Ray-traced ambient occlusion
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Short description: Ambient occlusion that uses ray tracing
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Ray-traced ambient occlusion is a computer graphics technique and ambient occlusion global illumination algorithm using ray-tracing.[1][2][3]
References
- ↑ "RTX Coffee Break: Ray Traced Ambient Occlusion (4:17 minutes) - NVIDIA Developer News Center". https://news.developer.nvidia.com/rtx-coffee-break-ray-traced-ambient-occlusion-417-minutes/.
- ↑ Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing | ACM SIGGRAPH 2020 Talks. doi:10.1145/3388767.3407375. https://dl.acm.org/doi/fullHtml/10.1145/3388767.3407375.
- ↑ "Gamasutra: Ruben Torres Bonet's Blog - The Dark Side Of Ray-Traced Ambient Occlusion (RTAO)". https://www.gamasutra.com/blogs/RubenTorresBonet/20201021/372207/The_Dark_Side_Of_RayTraced_Ambient_Occlusion_RTAO.php.
Original source: https://en.wikipedia.org/wiki/Ray-traced ambient occlusion.
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