Software:688 Attack Sub

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Short description: 1989 video game
688 Attack Sub
Genesis box art
Developer(s)Electronic Arts (MS-DOS)
MicroProse (Genesis)
Publisher(s)Electronic Arts (MS-DOS)
Sega (Genesis)
Designer(s)John W. Ratcliff
Paul Grace
Programmer(s)Ed Fletcher (Genesis)
Composer(s)Rob Hubbard
David Javelosa (Genesis)
Platform(s)MS-DOS, Amiga, PC-98, Genesis
ReleaseMS-DOS
Amiga
Genesis
Genre(s)Submarine simulator
Mode(s)Single-player, multiplayer

688 Attack Sub is a submarine simulator video game designed by John W. Ratcliff and Paul Grace and published in 1989 for MS-DOS and in 1990 for Amiga by Electronic Arts. A Sega Genesis version developed by MicroProse was released in 1991 by Sega.

The player takes command of a US Script error: The function "sclass" does not exist. or Soviet Script error: The function "sclass" does not exist. nuclear-powered attack submarine and plays ten missions ranging from into either Cold War scenarios or combat missions in a hypothetical global conflict. As modeled in the game, the American submarine has more sophisticated electronics and more weapons. The Soviet boat has fewer weapons but higher sustained speeds. Two people can play against each other over a modem (or null modem cable).

Ratcliff and Grace later developed SSN-21 Seawolf, published in 1994.

Gameplay

Reception

Genesis version

Computer Gaming World in 1989 gave the IBM PC compatible version a positive review, noting the game was designed to be a fun game, as opposed to a realistic simulator, and concluding that it was "this reviewer's personal candidate for 'Game of the Year'".[2] 1992 and 1994 surveys in the magazine of wargames with modern settings gave the game two stars out of five, stating that the game was closer to World War II than modern submarine operations, and criticizing the "unrealistic" emphasis on periscope target acquisition.[3][4] Compute! included the game in its list of "nine great games for 1989", describing it as "swift and exciting as any Mach 2 flight simulator".[5] The magazine praised the game's graphics and two-player modem option, but criticized the lack of more than ten missions.[6]

Mike Siggins reviewed 688 Attack Sub for Games International magazine, and gave it a rating of 7 out of 10, and wrote that "the appeal of using modern weapons soon wears off and one is left with only the different situations to add spice. Overall though, it is a good game on an unusual topic but would benefit from a second edition".[7]

Further reading

  • Jeux & Stratégie #59[8]

References

  1. "The Release Schedule". Computer Trade Weekly (Opportunity Publishing) (354): 17. 16 September 1991. https://retrocdn.net/images/6/63/CTW_UK_354.pdf. Retrieved 25 February 2025. 
  2. Lt. H. E. Dille (May 1989). "Silent Running". Computer Gaming World (59): 32–33. http://www.cgwmuseum.org/galleries/index.php?year=1989&pub=2&id=59. 
  3. Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World: 120. http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=95. Retrieved 24 November 2013. 
  4. Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World: 194–212. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114. 
  5. Gutman, Dan (July 1989). "Nine for '89". Compute!: pp. 19. https://archive.org/stream/1989-07-compute-magazine/Compute_Issue_110_1989_Jul#page/n19/mode/2up. 
  6. Sheffield, Richard (August 1989). "688 Attack Sub". Compute!: pp. 64. https://archive.org/stream/1989-08-compute-magazine/Compute_Issue_111_1989_Aug#page/n65/mode/2up. 
  7. Siggins, Mike (June 1990). "Computer Games". Games International (15): 44–45. 
  8. "Jeux & stratégie 59". June 1989. https://archive.org/details/jeux-et-strategie-59/page/72/mode/2up. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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