Category:Animation techniques
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Here is a list of articles in the category Animation techniques of the Computing portal that unifies foundations of mathematics and computations using computers. This category lists the different ways of creating animation.
Pages in category "Animation techniques"
The following 87 pages are in this category, out of 87 total.
1
- 12 basic principles of animation (computing)
A
- Flash animation (computing)
- Animation photo transfer process (computing)
- The Animator's Survival Kit (computing)
- Anticipation (animation) (computing)
- Art pipeline (computing)
B
- Background artist (computing)
- Barrier grid animation and stereography (computing)
- Barrier-grid animation and stereography (computing)
- Blocking (animation) (computing)
- Bouncing ball (music) (computing)
- Brickfilm (computing)
C
- Cel shading (computing)
- Character animation (computing)
- Cinemagraph (computing)
- Clay animation (computing)
- Clay painting (computing)
- Clayography (computing)
- Clean-up (computing)
- Computer animation (computing)
- Computer Animation Production System (computing)
- Creature animation (computing)
- CSS animations (computing)
- Cutout animation (computing)
D
- Digital story board (computing)
- Direct manipulation animation (computing)
- Drawn-on-film animation (computing)
E
- Exposure sheet (computing)
F
- Follow through and overlapping action (computing)
G
- Go motion (computing)
- Graphic animation (computing)
H
- Humanoid animation (computing)
I
- Inbetweening (computing)
- Ink wash animation (computing)
- Interactive skeleton-driven simulation (computing)
K
- Key frame (computing)
L
- Leica reel (computing)
- Light writing (computing)
- Limited animation (computing)
- List of films featuring clay animation (computing)
M
- Mickey Mousing (computing)
- Model animation (computing)
- Morph target animation (computing)
- Motion blur (computing)
- Motion Interpolation (computer graphics) (computing)
- Multi-sketch (computing)
N
- Naraloop (computing)
O
- Object animation (computing)
- Onion skinning (computing)
P
- Paint-on-glass animation (computing)
- Persistence of vision (computing)
- Photoanimation (computing)
- Photolith film (computing)
- Pinscreen animation (computing)
- Pixel artist (computing)
- Pixilation (computing)
- Pose space deformation (computing)
- PowerPoint animation (computing)
- Previsualization (computing)
- Puppetoon (computing)
R
- Rostrum camera (computing)
- List of rotoscoped works (computing)
- Rotoscoping (computing)
- Rubber hose animation (computing)
S
- Sand animation (computing)
- Scanimate (computing)
- Shadowmation (computing)
- Silhouette animation (computing)
- Skeletal animation (computing)
- Special effect (computing)
- Squash and stretch (computing)
- Squigglevision (computing)
- Stick figure (computing)
- Still motion (computing)
- Stop motion (computing)
- Storyboard (computing)
- Storyboard artist (computing)
- Strata-cut animation (computing)
- SVG animation (computing)
- Syncro-Vox (computing)
T
- Thaumatrope (computing)
- Time-lapse photography (computing)
- Traditional animation (computing)
- Twelve basic principles of animation (computing)
W
- Walk cycle (computing)
- Whiteboard animation (computing)
- Wiggle stereoscopy (computing)