Software:187 Ride or Die

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Short description: 2005 video game

187 Ride or Die
North American PlayStation 2 cover art
Developer(s)Ubisoft Paris
Virtuos (PSP)
Publisher(s)Ubisoft
Producer(s)Ali Kojori
Platform(s)PlayStation 2, Xbox, PlayStation Portable
Release
PSP
  • EU: March 31, 2006
Genre(s)Racing, vehicular combat
Mode(s)Single-player, multiplayer

187 Ride or Die is a 2005 urban street racing vehicular combat video game developed and published by Ubisoft. It was released for the PlayStation 2 and Xbox in late August 2005 in North America and Europe. A port for the PlayStation Portable developed by Virtuos was released only in Europe in March 2006 under the title Street Riders.

Gameplay

187 Ride or Die is set in Los Angeles' infamous South Central region, where players must race and defeat opponents through a variety of stages to become the "top dog". The game also features a co-op mechanic, in which one player can be the driver and the second player rides along as the shooter, whether playing through the story or online. There are a variety of modes available to the player, such as system link and online multiplayer. Multiplayer on Xbox Live was available to players until 15 April 2010. The game is now playable online again on the replacement Xbox Live servers called Insignia.[4][5]

Reception

Reception
Review scores
PublicationScore
PS2Xbox
Eurogamer4/10[6]N/A
GameRevolutionD+[7]D+[7]
GameSpot6.2/10[8]6.2/10[8]
GameSpyStarStarStar[9]StarStarStar[9]
GameTrailers7/10[10]7/10[10]
GameZone6/10[11]5.9/10[12]
IGN5/10[13]5/10[13]
Jeuxvideo.com15/20[14]6.5/10[15]
VideoGamer.com5/10[16]5/10[16]
Detroit Free PressN/AStarStar[17]
El Español6.1/10[18]6.1/10[18]
Meristation7/10[19]7/10[19]
The Sydney Morning HeraldStarStarHalf star[20]StarStarHalf star[20]
Aggregate score
Metacritic52/100[21]51/100[22]

187 Ride or Die received mixed reviews on both platforms according to the review aggregation website Metacritic.[21][22] Though some praise was given to the game's graphics and voice acting, reviewers criticised its gameplay, writing and presentation, particularly its stereotyped depiction of gangsta rap and hip-hop culture as well as its gratuitous use of street slang.

Jeff Gerstmann of GameSpot gave the game a 6.2/10, noting the game's repetitive gameplay and forced use of its "gangsta" theme, stating "187 Ride or Die is a fairly standard car combat game with extremely repetitive gameplay and a hip-hop theme that feels about as fake and forced as it possibly could."[8] Martin Coxall of Eurogamer also gave the game a similarly negative review, comparing it unfavourably with Software:Grand Theft Auto: San Andreas in terms of presentation: "It feels like a parody of Gangsta-speak, or perhaps more accurately, a script written by some preppy WASP kid using an English-to-Gangsta translator page they found on the web one morning. There's only so much 'Yo shizzle, Gangsta!' a person can take."[6]

