Software:Ace Combat Xi: Skies of Incursion

From HandWiki
Ace Combat Xi: Skies of Incursion
Developer(s)Namco Bandai Games
Publisher(s)Namco Bandai Games
SeriesAce Combat
Platform(s)iOS
ReleaseDecember 3, 2009[1]
Genre(s)Air combat simulation
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). was a 2009 combat flight simulation video game developed and published by Namco Bandai Games for iOS.

Gameplay

An XFA-24 Apalis engaging enemy planes during a campaign mission

Ace Combat Xi: Skies of Incursion, which retains the core combat mechanics of the Ace Combat series, is a combat flight simulation game but it is presented in a more arcade-like format in contrast to other flight-sim games. The player plays the role of the flight lead in Falco Squadron, of the Aurelian Air Force . Ace Combat Xi does not have multiplayer capability.

The player moves the plane by tilting the iPhone upwards or downwards to maneuver to aircraft to climb upwards or dive downwards. Players can also tilt the iPhone sideways to turn the aircraft. Combat is done using the touchscreen where players can touch on the various weapon icons present on the screen to fire the machine gun or missiles armed on the plane, players can also target enemies by touching on the target icon on the screen. Players can also control the speed of the aircraft by tapping on the throttle or brake button on the screen. Throttling temporarily boosts the aircraft speed and will slowly decrease in speed once the effect has worn off, braking will slow down the aircraft though braking too much may result in the plane stalling and losing power. The camera can also be toggled between using a chase camera or a usual HUD view during gameplay.[2]

Plot

Skies of Incursion takes place during the same time period as Ace Combat X, however Skies of Deception tells its story through the point of view of Gryphus Squadron while Skies of Incursion tells the story from the point of view of the Falco Squadron, a separate unit in the Aurelian Air Force.[2]

Aurelia, located on the southern edge of the Osean Continent, has lived in peace for many years due to its mild climate and vast underground resources, but in the year 2020, the country was invaded by the neighboring country, Leasath, under the command of Diego Gaspar Navarro. The invasion was under the guise of Aurelia supposedly promoting civil war in Leasath. Aurelia was caught vulnerable and was quickly defeated within a matter of 10 days, this was due to the overwhelming power of Leasath's advanced superweapon - the Gleipnir Flying Fortress. The true motive behind the invasion was only later revealed to be Diego Gaspar Navarro's personal profits in arms deals during the war.

The remnants of Aurelia's military, being reduced to a single operating airbase, quickly banded together to launch a last-ditch counter-attack against the invading Leasath forces to liberate their homeland.

Development

The game was first announced for the iOS on by Japanese gaming magazine Famitsu in September 2009.[3] The first playable demo of the game was showcased at the Tokyo Game Show 2009 at the Namco Bandai booth. The controls, graphics as well as functionality were highly praised by critics who played the demo.[4] A number of screenshots was released by Namco Bandai to fans through their Facebook fan page.[5]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic61/100[6]
Review scores
PublicationScore
Eurogamer6/10[7]
IGN6.8/10[8]
Pocket GamerStarStarStar[9]
TouchArcadeStarStarStarHalf star[10]
VideoGamer.com4/10[11]

The game received "mixed" reviews according to the review aggregation website Metacritic.[6]

Notes

References

  1. Buchanan, Levi (December 3, 2009). "Ace Combat Xi Takes Flight". Ziff Davis. https://www.ign.com/articles/2009/12/03/ace-combat-xi-takes-flight. 
  2. 2.0 2.1 Crescente, Brian (October 28, 2009). "Hands-On With Ace Combat Xi". G/O Media. https://kotaku.com/hands-on-with-ace-combat-xi-5391681. 
  3. "iPhone/iPod touch『エースコンバットXi(仮題)』がテイクオフ" (in ja). Famitsu (Enterbrain). September 16, 2009. https://www.famitsu.com/k_tai/news/1227622_1350.html. Retrieved December 29, 2023. 
  4. arn (September 26, 2009). "TGS 2009: 'Ace Combat Xi' Impressions and Gameplay Video". TouchArcade.com, LLC. https://toucharcade.com/2009/09/26/tgs-2009-ace-combat-xi-impressions-and-gameplay-video/. 
  5. Davison, John (October 14, 2009). "Ace Combat XI [sic coming to iPhone"]. Macworld (IDG Communications). https://www.macworld.com/article/200611/acecombatxi.html. Retrieved December 29, 2023. 
  6. 6.0 6.1 "Ace Combat Xi: Skies of Incursion". Fandom. https://www.metacritic.com/game/ace-combat-xi-skies-of-incursion/. 
  7. Donlan, Christian (January 13, 2010). "iPhone Roundup". Gamer Network. https://www.eurogamer.net/iphone-random-roundup-review. 
  8. Vasconsellos, Eduardo (December 4, 2009). "Ace Combat Xi Review". Ziff Davis. https://www.ign.com/articles/2009/12/04/ace-combat-xi-review. 
  9. Erickson, Tracy (December 4, 2009). "Ace Combat Xi: Skies of Incursion". Steel Media Ltd. https://www.pocketgamer.com/ace-combat-xi-skies-of-incursion/ace-combat-xi-skies-of-incursion/. 
  10. Hodapp, Eli (December 4, 2009). "'Ace Combat Xi Skies of Incursion' – Hope You Like DLC!". TouchArcade.com, LLC. https://toucharcade.com/2009/12/04/ace-combat-xi-skies-of-incursion-hope-you-like-dlc/. 
  11. Tingle, Adam (December 16, 2009). "Ace Combat Xi: Skies of Incursion Review". Resero Network. https://www.videogamer.com/reviews/ace-combat-xi-skies-of-incursion-review/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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