology Works" (in en-US). https://gizmodo.com/this-is-how-valve-s-amazing-lighthouse-tracking-technol-1705356768.
- ↑ "Oculus Touch Controllers Are A Lighter and Better Touch Than HTC Vive | Tom's Guide". 26 September 2018. https://www.tomsguide.com/us/oculus-touch-controllers,review-4072.html#:~:text=Setup%20hassle%20aside%2C%20the%20%24199,%2Dchanging%20room%2Dscale%20technology..
- ↑ "Steam Community :: Group Announcements :: SteamVR". 23 March 2016. http://steamcommunity.com/games/250820/announcements/detail/646637871629917428.
- ↑ "SteamVR Plugin – Asset Store". https://www.assetstore.unity3d.com/en/#!/content/32647.
- ↑ 134.0 134.1 "Virtual Reality technology is evolving rapidly and becoming more powerful and immersive by the day. Even if you're starting with a simple project to learn VR or AR, build your team, your assets and your workflow around a technology that can deliver on your creative vision – now and in the future.". https://www.unrealengine.com/vr-page.
- ↑ "CRYENGINE V – CRYENGINE Home – Documentation". http://docs.cryengine.com/display/SDKDOC1/CRYENGINE+V#CRYENGINEV-Renderer.
- ↑ Engine, Godot. "Godot Engine – Update on recent VR developments". https://godotengine.org/article/update-on-recent-vr-developments.
- ↑ Technologies, Unity. "Unity – Manual: Oculus". http://docs.unity3d.com/Manual/VRDevices-Oculus.html.
- ↑ "VR – Oculus Rift – Technical Documentation – Documentation". http://docs.cryengine.com/display/SDKDOC4/VR+-+Oculus+Rift.
- ↑ "Godot Engine - Godot Oculus Quest support" (in en). https://godotengine.org/article/godot-oculus-quest-support.
- ↑ "Microsoft Mixed Reality" (in en). https://unity3d.com/partners/microsoft/mixed-reality.
- ↑ "OSVR Plugin – Asset Store". https://www.assetstore.unity3d.com/en/#!/content/36905.
- ↑ "Native OSVR support comes to Unreal game engine" (in en-US). http://social.techcrunch.com/2016/03/15/native-osvr-support-comes-to-unreal-game-engine/.
- ↑ "VR – OSVR – CRYENGINE Programming – Documentation". https://docs.cryengine.com/display/CEPROG/VR+-+OSVR.