References

  1. Chris-Leigh (August 22, 2005). "Updated Australian Release List - 22/08/05". http://palgn.com.au/article.php?id=2919&sid=7b7984ff736abd9f2b8060f1236324bd. 
  2. Adams, David (2005-08-16). "187 Ride or Die Reaches Finish Line" (in en). https://www.ign.com/articles/2005/08/16/187-ride-or-die-reaches-finish-line. 
  3. Bramwell, Tom (August 26, 2005). "What's New? (26th August 2005)". https://www.eurogamer.net/a-whatsnew-260805. 
  4. "Insignia - 187 Ride or Die" (in en). https://insignia.live/games/55530036. 
  5. Xbox, Pure (2023-11-16). "Xbox Live 1.0 Replacement 'Insignia' Now Supports 150 Games" (in en-GB). https://www.purexbox.com/news/2023/11/xbox-live-1-0-replacement-insignia-now-supports-150-games. 
  6. 6.0 6.1 Coxall, Martin (September 22, 2005). "187: Ride or Die (PS2)". http://www.eurogamer.net/articles/r_150905_187RideOrDie_PS2. Retrieved October 31, 2014. 
  7. 7.0 7.1 Reilly, Mike (September 9, 2005). "187 Ride or Die Review". Archived from the original on October 31, 2014. https://web.archive.org/web/20141031052500/http://www.gamerevolution.com/review/187-ride-or-die. Retrieved September 3, 2017. 
  8. 8.0 8.1 8.2 Gerstmann, Jeff (August 29, 2005). "187 Ride or Die Review". https://www.gamespot.com/reviews/187-ride-or-die-review/1900-6132194/. Retrieved October 31, 2014. 
  9. 9.0 9.1 Chapman, David (August 31, 2005). "GameSpy: 187 Ride or Die". http://ps2.gamespy.com/playstation-2/notorious-die-to-drive/646976p1.html. Retrieved October 31, 2014. 
  10. 10.0 10.1 "187 Ride or Die Review". August 22, 2005. Archived from the original on October 31, 2014. https://web.archive.org/web/20141031161850/http://www.gametrailers.com/reviews/nlidla/187-ride-or-die-review. Retrieved October 31, 2014. 
  11. Bedigian, Louis (September 5, 2005). "187 Ride Or Die - PS2 - Review". Archived from the original on March 14, 2009. https://web.archive.org/web/20090314034218/http://ps2.gamezone.com/gzreviews/r26105.htm. Retrieved October 31, 2014. 
  12. Zacarias, Eduardo (September 5, 2005). "187 Ride Or Die - XB - Review". Archived from the original on February 5, 2009. https://web.archive.org/web/20090205023411/http://xbox.gamezone.com/gzreviews/r26105.htm. Retrieved October 31, 2014. 
  13. 13.0 13.1 Clayman, David (August 26, 2005). "187 Ride or Die". http://www.ign.com/articles/2005/08/26/187-ride-or-die. Retrieved October 31, 2014. 
  14. Rivaol (August 24, 2005). "Test : 187 Ride Or Die (PS2)". http://www.jeuxvideo.com/articles/0000/00005595_test.htm. Retrieved February 16, 2020. 
  15. Rivaol (August 24, 2005). "Test : 187 Ride Or Die (XBOX)". http://www.jeuxvideo.com/articles/0000/00005596_test.htm. Retrieved February 16, 2020. 
  16. 16.0 16.1 Orry, Tom (September 16, 2005). "187 Ride or Die Review". https://www.videogamer.com/reviews/187-ride-or-die-review. Retrieved February 16, 2020. 
  17. Schaefer, Jim (September 25, 2005). "STREET NASTY". Detroit Free Press. ProQuest 436599068. https://www.proquest.com/docview/436599068. 
  18. 18.0 18.1 Grandio, Pablo (September 22, 2005). "Análisis de 187 Ride or Die (PS2, Xbox)". https://vandal.elespanol.com/analisis/ps2/187-ride-or-die/4480#p-2. Retrieved February 16, 2020. 
  19. 19.0 19.1 Porteiro, Juan (August 30, 2005). "Velocidad armada...". https://as.com/meristation/2005/08/30/analisis/1125381600_016642.html. Retrieved February 16, 2020. 
  20. 20.0 20.1 Fish, Eliot (September 3, 2005). "Killing vroom". The Sydney Morning Herald. http://www.smh.com.au/news/games/killing-vroom/2005/08/30/1125302559697.html. Retrieved October 31, 2014. 
  21. 21.0 21.1 "187 Ride or Die for PlayStation 2 Reviews". https://www.metacritic.com/game/187-ride-or-die/critic-reviews/?platform=playstation-2. Retrieved October 31, 2014. 
  22. 22.0 22.1 "187 Ride or Die for Xbox Reviews". https://www.metacritic.com/game/187-ride-or-die/critic-reviews/?platform=xbox. Retrieved October 31, 2014. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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