Software:0-D Beat Drop
| 0-D Beat Drop | |
|---|---|
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| Developer(s) | Cyclone Zero JAMS SOFT |
| Publisher(s) | Aksys Games Arc System Works |
| Designer(s) | Hiroyuki Masuno |
| Platform(s) | Xbox 360 (XBLA) |
| Release | November 11, 2009[1] |
| Genre(s) | Puzzle game, rhythm game |
| Mode(s) | Single-player, multiplayer |
0-D Beat Drop is a 2009 rhythm-puzzle video game developed by Cyclone Zero and JAMS SOFT and published by Aksys Games and Arc System Works. With elements of Puyo Puyo and Lumines, the game has players organizing colored shapes onto a playing field in order to match three pieces and clear them using the game's titular Beat Drop, which requires the player to listen to the techno soundtrack. It also sponsored a Japanese K-pop band Sweat Vacation and the difficulty for this game was added based on it.
Gameplay
0-D Beat Drop is designed as combat puzzle game for two or more players. As the players match up differently shaped pieces in various colors, a group of blocks is stored in the bank. When a chain is completed, a certain number of pieces fall down on the opponent's playing field. The pieces drop from the top of the screen, and they need to be placed so that the colors match. Matches formed from three consecutive colors can be vertical, horizontal, or go around angles.[2]
For a block to form a match, it has to be dropped within the beat of the techno track in the background. A meter on the side of the screen helps the players keep track of the current beat, and if the pieces are dropped while the meter is in the scoring zone, it will allow the blocks to be destroyed. Doing so for a successive chain of blocks increases the score multiplier, while also making the scoring zone on the meter smaller.
0-D Beat Drop consists of 6 game modes: Planet Quest, Co-Op, Survival Four, Time Attack, Task and Multiplayer. One of the features of the game is the Beat-O-Matic, which can analyze music from a USB drive or the 360 hard drive, determine its BPM, and sync the game with it.[3]
Reception
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0-D Beat Drop received "favorable" reviews according to the review aggregation website Metacritic.[4]
Since its release, the game sold 2,311 units worldwide by January 2011.[7] Sales moved up to 2,618 units by the end of 2011.[8]
References
- ↑ Ikemoto, Atsushi (November 4, 2009). "新感覚のリズム落ち物パズルゲーム『0D Beat Drop』がXbox LIVEアーケードに登場!" (in ja). https://www.inside-games.jp/article/2009/11/04/38595.html.
- ↑ Woodhouse, Benjamin (April 25, 2010). "0-D Beat Drop (Xbox 360) review". http://www.honestgamers.com/8800/xbox-360/0d-beat-drop/review.html.
- ↑ 3.0 3.1 Hatfield, Daemon (November 10, 2009). "0D Beat Drop [sic Review"]. Ziff Davis. https://www.ign.com/articles/2009/11/10/0d-beat-drop-review.
- ↑ 4.0 4.1 "Zero D Beat Drop for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/zero-d-beat-drop/critic-reviews/?platform=xbox-360.
- ↑ "0-D Beat Drop". Official Xbox Magazine (Future US): 88. February 2011.
- ↑ Chapman, David (November 11, 2009). "0D Beat Drop Review (Xbox 360)". IGN Entertainment. http://reviews.teamxbox.com/xbox-360/1805/0D-Beat-Drop/p1/.
- ↑ Langley, Ryan (January 28, 2011). "In-Depth: Xbox Live Arcade's 2010 Sales Revealed". Informa. https://www.gamedeveloper.com/console/in-depth-xbox-live-arcade-s-2010-sales-revealed.
- ↑ Langley, Ryan (January 20, 2012). "Xbox Live Arcade by the numbers - the 2011 year in review". Informa. https://www.gamedeveloper.com/business/xbox-live-arcade-by-the-numbers---the-2011-year-in-review.
External links
- 0-D Beat Drop at Xbox.com
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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