Organization:X-Men: Mutant Academy 2
| X-Men: Mutant Academy 2 | |
|---|---|
North American PlayStation cover art | |
| Developer(s) | Paradox Development |
| Publisher(s) | Activision |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
X-Men: Mutant Academy 2 is a 2.5D fighting game for the PlayStation video game console. It was developed by Paradox Development and published by Activision on September 18, 2001.[1] It is the sequel to X-Men and predecessor to X-Men.
Gameplay

X-Men: Mutant Academy 2 is a 2.5D action fighting game. Characters and environments are modeled in 3D, but gameplay is restricted to a 2D plane. Like its predecessor, the game allows the player to select from several heroes and villains from the X-Men franchise and includes many of the signature moves from the comics. The game also includes a behind-the-scenes look at X-Men: The Movie concept sketches, costumes and other similar material. Four game modes are offered to the player.
- Academy Training - This is where alternate costumes can be unlocked. The majority of characters have the ability to unlock two costumes, but six characters cannot.
- Arcade - In this mode, it is possible to unlock the ending movies of characters. Another additional feature is the ability to unlock extra characters. This is performed by obtaining all the ending movies for different characters in a row. Psylocke is unlocked for the left row after completing with Wolverine, and Juggernaut is unlocked for the right row after completing the game with all characters, including Psylocke. There are two special characters that can be unlocked after obtaining the endings of special characters. Spider-Man is unlocked if the player encounter and defeat him on Arcade Mode, and Xavier is unlocked if one passes with Juggernaut.
- Versus - Allows two players to fight each other using available characters, provided two controllers are properly inserted into the controller ports. On defeating Arcade Mode, the Pool Party arena is unlocked, which changes the character's skins to pool/beach themes.
- Survival - Survival Mode allows the player to choose a single character and attempt to defeat multiple enemies without losing their own health. When the player's health bar is drained, the game is over. Each game of Survival Mode consists of one round; it counts wins and perfects (defeats without losing any of one's own health) and when defeated, places the player on a leaderboard, which initially has Beast last with two wins zero perfects, and Rogue first with ten wins, four perfects.
Characters
- Cyclops: Original X-Man and their field leader, Scott Summers wields the ability to shoot destructive optic blasts from his eyes. His level (alongside Spider-Man) is the New York City Rooftops.
- Beast: Original X-Man and scientist, Hank McCoy is a mutant of acrobatic skill, enhanced physical capabilities and a coat of indigo fur. His level is the Danger Room.
- Forge: Storm's former lover. His mutant powers allow him to understand, "feel", and develop machinery; he also has mystical skills. His level is at a desert.
- Gambit: A Cajun with a troubled past, Remy LeBeau is capable of charging inanimate objects with explosive kinetic energy; usually playing cards, he is also highly trained with a staff. His level is the swamps.
- Havok: Scott Summers' younger brother, Alex is able to shoot powerful energy blasts from his hands. His level is the X-Mansion.
- Juggernaut: Xavier's stepbrother, Cain Marko, being empowered by the Gem of Cyttorak, is super-strong and resistant to physical damage. Though psychic attacks can hurt, his helmet protects him. His level is the New York City Subways.
- Mystique: Mutant shapeshifter and Magneto's closest confidante, Raven Darkholme dominates the battlefield with high-tech weaponry. Her level is an airship.
- Magneto: The Master of Magnetism, Erik Magnus Lensherr is able to influence Earth's magnetic fields to propel and manipulate metallic items. The leader of the Brotherhood. He is one of the most powerful mutants. His level is Asteroid M.
- Nightcrawler: A religious X-Man with a demonic appearance, Kurt Wagner can teleport to anywhere within two miles (3 km) in a puff of smoke and brimstone. His level is a cathedral.
- Phoenix: An original X-Man, Jean Grey possesses telepathic and telekinetic abilities as well as the fiery prowess of the Phoenix Force. Her level is on the Moon.
- Professor X: The founder of the X-Men, Professor Charles Xavier fights for a world where mutants and humans can coexist in peace. A mutant himself, Charles is the world's strongest telepath. His level is the Danger Room.
- Rogue: A true Southern Belle and Gambit's love interest, Anna Marie is able to absorb the memories, talents and thoughts of others with just a touch. Her level is the Savage Land.
- Psylocke: A trained assassin, Betsy Braddock has been through many changes in her life, but her skill with her psychic blade remain ever constant. her level is the Shi'ar throneworld Chandilar.
