Software:Adventures of Lolo 3

From HandWiki
Short description: 1990 video game
Adventures of Lolo 3
North American box art
Developer(s)HAL Laboratory
Publisher(s)HAL Laboratory
SeriesEggerland
Platform(s)Nintendo Entertainment System
Release
Genre(s)Puzzle
Mode(s)Single-player

Adventures of Lolo 3 is a 1990 puzzle video game developed and published by HAL Laboratory for the Nintendo Entertainment System. It is the ninth installment of the Japanese Eggerland series, as well as the fifth to be released in Europe and the third to be released in North America.[3][4] The North American version of the game reused new gameplay elements, cutscenes, and graphics from the Japanese-only Adventures of Lolo 2 (unrelated to the American Adventures of Lolo 2).

The Japan-exclusive Adventures of Lolo 2,Script error: The function "nihongo_foot" does not exist. on the other hand, is a different game. It has a different difficulty curve and featured completely different stages. It was released for the Famicom and it is the eighth installment in the Eggerland series. New gameplay elements, later re-used in the American Adventures of Lolo 3, were added to make the base gameplay deeper than before.

Synopsis

Lolo and Lala are enjoying some time together when the Great King of Eggerland's son and heir throws a potion on all of Lolo and Lala's friends, turning them to stone. Lolo and Lala return home to see the damage that the Great King's son and heir has done and embark on a quest to stop him and return their friends to normal.

Game information

The player has the ability to select between playing as Lolo or Lala in the levels by pressing the "A" or "B" button when on the overworld map. Neither character has any advantage over the other, however, the only difference being the character dialogue in the tutorial levels.

Two changes to the gameplay included the crumbling bridge, which is a bridge that can only be crossed two times before it crumbles into nothingness. The other change was a new monster called Moby. Mobies only appear in the underwater levels and use a line of sight attack that sucks Lolo in towards them. Though not directly a fatal attack, it can cause Lolo to get stuck and have to restart the room.

When pressing Select to give up, Lolo does not actually die this time. Instead, a short "give up" tune plays and the level restarts. Pressing Start will return the player to the overworld map. Pressing Start again reveals the password to that point in the game. Adventures of Lolo 3 uses 16-character passwords instead of four-character ones.

Unlike the previous game, there is no limit on lives. The player may restart the level as many times as desired without returning to the title screen.

The game features a total of 17 levels with 100 different puzzle rooms, nine boss rooms, and ten training rooms. Levels 3, 13, and 17 have ten rooms each. The other levels only have five rooms. Levels 4–7, 9–12, and 17 have a boss at the end. The two big trees on the overworld map are where the training rooms are, each tree having five rooms each.

Reception

Reception to Adventures of Lolo 3 is universally positive. Dylan Cornelius of Questicle wrote that Adventures of Lolo 3 is "worth every penny".[5] Lee Evans of Downwards Compatible wrote: "If you like puzzlers, the Lolo series is a ton of fun, and Adventures of Lolo 3 is a standout".[6]

Entertainment Weekly gave the game an A,[7] and later picked the game as the #10 greatest game available in 1991.[8]

Notes

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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