Software:3Xtreme
| 3Xtreme | |
|---|---|
| Developer(s) | 989 Sports |
| Publisher(s) | 989 Sports |
| Producer(s) | Joe Brisbois |
| Designer(s) |
|
| Programmer(s) |
|
| Composer(s) | Chuck Doud |
| Series | Extreme Games |
| Platform(s) | PlayStation |
| Release |
|
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
3Xtreme is a racing game released for the PlayStation in 1999. As with 2Xtreme, 3Xtreme contains skateboarding, skating, and cycling options to reach the goal before opponent players.
Gameplay
In 3Xtreme, the players take part in specific events using skateboards, BMX or inline skates.[2] With the simplistic nature of each stage, the focus is on doing tricks instead of pure driving.[3] There are more than 22 courses,[4] mostly taken from 2Xtreme.[5] They include parks, subways, mountains and islands.[4] Each trick, for which Dave Mirra and Andy MacDonald did motion-capture, can be linked into combos.[4] Some of them are rail slides, board grabs and 360 degree turns.[6] 3Xtreme rewards doing trick moves as good as possible by giving points, judging by how well they were performed. They can be used afterwards to upgrade the vehicles.[7] The game contains several modes: exhibition (is used to prepare for the race against the opponents), freestyle (competition in who gets the most trick points), and season (playing through three circuits which unlocks some equipment and extra tracks).[8]
Development
3Xtreme was developed by 989 Sports, with Ed Loonam as the product manager. The idea was to incorporate the speed pace from 1Xtreme, while keeping some fighting elements from 2Xtreme.[6] Unlike the previous games in the series which used sprites, every in-game object was fully polygonal and all tracks were designed to be longer.[6][3] The vehicles were based on real-life models from several manufacturers, such as Trek Bicycle Corporation, K2 Sports, GT Bicycles and Tum Yeto.[6]
Sony spent millions of dollars marketing the game.[9]
Reception
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The game received unfavorable reviews according to the review aggregation website GameRankings.[10] Next Generation said that the game was "yet another formula 'don't do much for the sequel, because they're gonna buy it anyway' production."[18]
Notes
- ↑ In Electronic Gaming Monthly's review of the game, one critic gave it a score of 4/10, another gave it 3/10, and the rest gave it each a score of 1/10.
- ↑ In GameFan's viewpoint of the game, one critic gave it a score of 51, and the other 54.
- ↑ GamePro gave the game three 4/5 scores for graphics, sound, and fun factor, and 3.5/5 for control.
References
- ↑ "989 Studios Rolls Out 3Xtreme On Skateboards, Bikes And Blades". April 19, 1999. Archived from the original on October 3, 1999. https://web.archive.org/web/19991003052509/http://989studios.com/pages/corporate/press_archives/press_3xtreme_release.html. Retrieved March 26, 2022.
- ↑ Curtis, Aaron (June 14, 1999). "Gamers' Corner". Los Angeles Times. https://www.newspapers.com/clip/41359729/the-los-angeles-times/.
- ↑ 3.0 3.1 "Gamers' Republic Sports: 3 Xtreme". Gamers' Republic (Millennuim Publications Inc.) (12): 77. May 1999. https://archive.org/details/Gamers_Republic_Issue_12/page/n77. Retrieved December 30, 2019.
- ↑ 4.0 4.1 4.2 "PlayStation Preview: 3Xtreme". Game Informer (FuncoLand) (70): 49. February 1999. https://archive.org/details/Game_Informer_Issue_070_February_1999/page/n49. Retrieved December 30, 2019.
- ↑ Chapman, Paul (June 27, 1999). "3Xtreme game same old, same old". The Province (Postmedia Network). https://www.newspapers.com/clip/41359577/the-province/.
- ↑ 6.0 6.1 6.2 6.3 Manning, Ric (April 27, 1999). "Test extreme moves with video game". The Ithaca Journal (Gannett Company). https://www.newspapers.com/clip/41359762/the-ithaca-journal/.
- ↑ Gelmis, Joseph (May 11, 1999). "New Playstation [sic games send competitors on a wild chase"]. The Morning Call (Tribune Publishing). https://www.newspapers.com/clip/41359825/the-morning-call/.
- ↑ Bailey, Steven (June 11, 1999). "3Xtreme is disappointment". Arizona Daily Star (Lee Enterprises). https://www.newspapers.com/clip/41359644/arizona-daily-star/.
- ↑ Gelmis, Joseph (April 28, 1999). "Hot Dogs On Wheels, In Tanks". p. 142. https://www.newspapers.com/clip/93825263/newsday-suffolk-edition/. Retrieved January 31, 2022.
- ↑ 10.0 10.1 "3Xtreme for PlayStation Review". CBS Interactive. https://www.gamerankings.com/ps/196517-3xtreme/index.html.
- ↑ Marriott, Scott Alan. "3Xtreme - Review". All Media Network. http://www.allgame.com/game.php?id=16646&tab=review.
- ↑ Chick, Tom (June 8, 1999). "3Xtreme". CNET. http://www.gamecenter.com/Consoles/Sony/3xtreme/.
- ↑ Hager, Dean; Smith, Shawn; Davison, John; Williams, Ken "Sushi-X" (June 1999). "3Xtreme". Electronic Gaming Monthly (Ziff Davis) (119): 131. https://retrocdn.net/images/6/63/EGM_US_119.pdf. Retrieved December 2, 2021.
- ↑ Higgins, Geoff "El Nino"; Ngo, George "Eggo" (June 1999). "3Xtreme". GameFan (Shinno Media) 7 (6): 72. https://archive.org/details/Gamefan_Vol_7_Issue_06/page/n73/mode/2up. Retrieved October 1, 2020.
- ↑ Air Hendrix (May 1999). "3Xtreme Review for PlayStation on GamePro.com". GamePro (IDG Entertainment) (128). http://gamepro.com/sony/psx/games/reviews/34.shtml. Retrieved October 1, 2020.
- ↑ MacDonald, Ryan (May 4, 1999). "3Xtreme Review [date mislabeled as "April 28, 2000"]. Red Ventures. https://www.gamespot.com/reviews/3xtreme-review/1900-2546451/.
- ↑ Perry, Douglass C. (April 21, 1999). "3Xtreme". Ziff Davis. https://www.ign.com/articles/1999/04/22/3xtreme.
- ↑ 18.0 18.1 "3Xtreme". Next Generation (Imagine Media) (55): 94. July 1999. https://archive.org/details/NextGeneration55Jul1999/page/n95. Retrieved December 30, 2019.
- ↑ Rybicki, Joe (June 1999). "3Xtreme". p. 98. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_2_Issue_9_1999-06_Ziff_Davis_US/page/n99/mode/2up.
- ↑ "Review: 3Xtreme". PSM (Imagine Media) (22): 40. June 1999. https://archive.org/details/psm-022/page/n41/mode/2up. Retrieved December 2, 2021.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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