Software:3D Pixel Racing
| 3D Pixel Racing | |
|---|---|
Box art | |
| Developer(s) | Vidia |
| Publisher(s) | Microforum Games (WiiWare) Vidia (iOS) |
| Platform(s) | WiiWare, iOS |
| Release | WiiWare iOS October 18, 2011 |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
3D Pixel Racing is an arcade-style racing game developed by Vidia and released in 2011.[1] The game was released as a downloadable game on WiiWare[2] and in the App Store for iOS devices.[3] 3D Pixel Racing heavily capitalizes on its graphical uniqueness. Unlike most 3D games, every object in 3D Pixel Racing is made of multi-colored voxels that are reminiscent of old 8-bit games from the 1970s and 80's.
Gameplay
The gameplay in 3D Pixel Racer is similar to other basic driving games. Players choose a driver, car and gameplay mode, and compete in a series of events in that mode to unlock new cars, tracks, and drivers. Every track in the game has several checkpoints at which players' total race times are logged, so players can replay tracks to get the best time. The game controls in the Wii version are nearly the same as those in Mario Kart Wii; the Wii Remote is held in the sideways position and used to simulate a steering wheel. The iOS version of the game uses the iPhone's built-in accelerometer as a steering wheel, and two buttons on the touch-screen to control the car's gas and brake.[4][5][6]
Gameplay modes
There are five different gameplay modes in 3D Pixel Racing: Single Race, Championship, Time Trial, Capture the Flag, and Hot Pursuit. Every gameplay mode supports both single-player and multiplayer games with up to four players.
Single Race
Players choose a driver, track and vehicle from the ones they have unlocked, and compete against seven computer-controlled drivers, or other players in a three-lap circuit race. Single race is the only mode in the game that does not count towards unlocking items or completing the game.
Championship
Players choose a vehicle and compete against seven other drivers in a series of eight races called a cup. At the end of every race in the series, each driver is awarded a set number of points based on their finishing position. The driver with the most points at the end of the last race wins the cup. Winning cups in Championship mode is the easiest way to unlock new items and is mandatory for completing the game.
Time Trial
Players race against the clock around a series of tracks in Time Trial mode. A time trial event is lost if the time on the clock expires before the set number of laps has been completed. In multiplayer time trials all the players race on the same track, but are clocked and scored separately.
Capture the Flag
Capture the Flag is similar to a circuit race with the addition of a checkered flag on the ground just past the starting line. The flag is picked up by the first car to touch it and is carried by that car until it is hit by another vehicle. When the car carrying the flag gets hit possession of the flag changes to the offensive car. Gameplay continues in this fashion for the remainder of the three-lap race. The race is won by the player who possesses the flag at the end of the third lap.
Hot Pursuit
Players are pursued by a police car around any one of the race courses while being timed. The event is lost if the player is caught by the police car, or fails to outrun the police car before the clock runs out. In multiplayer one player drives the police car and the other players must outrun them.
Reception
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The iOS version received "average" reviews, while the Wii version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[7][8]
References
- ↑ Koopman, Daan (July 6, 2011). "3D Pixel Racing Coming Next Week to WiiWare". NINWR, LLC. https://www.nintendoworldreport.com/news/27126/3d-pixel-racing-coming-next-week-to-wiiware.
- ↑ "3D Pixel Racing". https://www.nintendo.com/games/detail/fZvAyC4MZ8Pe2i3_oi_w91aHYzBjXha2.
- ↑ "3D Pixel Racing". Apple Inc.. https://itunes.apple.com/app/3d-pixel-racing/id472647971?affId=1860684&mt=8&u1=web.
- ↑ 4.0 4.1 Thomas, Lucas M. (July 18, 2011). "3D Pixel Racing Review (Wii)". Ziff Davis. https://www.ign.com/articles/2011/07/18/3d-pixel-racing-review.
- ↑ 5.0 5.1 Woodfield, Troy (October 25, 2011). "'3D Pixel Racing' Review – Neat Visual Style but a Horrible User Interface". TouchArcade.com, LLC. https://toucharcade.com/2011/10/25/3d-pixel-racing-review/.
- ↑ 6.0 6.1 Dillard, Corbie (July 15, 2011). "3D Pixel Racing Review (WiiWare)". Gamer Network. https://www.nintendolife.com/reviews/2011/07/3d_pixel_racing.
- ↑ 7.0 7.1 "3D Pixel Racing for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/3d-pixel-racing/critic-reviews/?platform=ios-iphoneipad.
- ↑ 8.0 8.1 8.2 "3D Pixel Racing for Wii Reviews". Fandom. https://www.metacritic.com/game/3d-pixel-racing/critic-reviews/?platform=wii.
- ↑ "Review: 3D Pixel Racing (Wii)". GamesMaster (Future plc): 91. December 2011.
- ↑ "Review: 3D Pixel Racing". Nintendo Gamer (Future plc): 75. November 2011.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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