Software:Actua Golf 2

From HandWiki
Short description: 1997 video game
Actua Golf 2
PAL PlayStation cover art
Developer(s)Gremlin Interactive
Publisher(s)
SeriesActua Sports
Platform(s)PlayStation, Microsoft Windows
ReleasePlayStation
  • EU: September 1997[1]
  • NA: 30 June 1998
Microsoft Windows
  • EU: 1998
  • NA: 31 May 1998
Genre(s)Sports
Mode(s)Single-player, multiplayer

Actua Golf 2 (Fox Sports Golf '99 in North America)[2][3] is a sports video game developed and published by Gremlin Interactive for PlayStation and Microsoft Windows.[4][1] Development of the game was underway as of August 1997,[5] and it was released in September 1997 in Europe,[1] and in June 1998 in North America.[6][2][1] A Sega Saturn version was planned,[5] but eventually cancelled.

Gameplay

The Windows version of the game has eight golf courses,[7] and the PlayStation version has six courses.[8] Both versions include three real courses: The Oxfordshire, Carnoustie Links, and Kiawah Island Ocean Course.[7] Both versions of the game use a traditional click-based method to perform golf moves. The Windows version also includes a method in which the movement of the computer mouse is used to simulate the golf club.[9][8] The Windows version has several multiplayer options, including modem and LAN.[4]

Game modes include match play, skins, stroke play, four-ball, and foursome.[8][2] The player can customize the golfer's appearance with selectable clothing, and can also choose a name for the golfer.[6] The game features Peter Alliss and John Walls as golf commentators.[6][7]

Reception

Reception
Review scores
PublicationScore
PCPS
CGSPStarStarStar[13]N/A
CGWStar[4]N/A
EdgeN/A7/10[14]
EGMN/A5.125/10[15]
Game InformerN/A4.5/10[16]
GameRevolutionB[9]D−[8]
GameSpot8.2/10[7]1.4/10[6]
IGN6/10[2]N/A
OPM (UK)N/A7/10[1]
OPM (US)N/AStarStar[17]
PC Gamer (US)68%[19]N/A
Aggregate score
GameRankings71%[10]39%[11]

The PC version received above-average reviews, while the PlayStation version received unfavourable reviews, according to the review aggregation website GameRankings.[10][11] Many critics felt that the game was inferior to golf game series such as Links, Jack Nicklaus, and PGA Tour.[4][7][2] Gordon Goble of CNET Gamecenter reviewed the Windows version and wrote that the game, "for all its charms and potential, feels unfinished. And this sense of incompleteness does not confine itself to the periphery--it will often impact the quality of your play."[12]

Jason Zimring of GameRevolution considered the PlayStation version to be a poor game, writing, "The graphics are weak, the gameplay moves slowly, and the putting is sure to give you high blood pressure."[8] Scott Alan Marriott of AllGame gave the same console version two-and-a-half stars out of five, writing, "In the end, it's just too hard to ignore the game's flaws despite some of the more promising features."[21] Michael E. Ryan of PC Magazine called the game "a bit rough around the edges" and stated that it "lacks the realism provided by most of the competition, but it's a real bargain and can be lots of fun."[20]

Some critics considered the Windows version superior to the PlayStation version.[9] The graphics of the Windows version were well received.[7][2][9][12][3] Calvin Hubble of GameRevolution praised the Windows version for its "damn fine" water-reflection effect,[9] and Craig Harris of IGN praised the moving water.[2] Tasos Kaiafas of Computer Gaming World praised graphical effects such as swaying trees and the reflective, moving water, but stated that the graphics overall were lacking in comparison to rival golf games.[4] Ryan considered the background graphics "rather plain" but stated that the overall look of the game "is surprisingly smooth and convincing."[20]

The putting was criticized for its difficulty.[6][8][4][3] Stephen Poole of GameSpot wrote that the putting interface was "one of the most frustrating ever seen," writing, "There's very little difference in the distance on the swing meter for, say, a 50-footer and a 10-footer; in other words, the difficulty of a putt increases as the distance to the hole decreases - the exact opposite of real golf."[6] Kaiafas wrote, "The problem is the swing meter doesn't adjust for the shorter length, so you have to do some fast clicking to get it right."[4] Goble felt that putting was too easy when using the mouse swing method. He also criticized the design of the swing meter, describing it as a "horridly rough-looking gauge".[12] James Mielke of GameSpot also criticized the swing meter design in his review of the PlayStation version.[6] Ryan criticized the putting interface, which he considered poor.[20]

The commentary received some criticism, as reviewers considered it repetitive,[7][6][8] although Goble did not view it as such.[12] Poole complained of an error that prevented online multiplayer matches, but he stated that the game "gives you the highest degree of control over your shot type that I've seen in a golf sim."[7] Hubble also praised the variety of golf swings.[9]

The game sold 120,000 units.[22]

