Software:A Dinosaur's Tale
File:ADinosaursTaleCoverArt.jpg Cover art | |
Developer(s) | Funcom |
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Publisher(s) | Hi Tech Expressions |
Designer(s) | Bjørn Røstøen Gaute Godager Ian Neil |
Programmer(s) | Roar Flølo, Morten B Ofstad |
Platform(s) | Sega Genesis |
Release |
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Genre(s) | Action |
Mode(s) | Single-player |
A Dinosaur's Tale is a 1994 Sega Genesis action video game that is based on Steven Spielberg's 1993 animated feature, We're Back! A Dinosaur's Story.[1] It was only released in North America.
Hi Tech Expressions also released different games based on the film for other platforms. Visual Concepts developed an SNES/DOS title and Beam Software developed a Game Boy title (known in Australia as Agro Soar, in Europe as Baby T-Rex, and in Sweden as Bamse).
Gameplay
Players have to negotiate their way through several levels for a chance to defeat Dr. Screweyes. Either Cecilia or Louie must help the dinosaurs through modern-day obstacles such as a circus that wants them as a sideshow exhibit and other freaks that are lying in wait around New York City .
Both human characters have the same abilities. Items can be purchased through a pause menu that can help the player; balloon-type objects called wish bubbles that emerge from defeated enemies serves as the in-game currency. These items either restore health, provide additional attacking power or simply grant an extra life.
Levels with 3D graphics allow the player to control a skateboarding dinosaur; either Rex or Elsa who must collect balloons on their adventures. A combination of traditional video game sprites and isometric polygons play a role in successfully flying a Pterodactyl through Central Park and helping a Tyrannosaurus Rex use a pickup truck as an improvised skateboard through downtown Manhattan.
References
External links
- A Dinosaur's Tale can be played for free in the browser at the Internet Archive