- Sabretooth: Like Wolverine, Sabretooth a.k.a. Victor Creed is a victim of the Weapon X program, possessing adamantium-laced claws, a potent healing factor and an insatiable blood lust. His level is an oil rig.
- Storm: The X-Men's second in command. Like her codename implies, Ororo Munroe's mutant ability allows her to harness and manipulate the weather. Her level is Muir Island.
- Spider-Man: Increased strength, speed, agility, "spider sense" alerting to danger, ability to shoot webs and stick to walls. Peter Parker is the only non X-Men related character to appear in this game. His level (shared with Cyclops) is the New York City Rooftops.
- Toad: A member of the Brotherhood of Evil Mutants, the grotesque Mortimer Toynbee's mutant ability, like his namesake implies, gives him frog like abilities and skills. He can also elongate his extremely strong tongue to great distances and can spit corrosive slime at his enemies. His level is Morlock Sewers.
- Wolverine: A victim of Weapon X, Wolverine, a.k.a. Logan, possesses adamantium laced skeleton and retractable claws, heightened senses, strength and agility as well as a potent healing factor. His level is the Weapon X Lab.
Reception
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Unlike X-Men, the game received mostly positive reviews by critics. Many praised the game for its improved graphics, new characters, gameplay, its hidden characters, its 3D environment, and the expanded number of combos.[citation needed] However, some criticized the game for its lack of gameplay modes and the combos were usually hard to pull off.[citation needed]
In 2011, Complex ranked it as the 43rd best fighting game of all time.[14]
References
- ↑ I. G. N. Staff (2001-09-11). "Activision Opens Site for Marvel Fans" (in en). https://www.ign.com/articles/2001/09/11/activision-opens-site-for-marvel-fans.
- ↑ "X-Men: Mutant Academy 2 for PlayStation". GameRankings. http://www.gamerankings.com/ps/478101-x-men-mutant-academy-2/index.html.
- ↑ "X-Men: Mutant Academy 2 Critic Reviews for PlayStation". https://www.metacritic.com/game/x-men-mutant-academy-2/critic-reviews/?platform=playstation.
- ↑ "X-Men: Mutant Academy 2". Computer and Video Games (240): 112. https://archive.org/details/Computer_and_Video_Games_Issue_0240/page/112/mode/2up?q=%22mario+party%22. Retrieved June 30, 2021.
- ↑ EGM Staff (November 2001). "X-Men: Mutant Academy 2". Electronic Gaming Monthly (149): 220.
- ↑ McNamara, Andy (October 2001). "X-Men: Mutant Academy 2". Game Informer (102). http://gameinformer.com/Games/Review/200110/R03.0805.1509.45473.htm. Retrieved 2014-04-02.
- ↑ Uncle Dust (2001-09-17). "X-Men: Mutant Academy 2 Review for PlayStation on GamePro.com". GamePro. http://www.gamepro.com/sony/psx/games/reviews/16840.shtml. Retrieved 2014-04-02.
- ↑ Nash, Joe (2001-09-30). "X-Men Mutant Academy 2 Review". Game Revolution. http://www.gamerevolution.com/review/x-men-mutant-academy-2.
- ↑ Provo, Frank (2001-10-10). "X-Men: Mutant Academy 2 Review". http://www.gamespot.com/reviews/x-men-mutant-academy-2-review/1900-2817265/.
- ↑ D'Aprile, Jason (2001-09-27). "X-Men 2 [sic] (PSOne)". GameSpy. http://archive.gamespy.com/reviews/september01/xmen2/.
- ↑ The Badger (2001-10-19). "X-Men Mutant Academy 2 Review - PlayStation". GameZone. http://psx.gamezone.com/gzreviews/r18502.htm.
- ↑ Perry, Doug (2001-10-01). "X-Men: Mutant Academy 2". http://www.ign.com/articles/2001/10/01/x-men-mutant-academy-2.
- ↑ "X-Men: Mutant Academy 2". Official U.S. PlayStation Magazine: 167. November 2001.
- ↑ "43. X-Men Mutant Academy 2 (PlayStation/Game Boy Color, 2000) — the 50 Best Fighting Games of All Time | Complex". http://www.complex.com/video-games/2011/03/50-best-fighting-games/mutant-academy-2.
External links
- Paradox Development page
- Activision, Inc. page
- X-Men video games on Marvel.com
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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