References

  1. 1.0 1.1 1.2 1.3 1.4 OPMUK staff (August 1997). "Actua Golf 2". Official UK PlayStation Magazine (Future Publishing) (22): 108–11. https://archive.org/details/opm022/page/n107/mode/2up. Retrieved 1 April 2021. 
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Harris, Craig (August 1998). "Fox Sports Golf '99 (PC)". Ziff Davis. https://www.ign.com/articles/1998/08/01/fox-sports-golf-99. Retrieved 12 September 2019. 
  3. 3.0 3.1 3.2 "'Fox Sports Golf '99' More Like Arcade Game Than Simulation". Hartford Courant (Tribune Publishing). 24 September 1998. https://www.newspapers.com/newspage/176986878/. Retrieved 12 September 2019. 
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Kaiafas, Tasos (November 1998). "Big Whiff (Fox Sports Golf '99 Review)". Computer Gaming World (Ziff Davis) (172): 290. http://www.cgwmuseum.org/galleries/issues/cgw_172.pdf. Retrieved 1 April 2021. 
  5. 5.0 5.1 Yeo, Matt (August 1997). "Actua Sports". Sega Saturn Magazine (EMAP) (22): 24–26. https://archive.org/details/Official_Sega_Saturn_Magazine_022/page/n24/mode/2up. Retrieved 1 April 2021. 
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Mielke, James (12 August 1998). "Fox Sports Golf '99 Review (PS) [date mislabeled as "April 28, 2000""]. CBS Interactive. Archived from the original on 4 January 2005. https://web.archive.org/web/20050104072526/https://www.gamespot.com/ps/sports/foxsportsgolf99/review.html. Retrieved 1 April 2021. 
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Poole, Stephen (20 July 1998). "Fox Sports Golf '99 Review (PC) [date mislabeled as "May 1, 2000""]. CBS Interactive. Archived from the original on 20 February 2005. https://web.archive.org/web/20050220075748/https://www.gamespot.com/pc/sports/foxsportsgolf99/review.html. Retrieved 1 April 2021. 
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Zimring, Jason. "Fox Sports Golf '99 - Playstation Review". CraveOnline. Archived from the original on 18 June 2001. https://web.archive.org/web/20010618165619/http://www.game-revolution.com/games/sony/sports/fox_golf.htm. 
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Hubble, Calvin (September 1998). "Fox Sports Golf '99 Review (PC)". CraveOnline. Archived from the original on 12 October 2015. https://web.archive.org/web/20151012035628/http://www.gamerevolution.com/review/fox-sports-golf-99. Retrieved 1 April 2021. 
  10. 10.0 10.1 "Fox Sports Golf '99 for PC". CBS Interactive. Archived from the original on 11 February 2019. https://web.archive.org/web/20190211212239/https://www.gamerankings.com/pc/89640-fox-sports-golf-99/index.html. Retrieved 1 April 2021. 
  11. 11.0 11.1 "Fox Sports Golf '99 for PlayStation". CBS Interactive. Archived from the original on 26 November 2018. https://web.archive.org/web/20181126180853/https://www.gamerankings.com/ps/197382-fox-sports-golf-99/index.html. Retrieved 1 April 2021. 
  12. 12.0 12.1 12.2 12.3 12.4 Goble, Gordon (7 July 1998). "Fox Sports Golf '99 (PC)". CNET. Archived from the original on 15 December 2000. https://web.archive.org/web/20001215121300/http://gamecenter.com/Reviews/Item/0,6,0-1921,00.html. 
  13. Lackey, Jeff (26 July 1998). "[Fox Sports Golf '99"]. Strategy Plus, Inc.. Archived from the original on 5 July 2003. https://web.archive.org/web/20030705061632/http://www.cdmag.com/articles/013/105/fox_golf_review.html. Retrieved 1 April 2021. 
  14. Edge staff (September 1997). "Actua Golf 2". Edge (Future Publishing) (49): 86. https://archive.org/details/edgeuk049/page/n75/mode/2up. Retrieved 1 April 2021. 
  15. EGM staff (September 1998). "Fox Sports Golf '99". Electronic Gaming Monthly (Ziff Davis) (110). 
  16. "Fox Sports Golf '99 (PS)". Game Informer (FuncoLand) (64). August 1998. 
  17. "Fox Sports Golf '99". Official U.S. PlayStation Magazine (Ziff Davis) 1 (12). September 1998. 
  18. Egger, Dan (October 1998). "Fox Sports Golf 99". PC Accelerator (Imagine Media) (2): 123. https://archive.org/details/PCXL02Oct1998/page/n129/mode/2up. Retrieved 1 April 2021. 
  19. Smolka, Rob (September 1998). "Fox Sports Golf '99". PC Gamer (Imagine Media) 5 (9). Archived from the original on 26 February 2000. https://web.archive.org/web/20000226004507/http://www.pcgamer.com/reviews/103.html. Retrieved 1 April 2021. 
  20. 20.0 20.1 20.2 20.3 Ryan, Michael E. (9 February 1999). "Tee Time (Fox Sports Golf '99)". Ziff Davis. p. 278. https://books.google.com/books?id=mi_RGvUW6eQC&pg=PA278. Retrieved 12 September 2019. 
  21. Marriott, Scott Alan. "Fox Sports Golf '99 (PS) - Review". All Media Network. Archived from the original on 15 November 2014. https://web.archive.org/web/20141115184922/http://www.allgame.com/game.php?id=15633&tab=review. Retrieved 1 April 2021. 
  22. "Gremlin Group Announces Strong Interim Results". Archived from the original on May 4, 1999. https://web.archive.org/web/19990504171610/http://www.gremlin.com/interimreport.html. Retrieved June 19, 2022. 
  • Official website (archived)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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