Software:A Rose in the Twilight
| A Rose in the Twilight | |
|---|---|
| Developer(s) | Nippon Ichi Software |
| Publisher(s) |
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| Platform(s) | PlayStation Vita, Windows |
| Release | |
| Genre(s) | Puzzle-platform |
| Mode(s) | Single-player |
A Rose in the Twilight (ロゼと黄昏の古城, Rose to Tasogare no Kojō; lit. "Rose and the Old Castle of Twilight") is a puzzle-platform game with horror elements. It was created by Japanese game developer Nippon Ichi Software for the PlayStation Vita and Microsoft Windows. The game is directed and designed by Masayuki Furuya.[1] The game's art style consists exclusively of white, black, grey, and red.
Plot
A young girl named Rose finds herself in an old castle frozen in time and overwhelmed by vines and thorns. A mysterious rose is attached to her waist, capable of absorbing the color red and expelling it into the castle; by default, almost the entire castle is in greyscale, with only the red splashes from the rose and other objects resuming time or giving life to objects. Rose soon finds a giant creature. While initially afraid of the creature, she warms up to it when it goes out of its way to protect her. Forming a bond with each other, Rose and the Giant decide to travel through the castle, hoping to find out why she has this rose and answer the mysteries surrounding this castle. There is little dialogue in the game; almost all plot events are shown through vignette recaps and flashbacks, as well as reading journal entries.
Rose soon discovers that she is seemingly immortal; the power of the rose reconstitutes her no matter what happens to her body. Failure within a room simply restarts the room, and unlocking new areas of the castle sometimes requires gruesome self-sacrifices that only an immortal could unlock. The pair also finds another girl with a rose who looks suspiciously similar to Rose, Blanc, as a seeming antagonist.
Gameplay
The game consists largely of platforming puzzles that require control of both Rose and the Giant, which the player can switch between, and using the power of the rose to adjust the environment. Solving the puzzles and platforming well allow the pair to proceed to the next area as well as find hidden "bloodstains" which show past memories of the dead castle inhabitants. In general, the castle is grey and frozen; blocks will not fall, machines will not run, gears will not turn, etc. Rose can use her rose to store up the color red and drain it out of and into objects, freezing and unfreezing them, which allows the pair to advance. Different areas of the castle introduce different twists and mechanics, such as a watering can which can pour red liquid on plants, painting blood portraits, and traversing up clockwork towers where the pace of time can be controlled by blood. When a player attempts to advance to a new area of the castle, they need to have collected enough hidden bloodstains to make a sacrifice of blood via Rose's temporary death. The golem can fall any length without getting hurt, can walk through thorns, and can catch and throw objects including Rose herself. Players needs to make sure they use of both of their abilities to overcome the many obstacles in the castle.[2][3]
Reception
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The PlayStation Vita version received "generally favorable reviews", while the PC version received "mixed" reviews, according to the review aggregation website Metacritic.[4][5] In Japan, Famitsu gave the PS Vita version a score of one seven and three eights for a total of 31 out of 40.[6]
References
- ↑ Romano, Sal (January 21, 2016). "Rose and the Old Castle of Twilight first details, screenshots". https://www.gematsu.com/2016/01/rose-old-castle-twilight-first-details-screenshots.
- ↑ 2.0 2.1 Andriessen, CJ (April 4, 2017). "Review: A Rose in the Twilight (PS Vita)". Enthusiast Gaming. https://www.destructoid.com/reviews/review-a-rose-in-the-twilight/.
- ↑ 3.0 3.1 Jones, Jenny (April 4, 2017). "A Rose in the Twilight Review (PS Vita)". Gamer Network. https://www.pushsquare.com/reviews/psvita/a_rose_in_the_twilight.
- ↑ 4.0 4.1 "A Rose in the Twilight for PlayStation 4 Reviews". Red Ventures. https://www.metacritic.com/game/a-rose-in-the-twilight/critic-reviews/?platform=playstation-vita.
- ↑ 5.0 5.1 "A Rose in the Twilight for PC Reviews". Red Ventures. https://www.metacritic.com/game/a-rose-in-the-twilight/critic-reviews/?platform=pc.
- ↑ 6.0 6.1 Romano, Sal (April 19, 2016). "Famitsu Review Scores: Issue 1429". https://www.gematsu.com/2016/04/famitsu-review-scores-issue-1429.
- ↑ Chapman, David (2017). "A Rose in the Twilight". https://www.commonsensemedia.org/game-reviews/a-rose-in-the-twilight.
- ↑ "A Rose In The Twilight review – blood sacrifice (PS Vita)". Metro (DMG Media). April 18, 2017. https://metro.co.uk/2017/04/18/a-rose-in-the-twilight-review-blood-sacrifice-6582069/.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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