Pose space deformation

From HandWiki
Short description: Computer animation technique

Pose space deformation is a computer animation technique which is used to deform a mesh on skeleton-driven animation. Common use of this technique is to deform the shape of a mesh (for example, an arm) according to the angle of the joint (in this case, the elbow) bent. Although the name is commonly called Pose space deformation on many scholarly articles, 3D animation software rarely uses that name. On Autodesk Maya, it's implemented under the name Pose Deformer, and on Blender, it's implemented as Corrective Shape Keys. The first famous application of this technique was the cloth's movement on the first episode of the animated film The Animatrix.

Fundamentally, pose space deformation (PSD) poses animation as an alternative class of interpolation. Rather than interpolate in time, as with animation curves, or over space, as with meshes, PSD views animation as interpolation over the domain of the character's pose.  PSD was an early use of machine learning and neural networks in computer graphics: the radial basis interpolation that is often used to implement PSD is equivalent to a neural network with a radial nonlinearity.[1]

Articles

  • 2000 Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation[2]
  • 2009 Practical Experiences with Pose Space Deformation[3]
  • 2014 Skinning: Real-time Shape Deformation Part III: Example-based Shape Deformation[4]

External links

References